Planet Coaster

Planet Coaster

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Need help with queue lines for high rides
Okay, so here's my dilemma. I'm a newbie and when I've had to build a queue line for rides that are placed so high up by default like the pirates and the rapids ride, the only way my guests can reach it is if I build like four or five sets of stairs for them to get there. I feel like I have to build my own version of the ride or place a workshop build in its place just so they don't have to walk like a mile to get to the ride itself. Is there any way around this? I would really appreciate any help or suggestions you guys can give me and it would save me a lot of space.
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Showing 1-4 of 4 comments
unca.alby Jan 27, 2021 @ 2:16pm 
OK, you have four options:

1) Don't use a ride where the entrance is so high up. There are plenty of rides with lower entrances.
2) Don't build such a ride.
3) If you really want that ride, and parts of it dive below the nominal "ground level", thus forcing up the entrance, try turning off the ride-terrain collision detection in the game settings. Place the ride as high or as low as you want, then dig appropriate tunnels for the track later.
4) Build the stairs. If the ride is good, the people will do the walk. But put a really nice shop near the exit, like Pipshots Water, coz they'll be tired. Then put a toilet nearby, coz they'll need that after drinking anything.
Last edited by unca.alby; Jan 27, 2021 @ 2:18pm
Well the rides came with the game so its not like I have a choice if I really want to use those rides. I guess I'm stuck with option 4 for now. I DID find a better pirates one that's lower in the workshop so. . .
grampers62 Jan 28, 2021 @ 6:56am 
You might consider raising the terrain near the station and getting creative with scenery.
This ride was likely designed on a ridge or series of hills. Known as a terracoaster.
slebnak Jan 29, 2021 @ 8:25am 
In case you didn't think about it, you are able to dig using the terrain tool. If you dig and make room for the ride in the terrain, you can get your station closer to ground level. Experimentation is a big part of this game.
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Showing 1-4 of 4 comments
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Date Posted: Jan 27, 2021 @ 1:48pm
Posts: 4