Planet Coaster

Planet Coaster

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Streamlining Staff Management?
So I was wondering if the devs are planning to streamline some of the staff management abit? I mean when I have a small park, I have about 5 janitors, 5 mechanics, and 5 entertainers but now my park is huge, I have 20 of each of those three categories plus like 30 vendors. Now it gets a little bit tedious to constantly check on their happiness level and raise their skill level when you have to do it for each and every single one of them. Can they implement a button where you can mass pay raise or mass promote all the staff? Just saying, I wont be promoting each and every one of my employees individually when the park gets that huge-it just makes it easier to have them quit and hire new ones until those ones quit
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Showing 1-5 of 5 comments
There is no Spoon Nov 17, 2016 @ 5:21pm 
bump
There is no Spoon Nov 17, 2016 @ 9:15pm 
bump
chasebox Sep 25, 2017 @ 7:33am 
I feel as though we are penalized for making large parks or focusing on building part of the park or a coaster. Sometimes it take a while to get it just right. Usually I have the game paused during major park development, but when you're trying to test and get things just perfect, your park starts sagging in ratings, your guests get super hungry\thirsty. Half my employees end up quitting and then I have to waste a lot of time going back to rehire new employees and start the training cycles all over. It becomes extremely tedious and sometimes I get really disappointed and just quit the game.

I absolutely adore Planet Coaster and rack up hours upon hours in the game and like to spend my time adding to two existing parks I've been creating since I started the game. I know because of all the unique assets, even with an SSD and top-of-the-line specs including a 4 GB GPU, that it will take a ton of time to load (about 5-7 minutes)

What I least love about the game is that when I spend this time waiting for the park to load, I then have to waste a ton of time pouring over the spreadsheet style park employee management UI. My parks still get glitchy when they are real large parks, but again I can live with it if the other side of the game didn't feel like REAL WORK. Trying to go through over 300 employees takes a very long time. I have to basically triple or quadruple click each training bump up level, and its extremely slow to respond. By the time I get to the bottom of my list the new hires quit because they're so unhappy because I haven't had the time to get that far down the list. Every part of the game has been enhanced or touched since the game was launched last November, except for the Employee Management Interface. Again, it is easy with small or tiny parks, but with parks that are massive like the ones I make with over 100 shops, 50 rides, plus the 50 janitors, 35 security officers, 25 entertainers and on and on, it gets so tasking, I again quit. Scrolling through the interface is frustrating too as half the time it just zooms the game screen instead.
joridiculous Sep 25, 2017 @ 9:02am 
Originally posted by lotrofan15:
So I was wondering if the devs are planning to streamline some of the staff management abit?
No.
(lack of)management have been a main issue since alpha. Do the math.
chasebox Sep 25, 2017 @ 4:09pm 
Hopefully there is enough of us to shout from the mountain tops about this so that they will change this. It stinks its called Planet Coaster, but its more Planet and less Coaster focused. I would like to at the minimum toggle off the employee satisfaction requirement. We can disable the security features now, so I feel like this would be easy to impliment. Next, they should go to more of a dashboard UI and let you drill down more specifically by employee satisfaction, figure out more of why they are unhappy or aren't busy, and a way to batch train employees or provide pay increases. In real life, a large park would train all their experience employees together (to ensure training consistency) and they would train the new hire trainees with the same consistent training program. Wish the Frontier team thought about this more. Just don't have time to deal with over 225 employees on a constant basis as well as fine tune my busy and ever growing park.
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Date Posted: Nov 12, 2016 @ 5:08pm
Posts: 5