Planet Coaster

Planet Coaster

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Spartacus Jan 4, 2018 @ 5:17am
Multiplayer Mod
Any Multiplayer Mod?
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Joël Jan 4, 2018 @ 5:20am 
Unfortunately, there is no multiplayer feature for Planet Coaster.
VisciousFishes Jan 4, 2018 @ 3:21pm 
Originally posted by Spartacus:
Any Multiplayer Mod?

Not sure what aspect of a multiplayer mod you have in mind but if it's a "visit other parks mod", some people have uploaded working open parks to the workshop. I know it's not a mod but theoretically you could do a collaborative park with people via the workshop, too. Also with the custom scenarios on the workshop, you have a chance to continue someone's legacy as a park creator while retaining some of the elements of the career. I know that effectively these are still single player experiences unless you are doing a collaboration with someone.

There have been a few posts on the discussion boards where people have spoken about doing a collaboration theme park. I am not sure how successful these have been.
Levicoaster Jan 5, 2018 @ 12:36pm 
Originally posted by jakethebusker:
Originally posted by Spartacus:
Any Multiplayer Mod?

Not sure what aspect of a multiplayer mod you have in mind but if it's a "visit other parks mod", some people have uploaded working open parks to the workshop. I know it's not a mod but theoretically you could do a collaborative park with people via the workshop, too. Also with the custom scenarios on the workshop, you have a chance to continue someone's legacy as a park creator while retaining some of the elements of the career. I know that effectively these are still single player experiences unless you are doing a collaboration with someone.

There have been a few posts on the discussion boards where people have spoken about doing a collaboration theme park. I am not sure how successful these have been.


I have worked on a collaboration park with friends and it was really fun! You just have to keep track of who 'has' the latest version. However you could build in blueprints while someone else is working on the park file.
VisciousFishes Jan 5, 2018 @ 12:57pm 
Originally posted by Wingardium Levicoaster:

I have worked on a collaboration park with friends and it was really fun! You just have to keep track of who 'has' the latest version. However you could build in blueprints while someone else is working on the park file.

I would love to get involved with a collab but don't have the time. The most I have done is a collaborative coaster. I built it and someone else did the smoothing and sorting E,F,N ratings while I plan to add triggers etc to it when I get the time.

However, you have given me more ideas about the logistics of it. I just needed to hook up with a few more people and find the right theme I think.
minimurgle Jan 5, 2018 @ 1:33pm 
Originally posted by jakethebusker:

I would love to get involved with a collab but don't have the time. The most I have done is a collaborative coaster. I built it and someone else did the smoothing and sorting E,F,N ratings while I plan to add triggers etc to it when I get the time.

However, you have given me more ideas about the logistics of it. I just needed to hook up with a few more people and find the right theme I think.



It's not too hard to do at all, though it can be a little daunting to organize at first. I run one for Rimworld. Two player pools so we have two games running.. Each person has a certain amount of ingame time to play for their turn and a real life time limit to complete their turn in.
Personally I think the hardest part is passing the save over and updating the player pool to show who the current player is.
VisciousFishes Jan 5, 2018 @ 3:04pm 
Originally posted by minimurgle:
It's not too hard to do at all, though it can be a little daunting to organize at first. I run one for Rimworld. Two player pools so we have two games running.. Each person has a certain amount of ingame time to play for their turn and a real life time limit to complete their turn in.
Personally I think the hardest part is passing the save over and updating the player pool to show who the current player is.

I suppose if you have the bandwidth you could use steam broadcast and chat to co-ordinate your efforts too. I could imagine family sharing combined with a user who you all friend could help with that too.
Admiral Obvious Jan 5, 2018 @ 4:27pm 
Originally posted by jakethebusker:
Originally posted by minimurgle:
It's not too hard to do at all, though it can be a little daunting to organize at first. I run one for Rimworld. Two player pools so we have two games running.. Each person has a certain amount of ingame time to play for their turn and a real life time limit to complete their turn in.
Personally I think the hardest part is passing the save over and updating the player pool to show who the current player is.

I suppose if you have the bandwidth you could use steam broadcast and chat to co-ordinate your efforts too. I could imagine family sharing combined with a user who you all friend could help with that too.
Steam broadcast has around a 30 second delay, so, yes you can do it, but it'll be a bit rough.

I tried to teach my friend how to do RimWorld via a stream (he was playing), it didn't go well due to the delay.
Lirili Larila Jul 17, 2019 @ 7:58am 
IF multiplayer all my friends want to play but now its boring
VisciousFishes Jul 17, 2019 @ 8:30am 
Originally posted by Petike095:
IF multiplayer all my friends want to play but now its boring

1 year, 6 months and ten days later, Batman realised he'd necro'd a thread.
venom876 Jul 18, 2019 @ 4:57am 
Originally posted by Admiral Obvious:
Originally posted by jakethebusker:

I suppose if you have the bandwidth you could use steam broadcast and chat to co-ordinate your efforts too. I could imagine family sharing combined with a user who you all friend could help with that too.
Steam broadcast has around a 30 second delay, so, yes you can do it, but it'll be a bit rough.

I tried to teach my friend how to do RimWorld via a stream (he was playing), it didn't go well due to the delay.

Have you tried OBS Studio
Harbinger Jul 18, 2019 @ 11:12am 
I doubt Admiral Obvious will answer your question some 18 months down the line from his post.

Topic closed as Necro.

@Petike095, maybe consider a new topic next time if a topic has remained dormant for so long.
Last edited by Harbinger; Jul 18, 2019 @ 11:16am
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Date Posted: Jan 4, 2018 @ 5:17am
Posts: 11