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Look on the shop menu and see how much money each shop is making if one is in the red demolish it and monitor how the others do keep going until they are all making a profit.
on the shop extras set everything to "a lot"
Keep shop prices at their standard rate - if people start commenting how cheap the shops are raise it by 1 or 2£
Goto,"My Parks" in the game menu. You will see an option to upload your save to the workshop.
Then just post the link for anyone you want to share it with.
I built too many shops my first time. IMHO it is better to have too few than more than you need. The shops do not make that much money relative to the rides. Considering you need to pay staff, pay for staff faciilities, the shops themselves cost each month and the staff at times can be a pain to deal with.
Those shops will almost always have a line of guests waiting to give you fistfulls of cash for your overpriced food or drinks.
You can add a second shop that sells the same stuff near a very busy shop.
Try adding extra stuff to the stuff your shops sell.
Extra salt on the fries will make your guests thirsty and make them want to buy a drink.
If you're feeling particularly evil, you can add extras to make your guests want to use the bathroom then charge them to use it.
Happy guests are more likely to go searching for a gift shop.
Add some gift shops near your ride exits and you'll have profits no problem.
If your guests are running out of money, try placing an ATM near all your expensive rides and shops.
I don't think there's a limit to how much cash guests can pull out of an ATM.
Those information desk shops sell priority passes.
I never played around with those but you have to make them worth the price you're charging.
Guests will pay a lot to skip the lines appearently.
It's peculiar, this was the only kind of shop where I had to DEcrease the default price to attract customers. SOME guests will pay a lot to skip lines, but most won't. Indeed, if you check their thoughts, you'll see many of them saying, "Priority Passes are for suckers!" and similar thoughts.
But it might well be the particular scenario I'm playing. I have no idea how much of that sort of thing the scenario designer can tweak.