Planet Coaster

Planet Coaster

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What a save! May 22, 2019 @ 1:39pm
What do you do when negative balance?
This is not a request to teach me how to make profit. Is a question about what does the game let you do when you have no money to expend.

I played RCT3 years ago and I recently purchased this one, but the problem for me is always the same: I take a loan and for a short time I can build and buy restaurants, rides, etc. Then, when my balance goes to 0 the interests are so high I'll go to negative numbers for months.
No matter how much do I increase prices or how many good decisions I took when I had money to burn: the game literally doesn't let you do anything until your numbers are green, in several game-years time.

Don't quite get why every aspect in the game is so good balance dependant.
Yeah I know I can do things, optimise staff, queues, move things around, etc, but nothing I can do will provide a higher cashflow that what the bank is charging me every month, meaning I'll have to wait until my loan gets paid and my numbers goes back to normal.

Besides that, one other thing I can't understand is why aren't these games adding disabled access. I'm blaming Planet Coaster, Jurassic Park Evolution, Cities Skylines, etc.
Making sure a deaf, a blind, or a wheelchair person will enjoy your park adds a new dimension to the game, how your park is built, rated and designed. Can not understand why devs are skipping such an important aspect instead of adding nonsense DLC's only fans will buy. Don't you kinda agree?
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Showing 1-9 of 9 comments
unca.alby May 22, 2019 @ 7:14pm 
Your first mistake is taking out monster loans.

You can begin generating cash-flow immediately by raising prices and adding cheap trinkets to the queue lines to make the raised prices a better perceived value. Myself, so far, (still at the beginner level) the only loan I've taken was the loan that was already part of the scenario. It was $10K, and as soon as I had it down to $7K I was able to pay it off, and I did so.

It also helps to find a CHEAP roller coaster to install. People come to parks for roller coasters, so you'll need at least one, and it doesn't need to cost a lot of money.

AFTER you've established a moderate cash-flow you can start thinking about taking a SMALL loan for JUST ONE RIDE. Pay that off with the profits from the ride before you start looking to get another one.

This is a waiting game. It may take hours of game time before you start rolling in dough.
Last edited by unca.alby; May 22, 2019 @ 7:15pm
unca.alby May 22, 2019 @ 7:21pm 
Originally posted by Happy!:
Besides that, one other thing I can't understand is why aren't these games adding disabled access. I'm blaming Planet Coaster, Jurassic Park Evolution, Cities Skylines, etc.
Making sure a deaf, a blind, or a wheelchair person will enjoy your park adds a new dimension to the game, how your park is built, rated and designed. Can not understand why devs are skipping such an important aspect instead of adding nonsense DLC's only fans will buy. Don't you kinda agree?

It's probably for the same reason they make the game for the PC, not the Mac, and not Linux.

Market Share.

It's same amount of work, possibly more, possibly a LOT more, to expand your market by maybe 2 to 3%. A lot of companies look at the amount of work against the potential reward, and make the perfectly rational business decision that it's simply not worth the effort.
What a save! May 23, 2019 @ 10:02am 
Thanks for both of your answers. You didn't get my point on any of them.

I know I can play the game once I know how to make money. My point was about relying so much on making money to play the game.
I get this game is about mananing aiming to make profit, but not all players masters the little tricks and fine tune to make your park financially good.
With that in mind, I am missing mechanics that doesn't depends so much on balance while u wait until your numbers are good.
Can you point me on things you can do on the game that doesn't costs money?


My other question was not aiming to a particular market.
ANYONE playing this game should love the addition of disability planning because is expanding the game they already know.
A blind person wouldn't particullary care about the addition because you know... is hard to play this game when you're blind
unca.alby May 23, 2019 @ 5:27pm 
Originally posted by Happy!:
My point was about relying so much on making money to play the game.

That is the way the game is.

You might as well complain about all those players kicking the ball all over the place in a football game (which I changed from tackling, considering most of the world doesn't understand American football).

Originally posted by Happy!:
I get this game is about mananing aiming to make profit, but not all players masters the little tricks and fine tune to make your park financially good.

Consider it an opportunity to learn new things. A growth experience! Maybe you can take some lessons learned into the Real World.

Originally posted by Happy!:
Can you point me on things you can do on the game that doesn't costs money?

EVERYTHING costs money. The trick is to go as cheap as you can for as long as you can. And raise your prices as high as your customers will allow.

And don't take out a loan until you have enough cash-flow to cover it, the exception being to construct something that you expect to generate that cash-flow. If you can't make it cash-flow enough, destroy it and build something else.

Originally posted by Happy!:
My other question was not aiming to a particular market.
ANYONE playing this game should love the addition of disability planning because is expanding the game they already know.

