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Air time takes advantage of people's natural fear of falling. Those zero G moments. Unexpected turns takes advantage of people's fear of things they can't easily predict.
I think Alby is onto something there.
You can tell by this when your editing the ride, see where the most geforce, speed, nausea etc is. Each type of colour, for example, best excitement you get on the tracks on your coaster, if it's green that doesn't have to be changed, orange needs improvement, and red needs to be worked on for sure, however it's not all about the excitement. Make sure you check where your guests get the most sick, most fearful, and also the most forceful part of the ride is, if that's not green, none of your guests will ride. Ride editings, make sure to check before opening the ride to public, if the excitement, nausea and fear's all green. Your good to go. If ALL the ratings are green throughout the coaster tracks till the end of your ride, that will hit 8:00. Don't make the ride too short, make it long but not too long depending on money. A ride that's exciting with a touch of fear and nausea. Just remember to check EVERY type of reactions on the ride, all that has those colours, all need to be in the okay zone to get those really high ratings.
Think realistic coasters. ;-)
Good luck, have fun and hope this helps!
1 last thing, I have made a ride in the past that got to 8:20 excitement, it is possible. If you want to use it go ahead, check my profile, then workshop, should be the DC Rivals Hypercoaster reforged ;-) Fear is 5:97, all that needs to be done, is to make the fear 5:00 or lower. Remember what I told you, and again, best of luck! If you want to use my ride or try to get that rating yourself, to use this ride, you'll need the magnificent rides collection DLC.