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Maybe someday they will sort queue needs out of the data pool. Until then, ignore it.
Shop placement matters, as does drink type. Peeps have preferences.
I've yet to get the thirst stat bar into the green. If they removed the number of thirsty peeps in lines, I bet the stats would be better.
I have multiple drink shops at both exit lines of my monorail line, and the peeps use them after getting off the ride. It was an interesting study, because there is another shop area a little ways away from both sides of the monorail exit, but peeps wouldn't go directly too them. It seems peeps will choose getting on another ride over fulfilling a dire need.
It's interesting watching random peeps. Sometimes they do exactly as you expect, and fulfill all their needs, befor going to a ride. Sometimes yo watch them heading to the toilet AT the entrance of a coaster, and just two feet away, they change their mind and get in the LONG line for the coaster instead.
They must have ADD.
Stalls have very minimal impact on your rating/happiness, you could turn off all your stalls and your guests will still come to your park and spend the same amount of time.
lmao. So it sounds like the smartest idea is to have a bloody drink stall right next to the entrence of every popular and long-lined ride - either that or make it so lines are intentionally short or medium in length rather than horribly long. In RCT it didn't matter, but clearly queue time will in this.
my last campaign I experimented with how much I could charge before they complained about 'Too expensive!' even though the queue was roughly 60-70 minutes and I could charge almost $50 for a default roller coaster, it was maddening how greedy I felt because things being 'prestige' or highly sought means I have to ignore being self-conscious about 'overcharging my E-patrons' in my virtual park.... They'd complain about high prices but it'd still get full, better that than them complaining about great value and me being low on dough.
Well, I'll have to experiment more with it, I'm the evil type who charges money at bathrooms. Wouldn't people stay in parks longer if I also flood ATM machines everywhere? xD
Stay duration is a peep trait (like fear/nausea limits), so it varies.
ATM usage is also a trait, and very few will use them. If everybody used them, the easy game would be even easier. So, ATM's are needed, but I wouldn't spam your park with them (running costs) unless you are making so much money it doesn't matter (which is often the case).