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CaptainK28 Dec 6, 2016 @ 1:39pm
Charging at the rides vs park ticket prices
I'm still stumped on whats the better method. I normally try to just charge on the rides themselves when starting out to get people in since the park is free then when I'm reaching a point I will charge to enter the park but rides are free. This normally has the effect of really good results or really bad - just wondering if anyone has managed to find this fine line or have a preference?
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Showing 1-10 of 10 comments
Holyvision Dec 6, 2016 @ 1:53pm 
Try here:

https://forums.planetcoaster.com/showthread.php/17598-Relying-on-Price-of-admissions-alone-leads-to-serious-debt

It's hard to start out w/ using entry fees until the park is pretty established and you can slowly migrate over to the method effectivly. It's a tough balance act for not-totally-'matured' parks.
Dies Fourth Dec 6, 2016 @ 2:19pm 
I started a brand new park and set the entrance gate to $1 per person and $2 per family then priced rides according to ppl in the que lines and ppl turning around saying its to expensive.

The entrance gate fee is just to have some money constantly coming in.
Tero Dec 6, 2016 @ 3:05pm 
Originally posted by Dies Fourth:
I started a brand new park and set the entrance gate to $1 per person and $2 per family then priced rides according to ppl in the que lines and ppl turning around saying its to expensive.

The entrance gate fee is just to have some money constantly coming in.
That's not the price per family, it's the price per guest in the family. You are overcharging large groups when you should be discounting them :rcry:
Dies Fourth Dec 6, 2016 @ 3:08pm 
Originally posted by Teromous:
Originally posted by Dies Fourth:
I started a brand new park and set the entrance gate to $1 per person and $2 per family then priced rides according to ppl in the que lines and ppl turning around saying its to expensive.

The entrance gate fee is just to have some money constantly coming in.
That's not the price per family, it's the price per guest in the family. You are overcharging large groups when you should be discounting them :rcry:

It works............... im just the messanger
BLÀde Dec 6, 2016 @ 6:57pm 
you can charge a lot more for rides especially with 100% scenery rate which is piss easy to achieve. if you set an entrance fee as well than guests reactions to higher ride prices is doubled.
Last edited by BLÀde; Dec 6, 2016 @ 6:58pm
CaptainK28 Dec 9, 2016 @ 1:11pm 
Originally posted by Dies Fourth:
I started a brand new park and set the entrance gate to $1 per person and $2 per family then priced rides according to ppl in the que lines and ppl turning around saying its to expensive.

The entrance gate fee is just to have some money constantly coming in.

I'll try this suggestion but keep in mind families should be discounted and see if theres any difference! Thanks for the help
IDerpedYourMom Dec 9, 2016 @ 3:17pm 
You don't need park entry fee. Just decorate your park and you'll be rolling in more money than you can spend. Once decorated set prices much higher than initial price, and tweak accordingly. With no other rides in the park, when just starting, a carousel with 80% scenery will have people paying $6.50. Start from there and you're golden.
Holyvision Dec 9, 2016 @ 3:20pm 
Originally posted by AaronWestley:
You don't need park entry fee. Just decorate your park and you'll be rolling in more money than you can spend. Once decorated set prices much higher than initial price, and tweak accordingly. With no other rides in the park, when just starting, a carousel with 80% scenery will have people paying $6.50. Start from there and you're golden.

While this is true, remember it's no issue at all to make more than $9 per ticket for a carousel. Adjusting the ride's run-pattern by adding one or two additional rotations/movements/etc you can drastically increase profits. I add at least one extra movement-pattern to every single flat ride I build for this reason.

Don't forget scenery, but don't underestimate the power of a "high value" ride.
ImHelping Dec 9, 2016 @ 3:36pm 
Originally posted by Holyvision:
Originally posted by AaronWestley:
You don't need park entry fee. Just decorate your park and you'll be rolling in more money than you can spend. Once decorated set prices much higher than initial price, and tweak accordingly. With no other rides in the park, when just starting, a carousel with 80% scenery will have people paying $6.50. Start from there and you're golden.

While this is true, remember it's no issue at all to make more than $9 per ticket for a carousel. Adjusting the ride's run-pattern by adding one or two additional rotations/movements/etc you can drastically increase profits. I add at least one extra movement-pattern to every single flat ride I build for this reason.

Don't forget scenery, but don't underestimate the power of a "high value" ride.
Stuff like this while good for profits, also reminds me how little trying to improve your ride stats matter for many flat rides.

Adding extra sequences to many rides for example hurts their statistics. In fact many flat rides end up with better stats for LESS sequences, (Or in more bizzare cases. End up with exactly the same statistics Like with the Teacups where 1 = default two. Or the Whirly rig where back and forth once, is the same stats as back and forth twice).

So you'd think making the viking ship, etc, even more exciting, but with less nausea would be of more value... But no. The logic doesn't... Quite fit logical results if you are trying to crank up the profits flow of flat rides.

"There, I've boosted the Excitement of the Wild Blue from it's default 5.49, to 6.10! And it also lowered it's nausea from 4.6 to 4.2. It still lasts over 100 seconds, so that should be fine-Oh people are now complaining about the price before I even changed it any... huh."
Last edited by ImHelping; Dec 9, 2016 @ 3:38pm
IDerpedYourMom Dec 9, 2016 @ 6:29pm 
Originally posted by Holyvision:
Originally posted by AaronWestley:
You don't need park entry fee. Just decorate your park and you'll be rolling in more money than you can spend. Once decorated set prices much higher than initial price, and tweak accordingly. With no other rides in the park, when just starting, a carousel with 80% scenery will have people paying $6.50. Start from there and you're golden.

While this is true, remember it's no issue at all to make more than $9 per ticket for a carousel. Adjusting the ride's run-pattern by adding one or two additional rotations/movements/etc you can drastically increase profits. I add at least one extra movement-pattern to every single flat ride I build for this reason.

Don't forget scenery, but don't underestimate the power of a "high value" ride.

That is because the duration of the ride is extended. The duration also plays a role in pricing. It's a balance of people complaining that a queue is too long and having the ride take longer to save efficiency on loading/unloading the ride times. The example I gave is the most simple thing someone can do when starting a park, and it ensures a profit.
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Date Posted: Dec 6, 2016 @ 1:39pm
Posts: 10