I disagree. Speaking for myself (as a member of "anyone") I wouldn't be in the slightest bit interested in disability planning.

Hell, the game doesn't even have signs reading "You Must Be This Tall to Ride" for any of the rides! Nor do I particularly care about that little deficiency.
Last edited by unca.alby; May 23, 2019 @ 7:13pm
unca.alby May 23, 2019 @ 5:40pm 
Originally posted by Happy!:
Can you point me on things you can do on the game that doesn't costs money?

On second thought, one thing you can do is decorate the queue lines with existing scenery.

The more scenery is around the queue line, the happier the customers, and the higher price you can charge for that ride. Well, rather than buying new scenery, grab some existing scenery that's already in the scenario, and relocate it to next to your queue line! Won't cost a nickel.

The rest of your park might start to look a little sparse after a while, but customers aren't paying to ride the rest of the park. Just the rides.
Last edited by unca.alby; May 23, 2019 @ 7:03pm
What a save! May 24, 2019 @ 11:09am 
Say that you have your park working and making money.
All of the sudden, a message pops up:

-Members from the Impaired Entertainment Association will visit your park in 15 months to evaluate how well disabled people are welcomed to your park according to legal changes that aims to grant accessibility to all public.
If their evaluation becomes successful, you will receive XXXX cash in compensation, a free marketing campaign to attract disabled visitors and the consequent increase on public flow.
It it becomes unsuccessful, your park value will be heavily decreased as well as your visitor's positive reviews due to discrimination matters.
Furthermore, expect heavy penalties for failing on fulfilling the law-


Ok, so now you are running against time to prepare your park for the visit.
That involves implementing lifts for wheelchair users, accessible toilets, training your staff, make sure priority queues are wide, replace stairs with ramps where possible, add guidance speakers for deaf visitors, add ground bump signals for blind people, create and assistance service that allows hiring electric scooters and self propelled wheelchairs, among many other measures.

Depending on how narrow some areas are, you will need to think a lot on how to implement all of this. You will have to manage your financial resources in time and do not forget about any area or detail.
If that doesn't sounds like an interesting challenge for you I don't know what it is. Don't tell me you wouldn't like a module like this to be added. Think about the possibilities.
unca.alby May 24, 2019 @ 7:33pm 
Originally posted by Happy!:
If that doesn't sounds like an interesting challenge for you I don't know what it is.

Clearly, you don't know what it is.

Which is not surprising considering in your OP you can't even make your park turn a profit. That is the first and most fundamental challenge in almost every game of this kind.

And if you can't turn a profit, you won't do any good for anybody, disabled or otherwise. Maybe turn it into a parking lot, and at least serve society as a place to keep automobiles.

Now, you want to hire a team of programmers and create your own "Disabled DLC", I welcome you to it. I encourage it! I have no idea how hard it would be to Mod Planet Coaster, or even if Frontier allows it. But Roller Coaster Tycoon is now Open Source. Maybe you and your team could bring a "Disabled Mod" to that game, and see how many people you can sell it to.

Good luck!

rdwoolf May 25, 2019 @ 10:45am 
Originally posted by Happy!:
Say that you have your park working and making money.
All of the sudden, a message pops up:

-Members from the Impaired Entertainment Association will visit your park in 15 months to evaluate how well disabled people are welcomed to your park according to legal changes that aims to grant accessibility to all public.

Originally posted by Happy!:
If that doesn't sounds like an interesting challenge for you I don't know what it is. Don't tell me you wouldn't like a module like this to be added. Think about the possibilities.

This is not something I would demand for an Amusement park simulator game. But if it were part of the management section of the game I wouldn't mind it being included. Although it should be one of those features that have the option to turn off.

You still run into the problem of needing your park to be profitable in order to fund building accessibility features into each ride or areas of the park. That is how running a business works. For those already struggling to turn a profit, this would be one more thing that would push them into bankruptcy.
furbleburble May 25, 2019 @ 7:02pm 
@Happy!

Your idea, at least as presented, effectively amounts to exploitation of the handicapped. You're asking for a cheap gimmick that will reward you for catering to the handicapped, instead of just learning how to make money effectively.

In your first post, you said, "This is not a request to teach me how to make profit." I highly recommend making that request. There really shouldn't be the kind of down time you're indicating. Nor should you be struggling to make money in this game.

Having said all that, I actually like the idea of handicapped catering being somehow implemented, assuming the overall quality of the game isn't degraded somehow. Currently, though I never thought about it until now, I just assume the park I build already meets the standards of the Americans with Disabilities Act (I'm American, in case anyone wondered).

Btw, I'd offer money making tips but it's been so long since I played I'm not sure how accurate they'd be at this point. I do think a few good tips have already been provided, however.
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Date Posted: May 22, 2019 @ 1:39pm
Posts: 9