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I will have to admit that sure this is like one of the best theme park builder games ever but the lack of a training was a small problem but as i've already played RCT3 at least before this game came out, i had a understanding of how to play the game enough to not fully struggle a ton but building coasters were the most challenging to learn all by myself with it being more free built and not preset tracks well mostly as you still got preset loops as you most likely know already.
also i didn't know they was even a story on that platform, is it worth a check on youtube? as i don't want to play this game on console perfer PC then consoles with a lot of games.
That having been said, they also never went back to add console-specific limiters like the Oswald-Eugene Counter to the Windows PC version, so there should be at least one improvement to your gameplay experience.
I really liked the voice-acted dialogues in the console edition. It consists of describing the mission and situation at the start of each scenario, funny exchanges between characters, and congratulations whenever you earn a star. Once in a while they will explain something about the park, such as how the guests and staff speak a made-up language. Oh, and there is one reveal at the end of the career. I won't spoil it here, but yeah, you can youtube if you want. It's actually kinda big reveal, which makes completing the final level satisfying.
Because I started with the console edition first, having these features gone makes the career mode feel so... incomplete. But I'm not dissing on the PC version either. Console some limitations too. On the Xbox One X, the performance really struggles above 2,300 guests. Plus the graphics are much better on PC.
Also, a few things I haven't found in the PC edition (please correct me if I'm wrong):
There is no grid placement or grid snap feature. This helps things with balance and symmetry.
You cannot bend stairs. In the console edition, you can bend them like paths and make spiral staircases.
You're wrong, yay! (Well, mostly wrong, sorry.)
Playing on Windows (I don't know about Mac or console) you'll find the path controls you're looking for in Paths Advanced Settings ( lower right > Paths button > tab on the far right of the path controls box, marked with a dots'n'lines graphic ), fourth checkbox down is "Curved Slopes", make sure it's checked. Also look at the first two, Flatten Terrain and Tunneling -- useful as they are, they can cause various issues when used near rides or existing paths, make sure they're both unchecked unless you need one right then.
Grids are a bit more difficult. There is no Park grid that can be accessed by the player. However, each Building has its own grid. If you consider a given building your park's centerline you can use that for balance and symmetry, gridded pieces will snap to the grid (which can be set to a Grid Size of 1 meter to 4 meters, and a Grid Height of 0.25 meters to 4 meters). Scenery Pieces will snap to gridded pieces if you have their Position Snap option checked.
Just remember that if you select some gridded pieces of a building that you're editing and split them off into a new building? You can never recombine them into a single building again. Freeform (non-gridded) pieces only form a "Scenery Group", which can be added to a Building (has gridded pieces in it, or gridded and freeform pieces).
I've been unable to find this -- do you mind linking to one of the youtube vids? I'll never play console, so I won't get this in situ.
Yeah, I noticed there is a building grid too. On the Console Edition, the buildings and rides can snap to a Park's grid, and they have a ruler that spans out the X and Y axis so you can align placement. I'm not sure if that feature is here. Right now, I'm just eyeballing everything on PC.
I am also unable to find a video for the console edition of the last stage. Only PC edition.
I'll post it here if I find it.
edit: wow, there is really nothing about the console edition NPCs online. Not even on the wiki. Only a few youtube videos on the tutorial level. I guess I shouldn't make a big deal out of it.
Windows PC doesn't have that feature, it's why the "Use a Building Grid" suggestion is made to people looking for a Park grid. There's a bit of history here -- while Planet Coaster was being developed, there was much excitement over the possibility of gridless parks. After the initial release there was some dismay that gridless parks weren't optional, they were mandatory. So console players get a park grid? Makes sense.
But I'm curious, what's the end reveal you enjoyed so much? I think at this point the spoiler's been sufficiently warned for.
The NPC name Oswald guides you through each career levels from the beginning. He is seen on the front of the Console Edition's cover art. Oswald mostly explains the park's situations, and provides some hints along the way. He will often praise you for completing parks. Towards the end, you will have to complete harder parks to impress the King Coaster. When you complete the game, by getting a gold star on the final King Coaster level, Oswald will reveal to you that he is King Coaster himself (the official mascot). He congratulates you and passes the title to you, the park builder.
In the console edition, these are just voiced dialogues during the gameplay. The game does a better job presenting it, I'm just summarizing it. It's nothing really big if you don't care about career mode, or if you've already beaten the game on PC. But since I played the Console Edition first, seeing this missing in the PC version make the career mode feel incomplete IMO.
Thanks!