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It doesn't know! It continues working fine until you actually *replace* the executable. That's the point. As long as you run the game after updating it's fine. If you just update and go offline then it prompts you to say that you need to be online for the first time.
So please, tell me again how offline mode doesn't work?
Cheers
Andy
Please correct me if i'm wrong but Elite dangerous does not use Denuvo right?
I am aware that there where promises made about offline and that changed for the game but that was about content and direction wasnt it? its not entireley the same situation as this game using drm, aside from it being frontier.
Sent a friend request, easier if I talk in realtime.
I'm visiting "family" in "This place" using their wifi with givien permission to download a *1GB Patch* That fixed some severe issues that cropped up upon release, I couldnt do this at home became I'm essentially on a dial up connection in the middle of no where which is only active at certain times of day, I had to do the same to download the game. I had to leave suddenly but luckily for me I managed to finish the patch update, so i close everything, switch off the laptop and head off on my way.
I get home after my long journey and fancy relaxing by playing the game with my issues supposedly resolved, only to find I cannot start the game because *insert image from above posts*, why cant i play? This game description says it can be played offline why am i required to have an internet connection now after ive already installed it.
A bizarre situation in this day and age to be sure but there are still many area's without reliable internet, even in isolated parts of the US where internet prices are really high as a result. (being in the UK when i went to the west coast of scotland, stranrar, I found the only internet connection was someones house, the person who owned the cottage i was staying in, which was barely 300Kbps according to my laptop).
This part I'm only speculating, I have no idea who hobbes is, but it seems like they are wanting a victory here, for you the dev's to say exactly what i said in a above post "Internet connection required for first registration and Online functionality" because they do not want a repeat of the "Elite scandal" were "you went back on your word" about offline abilities at the very last minute.
I can assure you, large swathes of the US have -very- rickety net connections even now, get outside of the cities and it gets really wonky really fast. That's not counting anything outside mainland Europe (I'm lucky, I'm nominally based in the UK though I've been called to travel when work had me globetrotting to some real hellholes from time to time, protip, net connections from parts of Greece at this point? BEST OF LUCK.), so you have to assume that not everyone is on a stable, or reliable connection.
Most of the US isn't even on anything I'd deem stable or reliable, now I'm mostly retired, I have the blessing of both, so for me it's less of a concern, but I have issues with things like claims where it says the game will work fine offline, and then I get yanked in to work at an airgapped site for a few weeks and WHADYAKNOWS, it dun work. A tiger can go stir crazy without much to do except sleep and work, trust me
So, here's a "Not terribly strange" situation for you : Anyone who's worked in the armed forces can reliably tell you that they have often had to work in airgapped environments, why do you think when Microsoft tried to make the Kinect mandatory and "Always on" the US mil kicked up so much of a fuss? Operational security hazard much?
Cheers
Andy
Cheers
Andy
I'm sure Frontier aren't outright lying about Planet Coaster, just as they weren't outright lying about Elite Dangerous when David Braben said "the single player has to connect to the server from time to time", and Michael Brookes clarified with "At the moment it's whenever you need to conduct a server moderated transaction like trading."
But despite that neither of these statements were actually false, a few weeks later when the game shipped we found "time to time" was actually every few seconds. ED turned out to be an always-online game which had somehow completely forgotten to mention 'internet connection' in the machine requirements.
So, it is not unreasonable for us to now ask Frontier to be a bit clearer than Andy's "if you put Steam into Offline Mode and run the game, it'll continue to run until you take it out of offline mode or make a major upgrade to your pc." which doesn't say actually say anything about the machine being offline.
I think the doubt would be settled by Andy or anyone else at Frontier's clear answer to this: For how long would Planet Coaster run without a network connection?
It wasn't just offline.
Frontier also promised Elite Dangerous would be DRM-free. When the game shipped it was found to have DRM (by the general definition e.g. Wikipedia). And when challenged, Frontier simply claimed the system they were using was not DRM.
I don't think anyone's suggesting Frontier is planning to try the same with Planet Coaster. But the fact is Frontier has here described as "entirely accurate" the FAQ stating the Denuvo system they are using is not DRM, while general opinion (see Wikipedia) says it is, and a confirmation that Planet Coaster "Incorporates 3rd-party DRM" has just appeared on the Steam store page.
So, some clarification from Frontier is in order.
If there's anyone you know in the early bird alpha, they would be the ones to ask. If not, Steam Refunds are a thing, and I don't mind an occasional phone home to play a Rollercoaster Tycoon 4 that isn't downright insulting.
Command and Conquer 4 is an example of when this gets taken too far, though. Constant phoning home means more CPU pressure for no benefit, and Denuvo can (and have) destroy performance. No pressure, Frontier, but don't f--- it up! (but seriously, I can't wait to buy into this, Denuvo or not).
"If somebody told me I had to install malware to buy Rollercoaster Tycoon 4... I would ask for two rootkits instead out of guilt for not paying enough." -Me
I don't see any benefit to it when ultimately using a pirated version would lock the person in question OUT of a lot of facilities which would add value to the game, and it would be far better simply to ditch Denuvo to reassure people that it WILL work without needing any form of "phone home" whatsoever, and to show that Frontier don't need to treat their paying customers as criminals.
You want to stop piracy? Make a game people want to support and buy, and don't show your consumers mistrust. Otherwise people may look at Denuvo, think "Oh stuff that, I'll wait for a group to patch it out so I know I'm getting the best performance" and then go that route.
Anyone who questions whether I buy my games, take one look at my profile. I dare you, there are people who SAY "I have a lot of games", and then there's people like me.
I really do have a lot of games. So that debate doesn't even start, mmkay?