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If you're creative and like sandbox (or slightly less than sandbox) style games, go for it. If you want more of a tycoon/management style game, try Parkitect (I've personally never played it, but I heard lots about it.)
You should probably avoid Roller Coaster Tycoon World (the actually sequel to RCT3.) It's generally viewed as a sad balance of neither category.
it's nothing like TP.
RCT 1 and 2 combined both sublimely, still the best -combination- of park management and coaster designing in the genre.
RCT 3 brought in tonnes of new rides and coasters but had relatively weak park management.
Planet coaster has the best coaster designign and park decor of all released games in the genre, but the management part is inferior. Hopefully Parkitect will be for management what Planet coaster is for coaster desining.
Yeah this does not tell you all you need to know. It does tell us your opinion on certain things in the game though.
Without making you read biased reviews, gub's post I think summed things up nicely...
My main problem is people are comparing Planet Coaster's system to other games that are literally designed to prioritize a complex management system. So while no PC's micromanagement is far from the most complex system out there, it's also not trying to be, and it's still not particularly shallow.
A lot of people also enjoyed it before this update, not really bashing it but just saying it's not as complex as Parkitect, but after one broken change (that is admittedly dumb), they hate everything about it. I just think it's funny how that works...However Parkitect is more complicated than the vast majority of users would enjoy, so Frontier toned down PC compared to it.
They are still tweaking it though, and probably will for quite awhile, so what it's like now is not necessarily what it'll be like in a month, 3 months, 6 months, 1 year etc.
So basically don't be fooled into thinking the micromanagement is particularly shallow, it's made to appeal at a minimum to 12ish+ year olds (as many of you were when you started playing theme sim games), and it is far from the most intricate system, but it still requires you to stay on your toes. I can give you a whole list of shallow micromanagement sims if you think PC is bad!
I've played RCT3 in the past. It's very similar to PC imo, but with more rides (and other things like pools and zoos through expansions) and less focus on buildings and scenery. Also the graphics are 3D but definitely outdated in comparison to PC (granted RCT3 was made in 2004) and everything is grid-based.
I've never played RCT1 or 2, but based on what I've read, they seem to focus more on management than making a pretty park.
So my views on these games are:
RCT1, RCT2, Parkitect = management/tycoon
RCT3, PC = building/designing
TP = ? (still not sure; never played)
RCTW =
if TP is the only park management game you've played, everything else (with the expection of RCTW) is better.
Well you're right in that aspect. I didn't exactly find that a fun feature though, stock that is pretty much guaranteed free money, shop storage - who cares? I don't want to buy hamburgers every minute, etc. I guess some people really like managing aspects, but I could really care less. Personally, I just want to build a nice park.
And in that regard, Planet Coaster does a fantastic job.