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Why won't my Janitors clean the toilets despite already being given a work rooster via entertainment points?
Title.

I placed exactly two entertainment points for them to patrol, essentially even one next to the toilets but the Janitors don't clean them???? Not even until the toilet becomes unusable.

Is this a bug?
Last edited by ✪ Wuhan Warrior 🍉🍉; Jan 2, 2018 @ 10:22pm
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Showing 1-15 of 18 comments
Kiwi91 Jan 2, 2018 @ 10:52pm 
You can link the janitor for a specific job (cleaning toilet, cleaning garbage...) in the employee option.
Originally posted by Yeezus Escobar:
You can link the janitor for a specific job (cleaning toilet, cleaning garbage...) in the employee option.

Thanks. They are all linked by default, I didn't mess with that.

I actually buried those entertainment points. I didnt know it would screw with the AI. Guess I can't bury them and I needed to specifically select the toilets for the janitors to clean... (although they are within the entertainment points) hmmm
Spill Jan 2, 2018 @ 11:32pm 
Seems like a bug/oversighted edge case to me
Time_Child Jan 3, 2018 @ 1:15am 
Include the toilets themselves in the workroster instead of only entertainement points.
ElPrezCBF Jan 3, 2018 @ 3:19am 
I watched a youtube guide and it seems entertainment points can be used to cover scenery areas where no buildings are present. Their primary function is not for work rosters under normal circumstances.

Actual buildings/rides should be included in work rosters if you want them covered. I find that assigning different janitors to different buildings in different areas covered by separate work rosters helps a lot.

For example, work roster A would cover building A and ride B in area A. Work roster B would cover building C and ride D in area B, and so on. Assign janitor A to area A and janitor B to area B etc.
Last edited by ElPrezCBF; Jan 3, 2018 @ 3:21am
ScruffyBamboo Jan 3, 2018 @ 4:40am 
Are you using the scenario editor? If so, did you mess around with the staff settings (making the janitors more effective, for example?)

I found that caused some problems for me. When I did this, the janitors would no longer clean picnic tables - they entered into a (seemingly) unending animation loop, and I had to delete the table to get them going again. This problem went away once I set the janitors to "normal" in the scenario editor.

Could it be the same phenomenon (bug?) that's going on with toilets?
Cereza Jan 4, 2018 @ 10:55am 
It took me a while to figure out why I was having so much trouble getting my janitors to clean bathrooms in career mode, and I think I found out why. For some reason, if a Janitor has a work roster he won't clean any bathrooms unless the bathroom facility is specifically added to the roster. The problem becomes that buildings that are locked cannot be added to work rosters, and that includes pre-placed bathrooms in scenarios/career mode. Free Roaming janitors will clean them happily, but if you've got even a medium sized park it might take him a long time to get around to the bathroom without micromanaging him.
Admiral Obvious Jan 4, 2018 @ 11:44am 
Originally posted by bokfresh:
It took me a while to figure out why I was having so much trouble getting my janitors to clean bathrooms in career mode, and I think I found out why. For some reason, if a Janitor has a work roster he won't clean any bathrooms unless the bathroom facility is specifically added to the roster. The problem becomes that buildings that are locked cannot be added to work rosters, and that includes pre-placed bathrooms in scenarios/career mode. Free Roaming janitors will clean them happily, but if you've got even a medium sized park it might take him a long time to get around to the bathroom without micromanaging him.
That sounds a lot like a bug which needs reporting.
ElPrezCBF Jan 4, 2018 @ 4:51pm 
Originally posted by bokfresh:
It took me a while to figure out why I was having so much trouble getting my janitors to clean bathrooms in career mode, and I think I found out why. For some reason, if a Janitor has a work roster he won't clean any bathrooms unless the bathroom facility is specifically added to the roster. The problem becomes that buildings that are locked cannot be added to work rosters, and that includes pre-placed bathrooms in scenarios/career mode. Free Roaming janitors will clean them happily, but if you've got even a medium sized park it might take him a long time to get around to the bathroom without micromanaging him.
I'm not sure the work roster "bug" exists. The need to add buildings to the roster is part of game design to allow flexibility in deciding which areas to cover by whom. As far as I know, free roaming janitors should clean any dirty buildings in their path. One way to observe their behavior would be to check the staff management screen where their changing behaviors can be seen in real time (I think it's shown under their names).

