Planet Coaster

Planet Coaster

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mP3+Z Jan 16, 2018 @ 1:19am
Security Camera - 15m Radius?
How does it work? is it full 360 degree monitor, or fixed angle?
and how do i know how long is 15 meter in the game?

it would be much better if the game mark the range with circle like cities skyline.
Last edited by mP3+Z; Jan 16, 2018 @ 1:30am
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Showing 1-15 of 27 comments
Annabel 🔥💖 Jan 16, 2018 @ 1:37am 
bump. would very much like to know this too
Bitter Jeweler Jan 16, 2018 @ 5:26am 
Cameras see 360°. When you click on a camera to see what it sees, you can rotate it too.

One grid square is 4 meters, so the camera is effective for four shops in a row away.
Kiran Müller Jan 16, 2018 @ 6:30am 
With this short Range, are there specific Points where Guys are more likly to steal Money? Or do we have to throw Cameras at the Park every 30m? And, does Scenery affect camers?
ElPrezCBF Jan 16, 2018 @ 7:00am 
I agree the range would be much easier to see with a circle. Stealing locations seem to be random. I just assign guards to work roster "sectors" so they cover a smaller area for greater effectiveness. And if I can afford it, throw in a few extra "free roaming" guards for good measure.
mP3+Z Jan 16, 2018 @ 11:37am 
Ok, thanks for the answers.
Harag Jan 16, 2018 @ 12:31pm 
As Bitter says, each gird is 4 meters so you want to place a camera about every 8 grid squares. To me that doesn't seem very far and I really hope they alter that. They are expensive to run and they don't seem to catch much crime.

I don't think scenery / buildings block line of site so that is a good thing.
Bitter Jeweler Jan 16, 2018 @ 4:23pm 
You don't need absolute coverage of cameras for them to be effective. Pick some key spots a lot of people pass through, like path intersections, or crowded food stalls.

Placing them every 8 meters is like way overkill.

I haven't studied them deeply, but I get the sense that if pick pockets pass into a cameras range, they get tagged as spotted, and that info is passed along to security guards that will then be likely to nab them when they pass each other. Again, I can't confirm it, it's just my suspicion.
minimurgle Jan 17, 2018 @ 8:59am 
I have cameras by my shops, ride queues, and busy paths. I still developed a huge pickpocket problem. As far as I could tell all the cameras were doing was draining money.
ScruffyBamboo Jan 17, 2018 @ 12:18pm 
Originally posted by Bitter Jeweler:

I haven't studied them deeply, but I get the sense that if pick pockets pass into a cameras range, they get tagged as spotted, and that info is passed along to security guards that will then be likely to nab them when they pass each other. Again, I can't confirm it, it's just my suspicion.

I also think I read somewhere that cameras have a dissuasion effect - if a pickpocket spots a camera, he/she won't steal. So it's not so much that they catch thieves (although like you said, I think they help the guards), but they convince them to move along.
ElPrezCBF Jan 17, 2018 @ 4:12pm 
Originally posted by minimurgle:
I have cameras by my shops, ride queues, and busy paths. I still developed a huge pickpocket problem. As far as I could tell all the cameras were doing was draining money.
Cameras alone are useless without adequate security guards to apprehend the suspects. A combination of cameras at strategic locations and security guards covering specific areas does help. Of course, I understand some crime will still occur as this is a simulation but not to the extent of lowering your park's reputation without any security at all.
Last edited by ElPrezCBF; Jan 17, 2018 @ 4:12pm
Bitter Jeweler Jan 17, 2018 @ 4:25pm 
That's how I see it twel70.

You can place cameras to cover every meter of your park. You will still have some crime.
You have to look at the cost/benefit ratio. How much does it cost to have all those cameras if it doesn't vanquish all crime? How much does vandalism cost? What is the negative effect of a handfull of pickpockets every month?
minimurgle Jan 17, 2018 @ 6:17pm 
Originally posted by twel70:
Originally posted by minimurgle:
I have cameras by my shops, ride queues, and busy paths. I still developed a huge pickpocket problem. As far as I could tell all the cameras were doing was draining money.
Cameras alone are useless without adequate security guards to apprehend the suspects. A combination of cameras at strategic locations and security guards covering specific areas does help. Of course, I understand some crime will still occur as this is a simulation but not to the extent of lowering your park's reputation without any security at all.

Is 3 guards not enough for a 1100 person park?
ElPrezCBF Jan 17, 2018 @ 8:41pm 
Originally posted by minimurgle:
Originally posted by twel70:
Cameras alone are useless without adequate security guards to apprehend the suspects. A combination of cameras at strategic locations and security guards covering specific areas does help. Of course, I understand some crime will still occur as this is a simulation but not to the extent of lowering your park's reputation without any security at all.

Is 3 guards not enough for a 1100 person park?
Occasional crime alerts are acceptable but not frequent ones as that would most certainly lower your park reputation. If you get frequent alerts, it's an indication your security is inadequate regardless of how many guards/cameras you have. By "inadequate", I don't just mean not enough guards or cameras. It might also be due to them free roaming/work rostering over too large an area without enough backup to be effective in apprehending suspects.

@Bitter, yes cost should be considered, though I would spare no cost if necessary to prevent my security from failing and dragging down my park reputation.
Last edited by ElPrezCBF; Jan 17, 2018 @ 8:46pm
Bitter Jeweler Jan 17, 2018 @ 9:23pm 
Yeah, but my point is that absolute coverage is unnecessary cost, because crime has to be pretty bad to effect your park rating. Like a lot of things in this game on the management side...it's too soft. It's just a little too easy. You don't need any real strategy. I don't use rosters. No need. I can plunk down a handful of cameras, and hire an appropriate amount of security, and never have to worry about it.

I too would "spare no cost if necessary". It's just not necessary, and it should be.
ElPrezCBF Jan 18, 2018 @ 3:08am 
I haven't played enough to comment much on the management Bitter but yes, it does seem rather "soft" in this game.

From what you described, I'd surmise that while you can have effective security without work rosters, the question is whether having rosters/more cameras makes it easier to achieve the same effect. Like maybe having to hire less guards to achieve the same level of security because their rosters cover an optimal area and there are fewer intersections that don't "dilute" their coverage effectiveness if you know what I mean. If this isn't the case, then management is really weak indeed in this aspect.
Last edited by ElPrezCBF; Jan 18, 2018 @ 3:18am
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Date Posted: Jan 16, 2018 @ 1:19am
Posts: 30