Planet Coaster

Planet Coaster

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No one will ever ride my custom coasters ??
when i build my coasters no one will ever ride it , when i put a blueprint down it has no proablem ? why wont anyone not one ride my coasters ?? a bug maybe
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Showing 16-28 of 28 comments
Nailfoot Nov 15, 2016 @ 1:29pm 
Originally posted by xSHAD0Wx:
Quick Answer.. Build better coasters.. I've yet to make one that peeps didn't at enjoy somewhat. my recreation of the Racer has very long lines.. I gotta put block brakes in next to get two trains running

Well at least its possible to make good coasters, and not a bug.
Holyvision Nov 15, 2016 @ 1:29pm 
There is no issue here. You need to build coasters with parameters within certian guidelines; using the heat maps helps a lot, also make sure you are paying attention to the G-force scales and the SPEED of the train (the way it looks is NOT a functional way to build a coaster). You'll need to use friction brakes to trim speed to control excess variables and what not. If you are unable to build a coaster that works, try just using ones other people make from the workshop.

It's harder than prior park-tycoon-esque games, but it's also much more accurate, realistic, and powerful.

Guests will ride a ride if one/some of the categories are within the YELLOW range and/or the GREEN range. Very few or no people will ride something with one or more categories in the RED range. This is how it 'should' be. :D:

Friction brakes, using blocker brakes, trimming speed at track elements using the advanced tweaks of the brakes and etc, heat maps, lots of testing and tweaking, etc. All this stuff is required, as intended. The different G-forces, banks on the curves... 'everything' factors into these stats. Remember the end "test" result is the average of the 'entire' ride; a lot of my successful coasters have a "scary part" or what not where one element will spike into the ~10ish scale range; you just have to create the balance.
Last edited by Holyvision; Nov 15, 2016 @ 1:36pm
ZENITHORIZN Nov 15, 2016 @ 1:35pm 
I'm having the same problem, if I make a coaster I have to make it a small non exciting simple lame ride for the peeps...anything remotely fearful or exciting they wont come near it. Also no matter what I do no one will ride the Connie Express....Ive built 5 trying different things, smooth and simple to exciting and no one will get on it no matter what.
CMR Dec 14, 2016 @ 8:10am 
It is quite frustrating when you spend hours making a really cool coaster and then no-one wants to ride it. I've then spent subsequent hours making it smaller, looking at the fear heat maps and taking out sharp turns, adding in more brakes, etc... but still too intense. It's getting to the point where I feel like the only way to make one people will ride is to make a tiny, boring one.

How have other people managed to make successful ones with loops and such? Surely you need at least some height in order to build up enough momentum to get around the loops and turns, otherwise my cars always get stuck as they can't get up there.
Spectre Dec 14, 2016 @ 9:46am 
Height and speed is less a factor than G's. The faster your going and the more severe the change in direction, the higher the G force, therefore more speed requires less extreme changes in direction to remain fun (and survivable).

Every time I see a thread asking why people wont ride a roller coasster, the answer is always the same, becasue it's a not very fun coaster that wil make guests vomit all over themelves and then die, becasue their organs have exploded and their bones have been snapped in the variety of places.
Last edited by Spectre; Dec 14, 2016 @ 9:48am
A Fat, Angry Serval Dec 14, 2016 @ 10:44am 
Originally posted by Consul Octavian:
http://images.akamai.steamusercontent.com/ugc/153515109931276620/268AF0A4F6B1414D1FBC8D41A09727E29B7079A1/

I already see your problem. Too many flat turns resulting in high lateral G-Forces.

My advice: BANK YOUR TURNS!!! This is the most common mistake people make when learning how to design coasters.

