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No... just no.
OP, if you consider 60 FPS the minimum for "stable", then stay away from this game. You'll get that when you first start in an empty park and it will decline more and more as you add rides, buildings and guests until you either join the "10-20 FPS is OK for this game" crowd or you'll give up on it. It's DX11 draw call limited and runs like trash even on an i9-9900K@5GHz/2080 Ti/64GB machine once you start hitting those draw call limits.
Even small to medium parks with a few thousand visitors will mean you'll probably drop below 60 FPS. Especially the fact that your CPU isn't overclockable is going to really hurt how much you can pull off in terms of average FPS.
If you're cool with medium-ish parks, lower guest counts, and getting well below 60 FPS (more like 20-30 for medium, 10-20 for large and sub-10 FPS for "extreme" parks), then it's a fun game and I would get it. If you're like me and 20-30 FPS makes you want to claw your eyes out, then you'll never be happy with the game because you'll only see more FPS than that when your park is pretty much empty.
Wow is it really that bad? I have a fairly strong PC but I also was looking to build a huge park over a longer time period.
Thanks for the headsup, wanted to pick this game up in the next sale, but I'm not so sure anymore now.
Yes his description was 100% accurate. It doesn't matter what beast of a PC you have, the bigger your park gets (more guests etc.) the less fps you get. You will probably reach the 30 fps mark sooner than you anticipate, with even a medium sized park. A huge park with like over 10k guests you probably get below 20 fps but it depends on your CPU a bit. 15k visitors and it's guaranteed below 20fps I think, many people even get single digit fps with that many visitors.
- Intel Core i7-8750H CPU @ 2.20GHz
- 32GB System RAM
- Nvidia GeForce RTX 2070 8GB VRAM
My laptop is an MSI GT75 Titan 8SF and is running Windows 10 64-bit OS. I am surprised because I have noticed little to no slowdown in Planet Zoo. This game seems to perform worse than PZ on my laptop. Any thoughts as to why? Thoughts and help appreciated :)
I apologize I just saw your comment. Thank you.
Turns out I was launching the planet coaster .exe before opening steam. Once I closed everything and launched Planet Coaster from inside of Steam all worked fine. Rookie Mistake LOL
I have the same CPU OC'd to 4.2GHz all cores. I also have 32GB 3200MHz CL16 in a 4x8GB quad channel kit and an EVGA GTX 1080 FTW that is OC'd to 2025MHz core / 5636MHz mem. Definitely not a top of the line machine now by any means, but it was when I built it in December 2016.
I've been able to get the game down to 5 FPS and put my GPU to sleep (note the 139MHz core and 405MHz mem clocks because the game is so powerfully bottlenecked it doesn't even need my GPU to wake from low power mode to handle the tiny rendering load the engine can get to pre-render through the CPU). All that by just building a large (not even huge) park and setting a high (*cough* high-ish at 15k *cough*) guest limit: https://steamcommunity.com/sharedfiles/filedetails/?id=1432025963
The game is so utterly dependent on draw calls that you can overwhelm it to a degree I have never seen in any other modern game.
I love the game. I loved RCT3 and still play it today (more than this because of the technical/performance flaws). But this game is just too easily broken by simply using your imagination to build a park.
- Intel Core i7-8750H CPU @ 2.20GHz
- 32GB System RAM
- Nvidia GeForce RTX 2070 8GB VRAM
My laptop is an MSI GT75 Titan 8SF and is running Windows 10 64-bit OS. I am surprised because I have noticed little to no slowdown in Planet Zoo. This game seems to perform worse than PZ on my laptop. Any thoughts as to why? Thoughts and help appreciated :)
It's not so much about the specs, but rather how big you really make your park. Aspecially regarding visitor count. There's an incredible amount of calculating power behind the scene. Most people with decent pc's can run this game just fine in many of the parks they create, but the bigger you want your park to be, the laggier it'll get. It all comes down to size + guest count.
Better specs help, naturally. But we had the same thing with RCT3 back in the day and it's just the nature of these types of games. If you truly want 60fps, then come back in 10 years when specs have caught up exponentially. Bigger dreams require even bigger equipment that doesn't exist yet. So aiming for 60fps is not the point here. It's impossible to have an enormous park, have tens of thousands of guests, and expect it to run at 60fps.
Just some things people need to know playing these games. You're not simply playing the latest next-gen shooter here.