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Zgłoś problem z tłumaczeniem
This is part of the reaosn why so many people with decent but not high end machines are struggling to play the game. Its fine when you first start off, get above 3k guests and a 2 quarters filled park of rides and lots of scenery and its going to start eating it up.
My CPU usage in a 3/4 Park with 6.8K guests is around 70 - 80% usage. - i7 4790K @4.5Ghz
More cores might solve background apps causing bottlenecks but PlanetCoaster reaching 90% of four cores and not 100% proves that more cores wont mean a whole lot.
Actually, an overclock is going to do more for you here. My 3770k overclock doesn't see much more than 70%. My girlfriend, (the one who has the game in her library) has a lower clocked CPU than me and there is a discernible difference.
This game is very much CPU intense.
In the OP's case hes better off having less cores at a faster speed for more effeciency. Having the CPU at 90% load isnt a bad thing, yes its going to be drawing more power and producing heat but its there to be used. Overclocking it will likely improve his performance but the power draw and heat production will probably increase in turn.
The only reason I'd ever have a 6 - 8 core CPU is if i was doing video rendering and streaming.
I run a 6900k@4.6 on liquid, and this is pretty accurate. Most games today are not programmed to use more than 4 cores on the CPU at any given time. Of course there are rare exeptions though. I've yet to hit a point that causes me to drop below 35fps in the absolute most demanding parks tested; most of the time 60-100fps is non-issue.
Again though, it is correct in saying more cores is not a solution (for this game) as more cores would be unused by the game, even if they existed. It may help offload some of the system background tasks and junk slightly, but really this game it comes down to the raw ability to crunch data in the CPU. Typically out of the box (before overclocks) more core CPUs will operate at a slower speed, so unless you can really USE those extra cores, it would be better to get fewer cores that could run more efficiently. Again all this not assuming custom clocks and etc.
Long story short though yea, it's a CPU heavy game. The more objects, guests, whatever that is in the world the more data it's gotta crunch all the time. Many systems will likely need to get used to lower setting(s) or at least turn them down once the performance starts to really degrade with growth. Sadly "recommended system specs" are not the same thing as "you can run the game with max settings specs".
Remember in your park window you can also set a "max guests" limit to the park, so you don't go over so many thousand(s) your system can handle and stay open. Just if people hadn't seen that yet.
I run my i7 4790k @ 4.5Ghz (tiny overclock) on air because these chips didnt really perform as expected when overclocked, each chip is different but in most cases people were limited to 4.8Ghz stable on Liquid. A large park with a 6k+ amount of guests puts my system up to 70 - 80% load and reaches temps of 86 Deg C which people may think is high but stress testing with prime 95 for 6 hours yielded similar temps and thats stressing the CPU for 6 hours straight, so long as I'm not going above 95 Deg C I'm happy, a little warm but happy with the system lol.
Christmas is upon us, time to move to water.
With 6 cores i am hitting 65% usage at 6500+ guests. Doesn't seem to be any different than the i7 4790k @ 4.5GHz above which is rather dissapointing. More cores/threads didn't improve performance at all.
Not talking out of my ass, application and game developer :)
That's a bad solution, you limit your parks growth because you need to hire more staff and incurr more expenses. As the park grows in size, it has to accept more visitors.
I'm no game developer, my software knowledge is rather lacking other than the basic and some advanced trouble shooting and problem solving, I'm a self taught enthusiast and dont pretend to be anything else. Butt I am an aerospace engineer, so I consider myself techincally minded and can usually route out the problems :P
I'd like to see them make the effort to use more cores and hyperthreading, but considering the majority of gamers are on Quad cores They might not have the incentive.