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For example, if you're building a set of steps that has a right angle corner in the middle. When you get to the corner, the steps should be levelled out to make a turning space, then switch on the grid and place 1 piece to make a perfect right angle corner, then switch off the grid to raise that 1 new piece up so it becomes steps again. That's one perfect corner that you can build walls around.
Another example, making sloped paths on the terrain. Place a piece of path, raise or lower the terrain around it but not over 4m height difference. then place a second piece of path on the raised/lowered terrain (not connected to the first path). Then, with Flatten Terrain switched on simply connect those 2 paths together for an automatic slope and a totally level path even if the path twists and turns.