Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the campaign mode, you have certain things not enabled. You have to research them which costs money and doesn't have a prerequisite in term of park prestige.
This rollercoaster game is more about being creative. There are some excellent examples of what people can do with the decors in the workshop. There are som challenging rides to make in the campaign too (thinking of the Gold coaster goal in Oak island or the annoying ride to make or the one in Good Gully Miss Molly).
Making working coasters in this game is (from my experience so far) not very easy.
It's light in the management department though as far as I heard from other players which have experience in other coaster games (this is my first one :) )
I didn't play the challenge mode yet so can't judge that one.