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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
The console edition feels more complete: The career mode has a tutorial, voiced NPCs dialogues, and a basic story. The console UI is much easier to navigate too IMO. I think they also added more pre-made scenery. Using the controller feels natural too.
On the Xbox One, it runs smooth for smaller parks. However it struggles with medium/larger parks. After about 2000+ guests, there is a lot of stuttering. And it gets worse if you have a lot of coasters/rides. A PC/Gaming PC is definitely more suited for larger and complete parks.
Back when I played on PC, you can also create your character (avatar) and connect with others. I'm not sure if you can do that anymore, but you couldn't do that at all on consoles.