Planet Coaster

Planet Coaster

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fiese Fee™ Dec 15, 2016 @ 9:16am
Rides getting Old?
So i have to rebuild all my old Rides then?Thats the Point?
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Showing 1-15 of 18 comments
IGAMEMYWAY Dec 15, 2016 @ 9:36am 
They get old so peeps dont us as much then after a bit they become classics so they ride and just luke in real parks nee ride every1 forgets the old after a bit they wonna go on them agein
Waggy Dec 15, 2016 @ 11:12am 
Keep the old ride, maybe build a new one somewhere else. If you have no space or don't want to, ♥♥♥♥ it, it's not the end of the world. Play the game how you want to.
fiese Fee™ Dec 15, 2016 @ 11:40am 
The thing is,when you keep it,its just a Money sink.
dwobwinkle Dec 15, 2016 @ 12:08pm 
Yea...even with 100% scenery rating, to get people to go on it you have to lower cost so much that it has negative potential profit. I just bulldoze it and rebuild it. I guess the dev did it because so many people complained about the game not being hard enough, but refurbishing really should take it to a decent level of attraction again.
koosh Dec 15, 2016 @ 12:41pm 
I think it stops people from going afk and making an easy profit on the hard difficulties.
Monkeysam Dec 15, 2016 @ 1:53pm 
It does mean you have to keep moving forward.. either you rebuild a ride (which cost money) or you just knock it down and build a new one.. or as has been said you could keep them and use them as a lose leader (an item that attracts people to the park but looses you money, but makes the whole park more profitable as these customer go on other rides and eat and drink and buy gifts ect).
Dakuwan Dec 15, 2016 @ 3:17pm 
Originally posted by Monkeysam:
It does mean you have to keep moving forward.. either you rebuild a ride (which cost money) or you just knock it down and build a new one.. or as has been said you could keep them and use them as a lose leader (an item that attracts people to the park but looses you money, but makes the whole park more profitable as these customer go on other rides and eat and drink and buy gifts ect).
Again, this...
Erren Dec 15, 2016 @ 4:56pm 
Does anyone know if referbishment helps with it being old? I don't quite have the capital to spend on it and take the risk.
Dakuwan Dec 15, 2016 @ 5:06pm 
Wait, stop the presses...
You mean... Your being forced to "Manage" your park? Take risks? Make cost/benefit analysis? Maintain rides?

No, we cant we talking about the same game...
dwobwinkle Dec 15, 2016 @ 7:41pm 
Originally posted by nadda:
I think it stops people from going afk and making an easy profit on the hard difficulties.
This makes sense. I still think it should be tied to refurbishment (not hit new status, but maybe the start of aging) which would still punish afkers without making us pause the game to delete and rebuild the ride. It costs about the same and doesn't add tedium.



Originally posted by Monkeysam:
It does mean you have to keep moving forward.. either you rebuild a ride (which cost money) or you just knock it down and build a new one.. or as has been said you could keep them and use them as a lose leader (an item that attracts people to the park but looses you money, but makes the whole park more profitable as these customer go on other rides and eat and drink and buy gifts ect).



Originally posted by Dakuwan:
Wait, stop the presses...
You mean... Your being forced to "Manage" your park? Take risks? Make cost/benefit analysis? Maintain rides?

No, we cant we talking about the same game...

This doesn't. The thing is, it's not management or complexity. It's not having some kind of event system that affects different customer demands/demographics (forcing you to adapt your park for more teenager or families or whatever, or adapting your food/drink services. ACTUAL decision making). This doesn't even force you to move forward. It just forces you to, every once in a while, pause the game, check each of your rides for profit, occassionally delete a few + a little of their path and put down a new one. Adding imaginary competitors that were also trying to attract your customers would force you to move forward. Having recessions you have to survive and boom times to capitalize on would be great. A more in depth marketing system would be management. Pausing, deleting a building and rebuilding it isn't complexity or management. Get off your high horse and stop endorsing tedium under the guise of pretending that this is a business simulator. I'd love it if it was, but the fact that there are no events to actually manage means it's not.

Take risks? It's not a risk. You build it. It prints money for a while until it doesn't and then you rebuild it. Make cost/benefit analysis? If the number is green, it's good. If it's red it's bad. Maintain rides? Refurbishment and inspections maintain rides. The logic behind this added system isn't maintenance, it's simply that it's not brand new anymore. While that IS a factor in real theme parks, they also don't bulldoze all their coasters and start over every 6 months.
Dakuwan Dec 15, 2016 @ 7:46pm 
The lengths people go through, to twist the meanings of words...

