Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also whether there's an "ideal" queue length for creating shop paths.
Thanks in advance!
I do already have basic ride creation planned out, as well as a small section for useful keyboard shortcuts, though I'm pretty sure I don't know half of them.
The coaster guide vids I see so far also don't troubleshoot coaster construction, only show how to build them. But kudos anyway for your effort.
http://steamcommunity.com/sharedfiles/filedetails/?id=1103779725
honestly I just leave the shop prices at default, the management/finances is pretty weak in this game, and using infinitys guide for ride pricing will rake in the cash anyway
not sure what you mean about "troubleshooting construction"? theres quite a few tutorials I listed for coasters
Some coasters are all about flips and inversions, some are about airtime, and some are about sheer speed. It really depends on what we're talking about.
So far I've gathered a bunch of shots on the do's and dont's of coaster building, mainly pertaining to G forces, since that's essentially the key thing people get wrong on their first coaster builds.
As for infinity's shop guide. That's somewhat out of date, and in some cases straight up wrong, such as in the case of the Water shops, which have two choices. Ice, which upsets people and reduces energy, and flavoring, which boosts happiness and (I think) increases nausea. I made a scenario for it, with "work bot" vendors, to factor out their training. Adding both condiments is actually a very minor net loss in happiness of the group.
About shops, knowing the prices is one thing but that still doesn't explain whether/how things like queue length, path wideness or staff training affect profits. I see potential in the management aspect of this game, but the UI needs to keep up by explaining such factors to the player.
@breezerHOG, I think my explanation above would sort of address your first 2 comments. As for troubleshooting, I'm referring to what needs to be done when something goes wrong, not how to build the perfect coaster.
In my pirate cove park scenario for example, I could not test my coaster because I could not complete the circuit. The build button only told me the tracks failed to connect, not why. After scratching my head for a couple of minutes, I surmised that I probably lacked enough funds to complete the circuit, adjusted for this and voila, the tracks connected. But now, the coaster only moved a few steps before sliding back and was not operational although I opened it. The connection problem would have been apparent if the track outline turned red the moment building it would bring my treasury into the negative, but the UI lacked this feature. I also could not understand why the coaster failed to start. Was starting with an upslope the problem? I don't know because the UI doesn't tell me what's wrong. A guide that addresses such problems would be most useful.
Are you talking about a chain lift? You need a chainlift to start every coaster,
Your questions seem very very basic and there are guides that cover that stuff, I never had a problem getting a chain lift, but if you cant connect track pieces try using auto-finish? its pretty straight forward
https://www.youtube.com/watch?v=W9k2zYAbS3k
I agree the UI is not great, the devs could have done better on the UI, but you get used to it after a while. About going negative well, you should make sure you have enough money to build your coaster before you start construction. I always save my game before building a coaster, and I always build in pause mode, only let the game play when your not building that way your not losing money
Did you ever play RCT? its much simpler to pick up and play for beginners, its how I learned the basics