Planet Coaster

Planet Coaster

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lympathics Mar 18, 2020 @ 8:32am
Performance: i7 4790 GTX 970 16Gb DDR3 Ram
(i dont have the game)

how much fps can i expect if i want to play this game on 1920x1080res & high settings? can this game run stable(60fps) even in a huge park with many visitors/attractions?
Originally posted by Ancient:
Originally posted by Squeaky Squeak:
msi I'm guessing you have? Yeah it will run stable.

No... just no.

OP, if you consider 60 FPS the minimum for "stable", then stay away from this game. You'll get that when you first start in an empty park and it will decline more and more as you add rides, buildings and guests until you either join the "10-20 FPS is OK for this game" crowd or you'll give up on it. It's DX11 draw call limited and runs like trash even on an i9-9900K@5GHz/2080 Ti/64GB machine once you start hitting those draw call limits.

Even small to medium parks with a few thousand visitors will mean you'll probably drop below 60 FPS. Especially the fact that your CPU isn't overclockable is going to really hurt how much you can pull off in terms of average FPS.

If you're cool with medium-ish parks, lower guest counts, and getting well below 60 FPS (more like 20-30 for medium, 10-20 for large and sub-10 FPS for "extreme" parks), then it's a fun game and I would get it. If you're like me and 20-30 FPS makes you want to claw your eyes out, then you'll never be happy with the game because you'll only see more FPS than that when your park is pretty much empty.
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Showing 1-15 of 17 comments
Achitore Mar 18, 2020 @ 2:02pm 
I had those specs...GTX 970....FX 8300...16g ddr3 10-20 on medium size parks. I have upgraded to an I7 9700K....GTX1660ti...16g ddr4... 20-30 on medium large parks. I have oc'ed the cpu to 5ghz and that gave me another 10 fps.
The author of this thread has indicated that this post answers the original topic.
Ancient Mar 18, 2020 @ 7:49pm 
Originally posted by Squeaky Squeak:
msi I'm guessing you have? Yeah it will run stable.

No... just no.

OP, if you consider 60 FPS the minimum for "stable", then stay away from this game. You'll get that when you first start in an empty park and it will decline more and more as you add rides, buildings and guests until you either join the "10-20 FPS is OK for this game" crowd or you'll give up on it. It's DX11 draw call limited and runs like trash even on an i9-9900K@5GHz/2080 Ti/64GB machine once you start hitting those draw call limits.

Even small to medium parks with a few thousand visitors will mean you'll probably drop below 60 FPS. Especially the fact that your CPU isn't overclockable is going to really hurt how much you can pull off in terms of average FPS.

If you're cool with medium-ish parks, lower guest counts, and getting well below 60 FPS (more like 20-30 for medium, 10-20 for large and sub-10 FPS for "extreme" parks), then it's a fun game and I would get it. If you're like me and 20-30 FPS makes you want to claw your eyes out, then you'll never be happy with the game because you'll only see more FPS than that when your park is pretty much empty.
Originally posted by Ancient:
Originally posted by Squeaky Squeak:
msi I'm guessing you have? Yeah it will run stable.

No... just no.

OP, if you consider 60 FPS the minimum for "stable", then stay away from this game. You'll get that when you first start in an empty park and it will decline more and more as you add rides, buildings and guests until you either join the "10-20 FPS is OK for this game" crowd or you'll give up on it. It's DX11 draw call limited and runs like trash even on an i9-9900K@5GHz/2080 Ti/64GB machine once you start hitting those draw call limits.

Even small to medium parks with a few thousand visitors will mean you'll probably drop below 60 FPS. Especially the fact that your CPU isn't overclockable is going to really hurt how much you can pull off in terms of average FPS.

If you're cool with medium-ish parks, lower guest counts, and getting well below 60 FPS (more like 20-30 for medium, 10-20 for large and sub-10 FPS for "extreme" parks), then it's a fun game and I would get it. If you're like me and 20-30 FPS makes you want to claw your eyes out, then you'll never be happy with the game because you'll only see more FPS than that when your park is pretty much empty.

Wow is it really that bad? I have a fairly strong PC but I also was looking to build a huge park over a longer time period.
Thanks for the headsup, wanted to pick this game up in the next sale, but I'm not so sure anymore now.
Coach5700XT Mar 19, 2020 @ 8:52am 
I upgraded my system to an AMD 3900X cpu and 5700XT gpu. I have a large park that maxed out at 25,750 guests. It was crawling. I have to pause the game to create/edit. I wish the devs would optimize this for DX12. My GPU appears to be the bottleneck: It is using all 8gb of VRAM. My PC ram is using 12 out of 16gb. I wish there was a way to fix this without emptying the park of guests. BTW, it takes months to empty at this guest level. I have 23 coasters, many rides, basically one of every ride including all DLCs. I have 78 janitors, 45 security, 40 mechanics, 38 entertainers, and I don't know how many vendors. :) I love my park. I've spent about 3 years making it. I want to see it run smooth, or at least smoother than it does. I have lowered my graphics settings, I've limited guest numbers, but I want it to run without limits. It's time for a game engine refresh or some code changes.
morph113 Mar 20, 2020 @ 8:45pm 
Originally posted by Christine Wurmblut:

Wow is it really that bad? I have a fairly strong PC but I also was looking to build a huge park over a longer time period.
Thanks for the headsup, wanted to pick this game up in the next sale, but I'm not so sure anymore now.

