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2) Depends on what you think is "fun". Just because it's fast, doesn't mean it's fun. Going around 8 consecutive corkscrews at 75mph, for example, is not "fun" to riders. It's sickening (if not deadly) which is why fear and nausea spike while excitement quickly falls.
3) Like #2, depends on how you incorporate things like inversions, turns, and hills. If done correctly, you can make track elements that raise excitement without causing fear and nausea to spike. Mainly, you've got to watch the g-forces and make sure they don't get too high.
I made a whole guide on coaster building and design, should you want to know more:
http://steamcommunity.com/sharedfiles/filedetails/?id=887920899