Planet Coaster

Planet Coaster

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TheQuixote Jun 5, 2024 @ 8:34am
Prestige and Cheap Carny Rides
Could someone please explain why some of these flat rides that could have just as easily traveled to the park on a 18 wheeler and be set up in a couple of hours, out perform permanent rides like Victory and the Forge?

Can really screw up a park to have what should be cheapo "almost out of money" rides pull so many customers away from more substantial attractions.
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wkitty42 Jun 5, 2024 @ 9:16am 
increase the cost of those rides by 0.50 and see what they do... if they still like them, increase again until they start getting grumpy about the price... then see if they start going to those other rides...
KickAir8P Jun 5, 2024 @ 9:22am 
Pretty much nobody wants to spoil a newer player, but there's usually somebody who'll help if you ask -- which you just did. Please note that some of what I'm about to post can be considered spoilers, and that's the only warning.

The “cheap carny rides” were specifically requested by many players who wanted to make traveling-carnival style parks. They were added after the game's 2016 launch, in 2017-18. They operate under the same what-guests-want code as the “more substantial” flat rides. The flimsy-looking modeling is visible to you, but not to the game's guest brain, which doesn't get any way to distinguish that in the numbers it's working with.

There are a few ways to handle this issue depending on what you're looking for. Most parks allow concrete scenery items that can be used to build infrastructure that looks more substantial (and will contribute to your queue scenery rating if the queue is laid close enough). Each ride's sequence can be adjusted to make it more or less popular via its Prestige and (for different demographics) EFN, and there are ride sequence recipes posted online if you're interested.
Last edited by KickAir8P; Jun 5, 2024 @ 9:42am
TheQuixote Jun 5, 2024 @ 9:46am 
Thanks for the responses.

Wasn't so much a question of how to deal with them though. Would be nice if there was a way to edit the inherent prestige values. But the history of them being put in was interesting.

Another solution would be to put in horrible ride sequences, but it doesn't feel right to intentionally make it bad, like making a game worse to add micro transaction to it.

Most of the solutions have down sides, Rises the prices and the peeps complain, Shorten the queues and you create huge bottlenecks outside the entrance even on 10 wide paths. It's just kind of sad to be working on park with a 4500 rating that wants to hold 6-8k people without advertising and have a pirate themed area with a fully decorated Victory ride and almost no one goes on it no matter how low I set the price or how high I set the price on the carny rides.

Seems like there's a couple of problems here. One, the inherent prestige settings are way out of whack and unrealistic, and two, prestige is weighted too heavily compared to price and wait time.

The other AI oddity is price doesn't seem to taken into consideration until they get to the gate. "I don't have enough money to ride......."
Last edited by TheQuixote; Jun 5, 2024 @ 9:50am
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Date Posted: Jun 5, 2024 @ 8:34am
Posts: 3