Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
His GPU is far more superior and his only downfall is he has 8GB ram but has already confirmed his total ram usage whilst in game is around 3GB so this is not the bottleneck.
Read the thread before making silly suggestions like "upgrade your desktop" or upgrade your potato because thsts how i read it.
Hes also playing at 1080p and not 1366x768 thats your systen is currently displaying.
indeed sorry about that. Im just saying; on my system everything runs fine.
You should however try yourself investing in a 1080p monitor and seeing what FPS you get with your system at that res, it was one thing i noticed in your steam system info you posted.
I see now... again sorry to disturb.
https://gyazo.com/4b03ae05c6b98eff0175c593a22ebf25
Your using roughly half your Vram and your system ram is only at 5.2GB out of your 7.9GB total (thats roughly how Win 10 would see it after reserving some, if your on Win 10). Your CPU is only at 70% usage which is high but its there to be used, if it was at 100% constant id be worried lol.
Im guessing your running air cooled as am i with my after market heatsink i get around those temps as well, slightly higher to about 80 deg C as i have ny CPU overclocked to 4.5GHz at the moment.
I dont think its down to your system. I know ive tried my park at 1080p and i only gained 2 - 5 FPS by doing so which beggers belief lol as in most other games doing this would usually double my FPS. It makes me think there is some kind of hard fix in olace to limit FPS when more objects are placed.
I just thinks its down to the game, the engine and assets and optimisation. I expect more optimisation to come. But it does make me scratch my head, id probably have to learn programming to understand whats going on lol.
I told you I got a lot of scenery lol!
Yeah I am running air cooler as well.
Okay so it's just the game because I put too much scenery, got it!
Note for my next park: not putting as much scenery haha
Try testinf your ridecam and see what FPS you get during that.
I can live with 20 - 30 fps as an average with occasional dips. But if you average 15 - 20 FPS it makes it s rather lack luster experience.
For the moment, limit the guest count to 5k, and keep scenery around wueues and tracks/rides only. Add the tree here and there and see if it improves. Also as i said try reducing shadows and ambient occlusion. It should help.
If you havent tried the driver rollback give it a shot as a last ditch effort, if you have and there is no change id go back to the latest drivers so long as you find them stable.
just tell me your performance on the map when you'll get a chance to test it :)
But ill test at 2160p and 1080p for you.
No. NO NO NO. Please do not give advise like this when you have no idea what you're talking about. You're telling someone with a high-end enthusiast level gaming system that their only recourse is to spend hundreds of dollars on a hardware upgrade that will almost certainly NOT fix the problem you're describing.
This is very likely a hardware utilization / engine optimization issue, as several other users have recently reported similar performance issues when running into parks of this size, even when running similarly beefy hardware.
In response to the original poster's main question, no, more RAM isn't likely to help either. System RAM rarely has any kind of significant impact on your actual framerate. Having additional RAM yields no tangible performance benefits until you reach the point that you're running out. At that point, your system is forced to cache the contents from memory (write it to your drive) to free up space. Since these drives are dramatically slower than RAM, this can lead to performance hiccups like stuttering or longer loading times. But it will basically never affect your stable number of frames per second unless you are having to swap the cache constantly, and from the testing above it doesn't look like this is the case.
The problem you describe isn't that it periodically locks up or slows down, but that you have consistently bad performance after your park reaches a certain level of complexity. So save your money and wait for what will hopefully come as a fix from the devs.
If i upgrade my RAM to 12GB, will it raise the FPS significantly? With utra setting, or at least high.