Planet Coaster

Planet Coaster

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Sarda Nov 27, 2016 @ 11:17am
Gold Star for Night Encounters
Is there a better way to getting the 10k a month in ticket sales then just having 5 of every single buildable ride? Currently I have 3 of each of the whole 8 rides I'm allowed to make and I'm still only making about 6.5k a month in ride tickets. All of the rides are at the highest prices I can go before people turn away as well so I have no idea what to do here besides this.
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Showing 1-11 of 11 comments
Polylog Nov 27, 2016 @ 12:40pm 
I just had one of each and increased prices by 50-100%. This gives massive ride income because the cost stay the same.

Just increase prices until they start complaining and then lower back by 1-2$.
Zion (Zionwarez) Nov 27, 2016 @ 12:58pm 
Is your park entrance free? People will spend more money on rides if the park entrance fee is free.
Erico Nov 27, 2016 @ 3:54pm 
This wasn't my favorite scenario. Who ever thought Planet COASTER would have you build a park WITHOUT coasters to satisfy the Career mode in Planet COASTER? :steammocking:

Seriously.....they could have included more different rides to research.

I just spammed the park with rides until I didn't have room for more. Had 5 copies of the higher profit rides. Kinda silly.

Narad
Zervo⭐ Nov 27, 2016 @ 7:29pm 
the scenario should be named flat rides encounter
Last edited by Zervo⭐; Nov 27, 2016 @ 7:29pm
Marionette Nov 27, 2016 @ 8:12pm 
If you put scenery around the ride queues you can charge more money for it. I was charging 15 to 18 dollars on all the thrill rides.
Andris Dec 25, 2016 @ 10:13am 
Thanks for the tips, I had no idea that I can charge such an obsurd fee for stuff...
ChipWhitehouse Jan 2, 2017 @ 9:43pm 
Making my entrance fee FREE, making all my rides have 100% scenery, then charging them UP THE ACE for the rides... could get like $12-$14 for most rides. Finally got it after year 14 of the Scenario O_o /wrists. I had fun though! THANK YOU FOR THIS!!!
Phlying Eagle Jan 9, 2017 @ 6:44pm 
I got to 12k/month ride profit in the 5th year by doing the following; Free park entrance, Family rides $8-10, Thrill rides $13-15, built 2 of each ride, made sure they all had 100% scenery. That alone got me about half way there. I then started Marketing to bring in Adults and Teenagers, you do not want Families, they don't spend much on rides. Finally hire a LOT of engineers to keep your rides working. When they break you lose a lot of ticket sales.

I tried doing things like optimizing the wait times for rides etc to maximize riders and minimize excessive costs but that didn't do much. In the end I found it best to leave those options at default; min 1/2 load and min 60 sec wait time. At one point I had to shut down one of the two rides the scenario starts with because no one was riding it and it was hemorrhaging $ in operating costs. I painted it a different color, renamed it, changed the scenery and reopened it, people came back to ride.
Last edited by Phlying Eagle; Jan 9, 2017 @ 6:51pm
Chances Jan 10, 2017 @ 12:06pm 
Scenery is your best ally! Just building rides is okay, but to really rock your profits, you need to make each ride out of a scene from a movie. Sounds cliche', I know, but I was able to do Night Encounters with 1 of almost every flat ride only.

After that, check the opinions of your rides. If you got a good number of folks thinkging "<Insert Ride Name Here> is good value." its time to crank up the cost per ticket. Start by values of $2 till the thought starts to dwindle, till finally its barely 2 - 3% thinking that. By then, you hit the sweetspot.

Check out my park here (Its in Sandbox mode): http://steamcommunity.com/sharedfiles/filedetails/?id=838134041

This should help give you an idea how scenery alone can make your park profitable.
Stabby McStabStab Jan 10, 2017 @ 8:34pm 
A tip on this scenario (and many others) is to focus your rides around the pre-existing scenic props that come with the map at the start. I built all my rides so that their queue lines were passing by the "crash site" and rarely had to drop in any other items to reach a 100% rating.

A tip on marketing is to start your campaign a week before a new month. If guests have a long way to walk to get to your farthest rides, queue lines won't fill up at the back of your park until a week has gone by as they doddle their way to the rear.
Jubacabra Jan 24, 2018 @ 11:26am 
Found the way!
Try to optimise as many Thrill rides as you can, shortly before the month ends, close all rides with 1000+Guests.

Everyone will re-enter the queue on the new month and pay bucks!
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Date Posted: Nov 27, 2016 @ 11:17am
Posts: 11