Planet Coaster

Planet Coaster

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Doctor Bog Nov 28, 2016 @ 3:08pm
Tips for the last coaster on Coaster King?
I am having a hard time juggling fear, a 100m drop, and excitement. Any tips on how to do this or, at the least, what type of coaster is best for this?
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Showing 1-15 of 24 comments
Jacknm2 Nov 28, 2016 @ 3:15pm 
I used trim brakes with mine to keep speeds manageable and also got repetative strain injury from clicking smooth all too much...then remember i set a left click macro to my #12 thumb button lol.

Actually with this scenario i got everything except the coaster that cant exceed 40mph and have 5 seconds or airtime lol.
Doctor Bog Nov 28, 2016 @ 3:27pm 
I have em all but this last one. Using Trim Brakes like mad already but .... not working. Lousy balancing fear and excitement...
Doctor Bog Nov 28, 2016 @ 3:27pm 
For the airtime, try bobbing a lot, especially one a single-car coaster. Tends to give you lots of airtime (and excitement) with minimal repurcusions....
Jacknm2 Nov 28, 2016 @ 3:34pm 
Originally posted by Doctor Bog:
For the airtime, try bobbing a lot, especially one a single-car coaster. Tends to give you lots of airtime (and excitement) with minimal repurcusions....
Will try it cheers. On my phone at the moment. But when i get a chance tomorrow ill upload my coaster to the workshop for your objective so you can either use it as is or as a template. If you havent found the solution by then :P
legendo Nov 28, 2016 @ 5:36pm 
Ok, I'm right there to and totally stuck. I gain so much speed I can't get the fear down...
Doctor Bog Nov 28, 2016 @ 5:50pm 
I can get close but every 20 or 30 points matter either way.
FroBodine Nov 28, 2016 @ 7:31pm 
What is bobbing, please?
TsarIvan Nov 28, 2016 @ 8:06pm 
Add some brake after the drop so that the fear drop a bit. One brake can make a difference in the coaster test results
Last edited by TsarIvan; Nov 28, 2016 @ 8:07pm
Dakuwan Nov 29, 2016 @ 6:48am 
Bobbing = dip, rise, dip more, rise little, dip more, rise a little... Hence, bobbing...
FroBodine Nov 29, 2016 @ 8:19am 
Got it. Thanks!
Jacknm2 Nov 29, 2016 @ 8:23am 
Ok so i checked and I had it backwards, I too am stuck on the same bit...lol, I've got 3 coasters that all have the sufficient height and average speed but they either dont reach the excitement level or exceed the fear.

Closest I've got is a giga coaster that has a 126M drop that averages 42MPH and has excitement of 7.6 and Fear of 5.4 (rounded figures) so I too am Stuck, tweaking it here and there doesnt help, if i drop the speed with trim brakes i lose some excitement, even making the coaster longer adding more dips and rises on a smooth curve to reduce fear doesnt help.

Everytime i get the fear down the excitement drops, I did manage an 8.46 Excitement but had 6.2 Fear, Ive left this coaster open as its making quite a bit of money and cost 30K to build lol.
Last edited by Jacknm2; Nov 29, 2016 @ 8:23am
Jacknm2 Nov 29, 2016 @ 8:35am 
http://steamcommunity.com/sharedfiles/filedetails/?id=808740905

loosly translated "The last coaster for the final task. But please try again;)"

I've spent the better part of an afternoon off trying to get this right, so screw it lol.
Last edited by Jacknm2; Nov 29, 2016 @ 8:35am
BlackSkyuk Nov 29, 2016 @ 10:41am 
For anyone stuck on the Silver Coaster. (Max 40mph and 5s Airtime). Here is a link to a Coaster I made that meets it:- http://steamcommunity.com/sharedfiles/filedetails/?id=808982077
Doctor Bog Nov 29, 2016 @ 2:25pm 
Thanks, Jack. Like you, I've spent way too long on this and am going to use this coaster to complete it. I kind of feel bad but at the same time, I can't sort out from the game tips and heatmaps and such (as inclusive as they are) how to do this.

How do objects/scenerey affect excitement levels on rides? In RCT3, they seemed to help a lot more than in this...
Doctor Bog Nov 29, 2016 @ 2:31pm 
Erm. Okay. I am really dumb, but how do you get the blueprints you've made (or downloaded) to load in the game?
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Date Posted: Nov 28, 2016 @ 3:08pm
Posts: 24