Planet Coaster

Planet Coaster

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Hydrozoans Jan 7, 2022 @ 6:26am
One of the worst amusement park games out there.
Guests getting trapped for no reason whatsoever. Employees impossible to satisfy, and ask for raises when 5 rides exist in the whole park, not to mention you have to go into debt to get enough/pay the employees to handle everything, yet they are immediately upset and quit. Scenarios that start you with $5,000 which is 2 rides that nobody rides. Taking out loans or researching anything useful puts you into crippling debt in half of the scenarios that you cannot rise out of. Nobody wants to ride any of the rides, and just aimlessly walk around no matter how you price everything.

I find this all redundant, and not very fun at all. Too many issues, and not enough substance here to warrant me looking up 20 videos on youtube to handle them. At least the one boardwalk scenario that wanted you to include modern rides was cool. Sandbox mode is probably cool.

RCT3 was heaps better than this train wreck though. The original 2 RCTs were waaayyyyy better than this, and had the raw mystery that makes theme parks interesting. I feel zero of that cloudy mystery here, just over produced, unfinished, laziness. Heck, I'd rather play the old Theme Park World over this overrated mess.

I thought this was supposed to be the "pinnacle of Coaster games". I have more hope for Parkitect going forward honestly.
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Showing 1-15 of 15 comments
HeatherG Jan 7, 2022 @ 6:37am 
Scenarios are supposed to challenge you. You have to start out small, then grow as more money comes in. Sandbox is probably where you want to play if you want unlimited money and you have plenty of options in setting to turn things off.
Hydrozoans Jan 7, 2022 @ 6:56am 
It's not even "challenging" though, it's just very broken as a game. It's completely out of balance. RCT games were challenging, but were far more balanced than this.

There are a number of issues that can't even be fixed by "playing correctly". I guess I'll find out if the Staff Management building is even useful for anything.

One of the most glaring is that horrendous Clown Bathroom that I am forced to deal with. It's fine in an old school park, but in nearly EVERY park I'm stuck with this horrid mess. Can't someone design a decent bathroom that isn't this thing?
Cotaks Jan 7, 2022 @ 9:21am 
start with 1 ride, use scenery around it to get the rating of the scenery from the ride to 75+ %, bump up the price to 14 bucks(if you use the airplane ride) and charge the park entrance with 2 bucks and 1 buck for family for each ride you got. More then enough money to keep researching your ass off(max payment) for new rides. and still swim in money.
KickAir8P Jan 7, 2022 @ 11:42am 
What's fun for you is up to you, but from what you've said you might be missing some things that would make the game more enjoyable for you. The one that pops out to me is “Nobody wants to ride any of the rides, and just aimlessly walk around no matter how you price everything.” Although price is an important component to guest decisions, it's hardly the only one. Getting a flat ride's Prestige high enough to be interesting, via changes to its Sequence and (as Cotaks said above) its queue scenery. Some guests (mostly teenagers) prefer high excitement, while some (mostly children) won't ride something that looks too scary or sickening.

There's lots of info on making the most of the game, from optimizations strategies to flat ride sequence guides, but most of us will be reluctant to post potential spoilers at newer players who've indicated preferences against them, like “the raw mystery that makes theme parks interesting”.

If you don't mind spoilers and would like specific help, we could use some more info: what you're playing on (Windows, Mac, console [if so, which one] ), if you're playing a Career Scenario (if so, which one), Challenge mode (if so, what biome, and on Easy, Medium, Hard, or Harder), Sandbox, the Scenario Editor, or a Custom Scenario in regular play.
Looking at your past discussion comments for other games, it seems you've never played a game you liked. I think the old saying, "Haters Gonna hate." applies in your case.
:steammocking:
Remnar Jan 7, 2022 @ 4:18pm 
I am not sure why the devs just stopped working on this game, but I agree with the OP on some points. I never really had much trouble going through the campaign; and some of them were quite difficult.

RCT3 was better in a few ways. One of them being it had zoo and water park expansions as a part of it. It also worked very well for being an old game. I've created some crazy coasters designs because of what you could do with the coaster tracks. Some of them can't be done in PC.

I remember having issues where guests would get stuck under stairs or just stand around waiting for their group members to rejoin if I wanted to close the park and I'd have to manually bring them together. So yea PC has its issues, and it can't be played like RCT3. You have to take the time to decorate your queues and the rides too.

If anything PC lacks content and needs more expansion packs, or at least the ability to create mods like you could in RCT3. Perhaps you can and I just don't remember. I've seen a lot of awesome parks made in PC, so it can't be all bad.
KaveMan Jan 8, 2022 @ 6:44am 
All these so called "Issues" doesn't exist, You created your own problems, and now you don't know how to solve them. Ineptitude and incompetence are synonyms to describe people who have absolutely no idea what they're doing.
unca.alby Jan 8, 2022 @ 1:22pm 
Originally posted by ullrthehunter1989:
RCT3 was heaps better than this train wreck though. The original 2 RCTs were waaayyyyy better than this, and had the raw mystery that makes theme parks interesting.

Stop complaining here and just go play RCT3 and the original 2 RCTs. It just so happens they are all available on Steam for modern computers, so you don't even need to use an antique Windows 98 system to play them.

