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Its not fast its just a slow-trickle, about $100-200 a month. Did what you did and it still happening.
http://images.akamai.steamusercontent.com/ugc/105106022016907609/0A4559347DE70444D8156BC39F5CDA7CF747BD2A/
YES! I have this too. It's classed as an easy scenario and I'm bombing within half an hour - MAX!
I build rides and people complain immediately about the price - whether I have free park entry, $1 park entry or $5 park entry. They just DO NOT like paying more than $2.50-$3 per ride.
As soon as I add a shop, a janitor and a mechanic, I nose-dive into the -$100, -$200 and no matter how much I start charging for entry or rides, it keeps declining.
and was still losing money. I took out a $10,000 loan, paid out the remainder of the $5K loan, used the rest to put some scenery near the shops and all the rides and run 2 advertising campaigns and voila - money.
These people go NUTS over scenery. If you don't have any they complain that everything is boring, so that seemed to be the key for me.
I have done that, but as soon as hire a janitor my money goes negative.
Unless you're almost in the red that shouldn't happen, not from hiring a janitor. Other things could be happening about the same time that'd cause it, but you've been playing long enough to spot a ride breakdown. You remembered to charge for the restroom? And (another suggestion from up-topic) plenty of scenery, Good Gully seems to be particularly geared to it.
One other thing to keep in mind are the cue lengths. If a ride has a long line then all those people are stuck there not spending money. A good hint that this is a problem is when you keep getting notifications that many guests are thirsty, but the drink shops don't appear to be very busy. What you are seeing is all the thirsty guests standing in line and unable to buy drinks.