And for everyone having trouble:
http://steamcommunity.com/sharedfiles/filedetails/?id=806613205

It's on the first page of the Guides section - which proves that people apparently don't read guides.
Last edited by A Fat, Angry Serval; Dec 14, 2016 @ 10:51am
-Yippee-Ki-Yay- Dec 15, 2016 @ 2:49am 
20 fear and 13 naussia and the exitment is low as ♥♥♥♥.. hmmmm why are they not going in?

that drop is way to big if u add a few quick turns in it.. those ppl get sick !
ImHelping Dec 15, 2016 @ 2:58am 
The worst part though isn't when somene make someclearly insane 11-30 bone liquifier coaster though.

The worst part is when you make a 5.6 or 6.5 coaster, and keep watching groups with "high" or
"Highest" ratings walk past complain it's too intense for them. When on average, "Medium" has a top end of 5.8ish on averahe. And "High" tends to top out around 7.4 at the lowest.

Teenagers with very high fear and nausea ratings in the 9.5 range turning up their noses at a ride with 8.whatever. (Where am I getting these numbers? Mouseover the words "medium" etc for tooltip popups).

And then you have the opposite end of the spectrum. People ignoring transportation, because "Monorail looks too gentle for me!" and then walking all the way to the other side of your park.

I also wonder how many coaster passenger thought stats are skewed by family groups with children still transmitting their thoughts about it? Children are still not allowed on most coasters, but groups with children are the ones most likely to not even be able to handle a fear or nausea of 4.0

I mean yeah. 9+ Coasters are wildly impractical. But when you've skewed your advertising to make half your customers teenagers, you'd figure more people would be willing to ride the stuff with 6-7 fear/nausea. (Mildly related, Adults walking past coffee shops to instead buy Milkshakes halfway across the park.).

As for some basic track advice that isn't "Bank your turns!" Don't rush your final connection to the back of the station.

Auto complete also loves to use the least amount of track length possible, so most of the time using to finish off the last bits after you are done with the fancy loops and arcs will probably cause a fear/nausea spike approaching the station higher than your worst designed turn, even if you fiddle with the results with banking and glueing brakes on.
Last edited by ImHelping; Dec 15, 2016 @ 3:04am
Monkeysam Dec 15, 2016 @ 3:19am 
Looking at your coaster it would kill people.. a fear rating that high isn't just that it's scary, it will result in broken necks and brain hemorage. thats why no ones getting on.
Evil.Iguana Dec 15, 2016 @ 9:42am 
Aim for realistic coasters and people will ride them. Most coasters IRL tend to stay in the -1 to +4 vertical G range because beyond that becomes unpleasant and potentially dangerous. Fighter pilots can stay awake at 8 Gs because they wear G suits and have trained their bodies to resist the effects. Amusement park guests may very well black out at 5 Gs. PC is a bit more forgiving than RL but you still have to keep G forces at a fairly reasonable level.
tris Aug 12, 2019 @ 6:57pm 
What I do is on turns, bank them on turns, and not make HUGE coasters, because that would be making the coaster have lots of fear. Maybe one of your problems is that your rollercoaster has to many sudden movements, making the coaster more nauseating. Sometimes, I will watch POV's of real rollercoasters and put those in my parks. I hope this helped your problem, or you guys problems. Cya ltr! Bye~!
LilliaC6 Aug 15, 2019 @ 12:10pm 
Originally posted by TristonGachaa:
What I do is on turns, bank them on turns, and not make HUGE coasters, because that would be making the coaster have lots of fear. Maybe one of your problems is that your rollercoaster has to many sudden movements, making the coaster more nauseating. Sometimes, I will watch POV's of real rollercoasters and put those in my parks. I hope this helped your problem, or you guys problems. Cya ltr! Bye~!


Bro, you just replied to a thread from 3 years ago XD
rdwoolf Aug 16, 2019 @ 8:32am 
Use the heat maps to show you where the problem areas are located. Usually when guests refuse to ride a coaster it is related to g-forces being too high at some point on the track. The Heat Maps will show you where those high points are located. Then try to modify the track (maybe by using the smoothing tools) to make it so the high g-force areas are lowered.```` `` ``
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Date Posted: Nov 15, 2016 @ 11:44am
Posts: 28