Yes his description was 100% accurate. It doesn't matter what beast of a PC you have, the bigger your park gets (more guests etc.) the less fps you get. You will probably reach the 30 fps mark sooner than you anticipate, with even a medium sized park. A huge park with like over 10k guests you probably get below 20 fps but it depends on your CPU a bit. 15k visitors and it's guaranteed below 20fps I think, many people even get single digit fps with that many visitors.
Last edited by morph113; Mar 20, 2020 @ 8:47pm
Chargin1 Mar 20, 2020 @ 9:26pm 
I apologize if I'm not in the proper Chat room. I'm trying to get help with an issue I'm having with Planet Coaster. For some reason none of the In-Game links to Steam work. When you click on the main Steam Workshop button at the main menu nothing happens, same is true when I click on a "View in Workshop" link from a featured creator nor can I download anything into my library . For example I'm trying to download the QuickDraw DLP and nothing happens when I click the link inside planet coaster or Steam. It is like there is no link between Steam and Planet Coaster. Searched the Web and cannot find this problem anywhere. Any help would be greatly appreciated.
Coach5700XT Mar 21, 2020 @ 5:27am 
I've never seen that problem. I'd check your copy of Steam, maybe reinstall.
skeet1983 Mar 22, 2020 @ 1:03pm 
Hi guys. I have noticed slowdown/stuttering also, even on a practically empty Sandbox Park that has a few Shop stalls or whatever. Here are my laptop specs:

- Intel Core i7-8750H CPU @ 2.20GHz
- 32GB System RAM
- Nvidia GeForce RTX 2070 8GB VRAM

My laptop is an MSI GT75 Titan 8SF and is running Windows 10 64-bit OS. I am surprised because I have noticed little to no slowdown in Planet Zoo. This game seems to perform worse than PZ on my laptop. Any thoughts as to why? Thoughts and help appreciated :)
Last edited by skeet1983; Mar 22, 2020 @ 1:08pm
Brothalee Mar 22, 2020 @ 5:03pm 
youll run this game fine just limit your guest to1500 2000 depending on how your computer handles . the problem comes in when people make giant parks with 10k + guest and expect 60fps , i dont need that many people in my park to have a fun experience ,i would defiantly pick up the game you wont regret it !!
Brothalee Mar 22, 2020 @ 5:04pm 
i never spent so much time in one game best money i ever spent on a game !! the dlc is nice too
Chargin1 Apr 21, 2020 @ 2:45pm 
Originally posted by CoachAub:
I've never seen that problem. I'd check your copy of Steam, maybe reinstall.

I apologize I just saw your comment. Thank you.
Turns out I was launching the planet coaster .exe before opening steam. Once I closed everything and launched Planet Coaster from inside of Steam all worked fine. Rookie Mistake LOL
Charles Dickinson Apr 22, 2020 @ 8:59am 
i get 25fps at 2,3k guests with my 4ghz 6core 12 thread 6800k and so this game definetly dont run well with a populated park with big rides.
Ancient Apr 22, 2020 @ 8:51pm 
Originally posted by HyperNox:
i get 25fps at 2,3k guests with my 4ghz 6core 12 thread 6800k and so this game definetly dont run well with a populated park with big rides.

I have the same CPU OC'd to 4.2GHz all cores. I also have 32GB 3200MHz CL16 in a 4x8GB quad channel kit and an EVGA GTX 1080 FTW that is OC'd to 2025MHz core / 5636MHz mem. Definitely not a top of the line machine now by any means, but it was when I built it in December 2016.

I've been able to get the game down to 5 FPS and put my GPU to sleep (note the 139MHz core and 405MHz mem clocks because the game is so powerfully bottlenecked it doesn't even need my GPU to wake from low power mode to handle the tiny rendering load the engine can get to pre-render through the CPU). All that by just building a large (not even huge) park and setting a high (*cough* high-ish at 15k *cough*) guest limit: https://steamcommunity.com/sharedfiles/filedetails/?id=1432025963

The game is so utterly dependent on draw calls that you can overwhelm it to a degree I have never seen in any other modern game.

I love the game. I loved RCT3 and still play it today (more than this because of the technical/performance flaws). But this game is just too easily broken by simply using your imagination to build a park.
Last edited by Ancient; Apr 22, 2020 @ 9:06pm
skeet1983 Apr 23, 2020 @ 5:54am 
Hi guys. I have noticed slowdown/stuttering also, even on a practically empty Sandbox Park that has a few Shop stalls or whatever. Here are my laptop specs:

- Intel Core i7-8750H CPU @ 2.20GHz
- 32GB System RAM
- Nvidia GeForce RTX 2070 8GB VRAM

My laptop is an MSI GT75 Titan 8SF and is running Windows 10 64-bit OS. I am surprised because I have noticed little to no slowdown in Planet Zoo. This game seems to perform worse than PZ on my laptop. Any thoughts as to why? Thoughts and help appreciated :)
Lord Wholesome Apr 25, 2020 @ 1:10am 
Game runs perfect if you've been upgrading your pc anywhere in the last 3 years or so. That being said, you must understand (and everyone else who's reading this) the following right from the getgo:

It's not so much about the specs, but rather how big you really make your park. Aspecially regarding visitor count. There's an incredible amount of calculating power behind the scene. Most people with decent pc's can run this game just fine in many of the parks they create, but the bigger you want your park to be, the laggier it'll get. It all comes down to size + guest count.

Better specs help, naturally. But we had the same thing with RCT3 back in the day and it's just the nature of these types of games. If you truly want 60fps, then come back in 10 years when specs have caught up exponentially. Bigger dreams require even bigger equipment that doesn't exist yet. So aiming for 60fps is not the point here. It's impossible to have an enormous park, have tens of thousands of guests, and expect it to run at 60fps.

Just some things people need to know playing these games. You're not simply playing the latest next-gen shooter here.
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Date Posted: Mar 18, 2020 @ 8:32am
Posts: 17