Planet Coaster

Planet Coaster

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Vrighty May 30, 2024 @ 11:00am
Building coasters
Ellow,

in RC1,2 and 3 I have always loved building coasters. So i mainly enjoy that part.
But I do have a few questions about it.

-Is it possible to have a editor area. were you can only focus on building the coaster? So not the sandbox.... So you are NOT bothered by any pop-up messages, 1 guest in your park ect ect...
-is it possible to turn of the day/night cicle?
-Is it posisbel to make the coaster snap on 1 and 5 degree? It seems lowest snapping is 11,25 degree... After a few nice turns (without snapping) I cant get the tracks parallel anymore....
-Is it possible to have a ghost train driving during building. Just like in RC3. I did found a few topis for 6-8 years old that told there isnt. and you gotta test the ride unpaused and watch a train crash each time... By now they should have added this, right?
-is it possible to see the settings of a track piece you have made half way the track? Sometimes i want to make a track symetrical... but after 5-10 parts i forgot the settings of each part... and yes, im to lazy to pick pen and paper.
-is it possible to see the height of your track?
Last edited by Vrighty; May 30, 2024 @ 11:30am
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Showing 1-6 of 6 comments
A Fat, Angry Serval May 30, 2024 @ 11:37am 
Originally posted by Vrighty:
-Is it possible to have a editor area. were you can only focus on building the coaster? So not the sandbox.... So you are NOT bothered by any pop-up messages, 1 guest in your park ect ect...
Unfortunately, no. There is a bit of a workaround for this, though, and it's quite simple - just don't build a path to your park entrance. As for the notifications, if you have maintenance and staff functions turned off and no guests in the park, you'll only ever get the monthly reports.
Originally posted by Vrighty:
-is it possible to turn of the day/night cicle?
Yes, and you can even set the time manually. In the bottom-right side of the screen, under the "paths" tab, there's a small icon depicting the sun and moon. That opens the lighting controls which lets you set lighting to a fixed time of day.
Originally posted by Vrighty:
-Is it posisbel to make the coaster snap on 1 and 5 degree? It seems lowest snapping is 11,25 degree... After a few nice turns (without snapping) I cant get the tracks parallel anymore....
Unfortunately, no. If you're wanting to keep tracks parallel, what I'd recommend doing is creating occasional "crossovers" during construction and linking the tracks to them if it's the same ride. Otherwise there isn't really a good solution.
Originally posted by Vrighty:
-Is it possible to have a ghost train driving during building. Just like in RC3. I did found a few topis for 6-8 years old that told there isnt. and you gotta test the ride unpaused and watch a train crash each time... By now they should have added this, right?
Every tracked ride in this game apart from the Go-Karts can run in test mode during construction. It's a physical train, not a ghost, but you don't have to exit out of build mode just to test the ride. Just click "start testing" once you have a bit of track built and leave it on.
Fluffy Chops May 30, 2024 @ 6:24pm 
Originally posted by A Fat, Angry Serval:
Originally posted by Vrighty:
-Is it possible to have a ghost train driving during building. Just like in RC3. I did found a few topis for 6-8 years old that told there isnt. and you gotta test the ride unpaused and watch a train crash each time... By now they should have added this, right?
Every tracked ride in this game apart from the Go-Karts can run in test mode during construction. It's a physical train, not a ghost, but you don't have to exit out of build mode just to test the ride. Just click "start testing" once you have a bit of track built and leave it on.

Just to add on to this leaving it in testing begins the running costs, as if you had it open so if you were to be building a coaster in none sandbox environment just beware leaving it on test will start costing you money. Duhh you don't need to care about that if you are playing in sandbox environment what most planet coaster players play in anyways i've noticed over the years.


Originally posted by Vrighty:
-is it possible to see the height of your track?

Yep it will be shown as you are building/editing the track tho it only puts the height makers at the end of the section. like for example if you uped the length of the track at the end of that part is where it will display it meaning if you place a parts that are shorter you will have the height markers more close together. Just another pro to building coasters by the 4m method, btw highly recommend to do the 4m method for best far best smoothness with all your twists and turns etc.



Also if you want more of info on coaster building in this game this guild here goes over a lot and yeah also some of the simple basic things too but there is some advance knowledge within this guild still so its worth a look. https://steamcommunity.com/sharedfiles/filedetails/?id=887920899
Last edited by Fluffy Chops; May 30, 2024 @ 6:36pm
Vrighty May 30, 2024 @ 10:48pm 
Thanks for these throughly explained answers :D
I will look into it!

And I have already found out a "good" coaster is not a realistic coaster. For example, I made a turn to tight. Resulting in 2g lateral. aswell as a drop (the part where you go down-horizontal-up) resulting in 7g !!!!.
end results of the coaster: Meh stats... with a fear of 3 and excitment of 4.

Overall I do enjoy the machanics of building coasters. You can be insanly precise with your build. and even adjust a part in the middle (thats how i fixed the massive G forces)
Last edited by Vrighty; May 30, 2024 @ 10:50pm
Originally posted by Vrighty:
Thanks for these throughly explained answers :D
I will look into it!

And I have already found out a "good" coaster is not a realistic coaster. For example, I made a turn to tight. Resulting in 2g lateral. aswell as a drop (the part where you go down-horizontal-up) resulting in 7g !!!!.
end results of the coaster: Meh stats... with a fear of 3 and excitment of 4.

Overall I do enjoy the machanics of building coasters. You can be insanly precise with your build. and even adjust a part in the middle (thats how i fixed the massive G forces)

Yeah, the game's very unforgiving when it comes to stats. To get really good stats you basically need to have Intimidator 305 or Steel Vengeance levels of intensity and relentlessness throughout the entire ride. Even just having a brake run at the end hurts even though it's necessary, so you're punished for building with common sense.

But the good news is that, unlike RCT, stats aren't everything. At the end of the day, it's ride prestige that matters, and this is affected as much by things like queue and trackside scenery as it is by ride stats.

Take a look at this ride on the workshop for instance:
https://steamcommunity.com/sharedfiles/filedetails/?id=1226126058&searchtext=Curse+of+Skull+Island

It's only got around 3.9 excitement and around 4 intensity, but its prestige is over 1000, and that's because of all the scenery used with it.
Hondo Jun 4, 2024 @ 3:31pm 
First off, just hit the pause button when building in sandbox. I made a "realistic" Coaster with barely any scenery thats a money maker: https://steamcommunity.com/sharedfiles/filedetails/?id=1460768036
Originally posted by Hondo:
First off, just hit the pause button when building in sandbox. I made a "realistic" Coaster with barely any scenery thats a money maker: https://steamcommunity.com/sharedfiles/filedetails/?id=1460768036

That's not barely any scenery. It may look relatively unthemed but all those light strings, flags and fences are going to contribute significantly to the ride's prestige. The game doesn't care how scenery objects are placed, just that they're in proximity to the ride.
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Date Posted: May 30, 2024 @ 11:00am
Posts: 6