My goodness...
Jack Dec 16, 2016 @ 10:54am 
Originally posted by dwobwinkle:
Originally posted by nadda:
I think it stops people from going afk and making an easy profit on the hard difficulties.
This makes sense. I still think it should be tied to refurbishment (not hit new status, but maybe the start of aging) which would still punish afkers without making us pause the game to delete and rebuild the ride. It costs about the same and doesn't add tedium.



Originally posted by Monkeysam:
It does mean you have to keep moving forward.. either you rebuild a ride (which cost money) or you just knock it down and build a new one.. or as has been said you could keep them and use them as a lose leader (an item that attracts people to the park but looses you money, but makes the whole park more profitable as these customer go on other rides and eat and drink and buy gifts ect).



Originally posted by Dakuwan:
Wait, stop the presses...
You mean... Your being forced to "Manage" your park? Take risks? Make cost/benefit analysis? Maintain rides?

No, we cant we talking about the same game...

This doesn't. The thing is, it's not management or complexity. It's not having some kind of event system that affects different customer demands/demographics (forcing you to adapt your park for more teenager or families or whatever, or adapting your food/drink services. ACTUAL decision making). This doesn't even force you to move forward. It just forces you to, every once in a while, pause the game, check each of your rides for profit, occassionally delete a few + a little of their path and put down a new one. Adding imaginary competitors that were also trying to attract your customers would force you to move forward. Having recessions you have to survive and boom times to capitalize on would be great. A more in depth marketing system would be management. Pausing, deleting a building and rebuilding it isn't complexity or management. Get off your high horse and stop endorsing tedium under the guise of pretending that this is a business simulator. I'd love it if it was, but the fact that there are no events to actually manage means it's not.

Take risks? It's not a risk. You build it. It prints money for a while until it doesn't and then you rebuild it. Make cost/benefit analysis? If the number is green, it's good. If it's red it's bad. Maintain rides? Refurbishment and inspections maintain rides. The logic behind this added system isn't maintenance, it's simply that it's not brand new anymore. While that IS a factor in real theme parks, they also don't bulldoze all their coasters and start over every 6 months.

your post deserves a lot of attention. Because i completely agree with it.
Monkeysam Dec 16, 2016 @ 11:08am 
Originally posted by Jack:
Originally posted by dwobwinkle:
This makes sense. I still think it should be tied to refurbishment (not hit new status, but maybe the start of aging) which would still punish afkers without making us pause the game to delete and rebuild the ride. It costs about the same and doesn't add tedium.









This doesn't. The thing is, it's not management or complexity. It's not having some kind of event system that affects different customer demands/demographics (forcing you to adapt your park for more teenager or families or whatever, or adapting your food/drink services. ACTUAL decision making). This doesn't even force you to move forward. It just forces you to, every once in a while, pause the game, check each of your rides for profit, occassionally delete a few + a little of their path and put down a new one. Adding imaginary competitors that were also trying to attract your customers would force you to move forward. Having recessions you have to survive and boom times to capitalize on would be great. A more in depth marketing system would be management. Pausing, deleting a building and rebuilding it isn't complexity or management. Get off your high horse and stop endorsing tedium under the guise of pretending that this is a business simulator. I'd love it if it was, but the fact that there are no events to actually manage means it's not.

Take risks? It's not a risk. You build it. It prints money for a while until it doesn't and then you rebuild it. Make cost/benefit analysis? If the number is green, it's good. If it's red it's bad. Maintain rides? Refurbishment and inspections maintain rides. The logic behind this added system isn't maintenance, it's simply that it's not brand new anymore. While that IS a factor in real theme parks, they also don't bulldoze all their coasters and start over every 6 months.

your post deserves a lot of attention. Because i completely agree with it.

the reason they don't buldozer rides in the real world so often is that it costs almost as much to knock something down as it does to build something...

most players would have a cow if they got charged for deleting items.
morph113 Dec 16, 2016 @ 12:18pm 
Demolishing and rebuilding almost feels like an exploit to me or at least not the intended way it was supposed to be played. What does the status "reviving" and "classic" mean? Doesn't it mean that after it was aging, that on "reviving" the attraction becomes more popular again and a "classic" attraction is actually as profitable as a new attraction?
☠ Asasin ☠ Dec 16, 2016 @ 1:43pm 
This was the most annoying thing for me in Rollercoaster Tycoon and I am really disappointed they added it to Planet Coaster.

In RCT if your wide stopped being profitable you just add to deleted it and rebuild it and it would magically be like brand new. It sounds like in Planet Coaster you'll just be able to do the same thing.

It's a really artificial and unnecessary mechanic in my opinion.
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Date Posted: Dec 15, 2016 @ 9:16am
Posts: 18