You'll be happy and we'll be happy, win-win.
Last edited by unca.alby; Jan 8, 2022 @ 6:37pm
itango1966 Jan 9, 2022 @ 1:29pm 
Started playing with RCT and was always just having a good time because I enjoyed building parks. When PlanCo came out it was MILES beyond anything I had experienced in RCT 1 through the rest. Don't know what the issue is but I love this game...so many hours of building and designing....Hmmmmm.
coasterbuf Jan 31, 2022 @ 3:24pm 
Couldn't disagree with you more. Planet Coaster is way better than RCT3 and while far from perfect is still the best and most realistic theme park sim game made thus far.
MrHappy Feb 1, 2022 @ 1:18am 
Just to be clear, there is no way that any RCT version is a good as Planco. Oh, did somebody else already mention it :) :) :)
Banjotails Feb 2, 2022 @ 8:52am 
Originally posted by ullrthehunter1989:
Guests getting trapped for no reason whatsoever. Employees impossible to satisfy, and ask for raises when 5 rides exist in the whole park, not to mention you have to go into debt to get enough/pay the employees to handle everything, yet they are immediately upset and quit. Scenarios that start you with $5,000 which is 2 rides that nobody rides. Taking out loans or researching anything useful puts you into crippling debt in half of the scenarios that you cannot rise out of. Nobody wants to ride any of the rides, and just aimlessly walk around no matter how you price everything.

I find this all redundant, and not very fun at all. Too many issues, and not enough substance here to warrant me looking up 20 videos on youtube to handle them. At least the one boardwalk scenario that wanted you to include modern rides was cool. Sandbox mode is probably cool.

RCT3 was heaps better than this train wreck though. The original 2 RCTs were waaayyyyy better than this, and had the raw mystery that makes theme parks interesting. I feel zero of that cloudy mystery here, just over produced, unfinished, laziness. Heck, I'd rather play the old Theme Park World over this overrated mess.

I thought this was supposed to be the "pinnacle of Coaster games". I have more hope for Parkitect going forward honestly.

What a stupid and pointless review. I have over 4000 hrs on this game and still enjoy playing some 5 plus years later. Sure it takes some time to understand how everything works and to get the flow of the game. But wow...... you didn't even try to get a hang of it. As another comment pointed out, your "reviews" just make you a negative Nelly who is just complaining. Go find a game that makes you happy and allow the rest of us to enjoy a great game.
Banjotails Feb 2, 2022 @ 8:53am 
Originally posted by unca.alby:
Originally posted by ullrthehunter1989:
RCT3 was heaps better than this train wreck though. The original 2 RCTs were waaayyyyy better than this, and had the raw mystery that makes theme parks interesting.

Stop complaining here and just go play RCT3 and the original 2 RCTs. It just so happens they are all available on Steam for modern computers, so you don't even need to use an antique Windows 98 system to play them.

You'll be happy and we'll be happy, win-win.
He played rct2 and still left a negative review.
Andros Feb 2, 2022 @ 11:53am 
No one/nothing can please him I feel sorry for him I couldn’t live that way

Also ps… your workers are quiting because you are giving promotions with no raise or not enough of a raise
Last edited by Andros; Feb 2, 2022 @ 11:55am
HoppyRoo Feb 3, 2022 @ 1:30am 
wow... I have no idea what this guys issues are, that said I do have a "few" issues of my own...

back to the op 1st, I think this game appears really easy... I literally just bought this during the lunar sale about 5 ago, and started my 1st "challenge" mode... appeared difficult at first, but it's not bad at all... my very 1st try at the game, and 1 game year in on normal mode and I'm making almost $2/mo and have something like 500? people visiting my park everyday... I'm sure, I'll get better, but that wasn't that bad at all...

That said... some issues... and I'm sure I'll work around / get through them, but...

1 - mouse camera controls seem wonky... and heavily reliant on the 3rd wheel control button... I don't know if any of other game I have with similar mouse controls...
2 - building anything seems slightly tricky / not very self-explanatory... even down to pathing and ride placement... I mean, I "got" it, but it's not super friendly... I especially have a hard time just creating basic structures, like a little ATM kiosk or something... that should take me like 5 seconds, and instead I struggle with it for like 10 mins...
3 - downloading stuff from the workshop isn't the greatest either... while there is a TON of great content up there, it's kind of hard to search for anything specific, instead of wading through a million uploaded things and then picking them out 1 at a time... it would also be nice to see more collections, instead of 1 offs... like a pack of 8 or 10 generic Sci-Fi buildings or Fantasy buildings or something that you can DL in 1 shot... I'm sure people have made them... they are just buried...
4 - some things in the Park Management folder seem like they can be organized / streamlined better... but to be fair, I haven't really done a deep dive into that yet, so maybe I just haven't seen some functionality that I'm look for will hold off saying more...

Anyway... nothing in my experience has come even close to the crazy rant this guy is going on about... If anything, the game seems like could make it a little harder... My 11 year old doesn't seem to be having much trouble playing it either... lol... ( and it's fun to find games we both kinda enjoy )...

And, I'm sure with each new park I build, I'll just get faster at dealing with some of my hiccups... also... lots of great tutorials out there on YouTube andwhat, so keep up the good content... :)

Happy Gaming
Hoppy...
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Date Posted: Jan 7, 2022 @ 6:26am
Posts: 15