Planet Coaster

Planet Coaster

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vese91 Aug 4, 2023 @ 10:01am
Help with King Coaster scenario
Hi guys, I'm currently playing the "King Coaster" scenario and I need some help: the game asks to build a coaster with

At least 8.0 excitement
At most 5.0 fear
An avg. speed of 56 km/h (about 35 mph)
A biggest drop of 100m

but I cannot figure out what of the biggest coaster types to choose ... I tried the "hypercoaster" type (white trains with aeroscreen) because it allows to get very high, but it has pretty bad stats.

Any suggestions? ty!
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Showing 1-3 of 3 comments
Fogtreadder Aug 5, 2023 @ 8:52am 
This was, without a doubt, the most frustrating build for me. After trying a few things I settled on the Typhoon Infinite style with a vertical lift hill and drop.

https://steamcommunity.com/sharedfiles/filedetails/?id=3004474685

The 100m drop on any coaster builds up a lot of fear so to rein that in I put trim brakes on it. Of course that reduced the excitement. An easy way to build excitement is to use a set of small rabbit hills to create a chain of airtime events. I spent a lot of time tweaking the track and speed just a little bit this way or that to get what I needed.

What got me really flustered was after I made the coaster in a sandbox park, I planted the blueprint in the career game and it lost about 0.3 excitement, which dropped it too low for the career game. After a couple days of adjustments in-game I finally got a working coaster.

I tested the updated blueprint in the scenario and it works as advertised, so if you get fed up with trying to make your own, you can get mine from my workshop. It requires Classic Rides DLC.
Last edited by Fogtreadder; Aug 5, 2023 @ 8:56am
vese91 Aug 5, 2023 @ 9:19am 
Originally posted by Fogtreadder:
This was, without a doubt, the most frustrating build for me. After trying a few things I settled on the Typhoon Infinite style with a vertical lift hill and drop.

https://steamcommunity.com/sharedfiles/filedetails/?id=3004474685

The 100m drop on any coaster builds up a lot of fear so to rein that in I put trim brakes on it. Of course that reduced the excitement. An easy way to build excitement is to use a set of small rabbit hills to create a chain of airtime events. I spent a lot of time tweaking the track and speed just a little bit this way or that to get what I needed.

What got me really flustered was after I made the coaster in a sandbox park, I planted the blueprint in the career game and it lost about 0.3 excitement, which dropped it too low for the career game. After a couple days of adjustments in-game I finally got a working coaster.

I tested the updated blueprint in the scenario and it works as advertised, so if you get fed up with trying to make your own, you can get mine from my workshop. It requires Classic Rides DLC.

Thank you very much for the explanation, saldy I do not own Classic Rides DLC, but ty anyway!
KickAir8P Aug 5, 2023 @ 11:01am 
Up to you if you want to look at potential spoilers, but every build-a-coaster Career goal (for Windows, I couldn't tell you 'bout Mac or consoles) has at least a few DLC-free solutions that can be downloaded from the Steam Workshop:

https://steamcommunity.com/workshop/browse/?appid=493340&searchtext=Career+King&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredtags%5B%5D=coaster&created_date_range_filter_start=0&created_date_range_filter_end=0&updated_date_range_filter_start=0&updated_date_range_filter_end=0

That's just one search string that turns up results, there are probably better ones. Even if you want to do it yourself instead of downloading a ready-made solution, studying the successful designs of others might be helpful.
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Date Posted: Aug 4, 2023 @ 10:01am
Posts: 3