Free roaming should be ok in a small area with few intersections. But once the park size and intersections increase, it's a better idea to split the park into smaller areas via separate work rosters to ensure all required parts are covered.
Last edited by ElPrezCBF; Jan 4, 2018 @ 4:53pm
Cereza Jan 4, 2018 @ 10:09pm 
Originally posted by twel70:
Originally posted by bokfresh:
It took me a while to figure out why I was having so much trouble getting my janitors to clean bathrooms in career mode, and I think I found out why. For some reason, if a Janitor has a work roster he won't clean any bathrooms unless the bathroom facility is specifically added to the roster. The problem becomes that buildings that are locked cannot be added to work rosters, and that includes pre-placed bathrooms in scenarios/career mode. Free Roaming janitors will clean them happily, but if you've got even a medium sized park it might take him a long time to get around to the bathroom without micromanaging him.
I'm not sure the work roster "bug" exists. The need to add buildings to the roster is part of game design to allow flexibility in deciding which areas to cover by whom. As far as I know, free roaming janitors should clean any dirty buildings in their path. One way to observe their behavior would be to check the staff management screen where their changing behaviors can be seen in real time (I think it's shown under their names).

Free roaming should be ok in a small area with few intersections. But once the park size and intersections increase, it's a better idea to split the park into smaller areas via separate work rosters to ensure all required parts are covered.

The bug isn't that bathrooms need to be added to work rosters to be cleaned, it's that you can't add bathrooms that are part of a locked building to a work roster. It bothered me heavily on both Downtown and Golem Rampage since both of those are large/complex parks that really benefit from having work rosters, but the bathrooms that were originally part of the scenario couldn't be picked for a work roster.

Last edited by Cereza; Jan 4, 2018 @ 10:10pm
ElPrezCBF Jan 5, 2018 @ 4:02am 
Originally posted by bokfresh:
Originally posted by twel70:
I'm not sure the work roster "bug" exists. The need to add buildings to the roster is part of game design to allow flexibility in deciding which areas to cover by whom. As far as I know, free roaming janitors should clean any dirty buildings in their path. One way to observe their behavior would be to check the staff management screen where their changing behaviors can be seen in real time (I think it's shown under their names).

Free roaming should be ok in a small area with few intersections. But once the park size and intersections increase, it's a better idea to split the park into smaller areas via separate work rosters to ensure all required parts are covered.

The bug isn't that bathrooms need to be added to work rosters to be cleaned, it's that you can't add bathrooms that are part of a locked building to a work roster. It bothered me heavily on both Downtown and Golem Rampage since both of those are large/complex parks that really benefit from having work rosters, but the bathrooms that were originally part of the scenario couldn't be picked for a work roster.
Well, maybe you can try placing an entertainment point near the bathroom and add it to the same work roster to see if it works. Otherwise, yes this would badly need fixing.
Originally posted by bokfresh:
Originally posted by twel70:
I'm not sure the work roster "bug" exists. The need to add buildings to the roster is part of game design to allow flexibility in deciding which areas to cover by whom. As far as I know, free roaming janitors should clean any dirty buildings in their path. One way to observe their behavior would be to check the staff management screen where their changing behaviors can be seen in real time (I think it's shown under their names).

Free roaming should be ok in a small area with few intersections. But once the park size and intersections increase, it's a better idea to split the park into smaller areas via separate work rosters to ensure all required parts are covered.

The bug isn't that bathrooms need to be added to work rosters to be cleaned, it's that you can't add bathrooms that are part of a locked building to a work roster. It bothered me heavily on both Downtown and Golem Rampage since both of those are large/complex parks that really benefit from having work rosters, but the bathrooms that were originally part of the scenario couldn't be picked for a work roster.

Actually whether or not the bathrooms are locked doesn't matter. Janitors will simply not clean toilets unless you specifically select them and put them on the work roosters.
ScruffyBamboo Jan 5, 2018 @ 4:44am 
Originally posted by ┣▇▇▇═─:

Actually whether or not the bathrooms are locked doesn't matter. Janitors will simply not clean toilets unless you specifically select them and put them on the work roosters.

I'm not sure about that... I don't have any of my janitors on work rosters, and my bathrooms get cleaned regularly (I see them going in to do it).
Time_Child Jan 5, 2018 @ 5:30am 
Originally posted by ScruffyBamboo:
Originally posted by ┣▇▇▇═─:

Actually whether or not the bathrooms are locked doesn't matter. Janitors will simply not clean toilets unless you specifically select them and put them on the work roosters.

I'm not sure about that... I don't have any of my janitors on work rosters, and my bathrooms get cleaned regularly (I see them going in to do it).

Free Roaming janitors will clean toilets automatically.
But when they're on a work roster, the toilets have to be included in the roster.
ScruffyBamboo Jan 5, 2018 @ 6:53am 
Originally posted by ___TimeChild___:
Originally posted by ScruffyBamboo:

I'm not sure about that... I don't have any of my janitors on work rosters, and my bathrooms get cleaned regularly (I see them going in to do it).

Free Roaming janitors will clean toilets automatically.
But when they're on a work roster, the toilets have to be included in the roster.

... which makes total sense to me - if they're on a work roster, I want them to do what I tell them to do, no more, no less.

However, not being able to add toilets to a roster due to them being in a "locked" building is definitely a bug (or at least, an omission), imho.
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Date Posted: Jan 2, 2018 @ 10:22pm
Posts: 18