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Excitement is measured from the moment the customer sits to the moment they leave. Therefore wait times, chain lifts and unloading queues all count against excitement.
Next fear and nausea are accumulative, if a section would give medium nausea on it's own, it will give high nausea if placed directly after another high nausea section. After a high nausea section, give the customers a bit of a smooth ride for a bit before throwing them around again.
Finally, watch out for that auto complete. It can create some evil finishes. Try to only use it for more or less finished tracks and remember to smooth them into the existing track afterwards.
I hope that helps.
In the mean time:
The primary factor for excitment are speed and height. The faster a coaster goes and the higher it is, the higher the overall excitment score. At the end, this is calculated as an average for the duration of the whole ride, so time spent on slow sections, plain sections, chain lifts, block brakes or station clearance eat into the average significantly. I find maxing out the speed of my chainlift helps alot.
Fear, is a measure of intensity and is calculated primarily by the number of G's exerted throughout the coaster. High speed turns and small diameter inversions are the principle offenders.
Nausea, I dunno what cuses this actually.
The sweetest imho are banking turns that don't "throw" people around corners but rather "rolls" then in and out of them. A 90 degree turn on a 0 degree bank scares the life out of them but change that banking to a gradual 30+ degree and they love it.
Again, imho, height and speed are good but I found prolonged speed seems less so. I had one ride where the best part of the ride was at ~70kph through banking turns. The most "feared" area was a single drop, on a straight section that reached 140kph.
But if I had to summarise, high lateral G is the biggest fear/nausea generator.
Heya. I've asked this same question on this forum before. I can't say for sure it's actually true, but someone told me that the excitement is lowered by a lot if the fear is high. Excitement can be all green the entire rollercoaster, but if the fear is off the charts, it kinda overwhelms them and lowers the excitement. I've tried to test it, but I apparantly suck at making rollercoasters in general, therefore I am not the right person to do so, but it did seem right. As I made parts less scary, the excitement went up.
So, I'd recommend doing what thrgsmypny said, and aim for fear being green and forget about the excitement.
You have to open the track editor and change the option on the lift hill in question. Select that piece, and then where angle snap and all that is there will be a second tab, it's on that.
Edit the coaster, then click on the lift hill itself, then go to the Utility Settings tab in the bottom UI panel.