Planet Coaster

Planet Coaster

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Will Nov 25, 2016 @ 8:27pm
So this is exactly how scenary rating works
Guide is now complete:
http://steamcommunity.com/sharedfiles/filedetails/?id=808586159
Basically anyscenary/building object within a certain radius of the queue path just adds a fixed amount of points. It doesn't matter what the object is, what theme it is, whether it is even visible, each object just has a fixed scenray value.

Most static objects are 1%
Small objects are 0.5%
Special effects are worth up to 8%
Animatronics are up to 8%
Speakers are also 8%

So basically if you want 100% the cheapest way is to have 200 small objects because some of them are only $0.5 each where as 1% objects can be $10 each. For this reason, I have created the scenary cube:

http://steamcommunity.com/sharedfiles/filedetails/?id=806409873
However the game does take a sample throughout the entire length of the queue path, so if it is too long, the beginning and end of the path would be out of range.


Track scenary works the same, it counts all objects within a certain distance of ANY segment of the track. But the HIGH rating is about 800%. So you need 6 of these scenary cubes to acheve the HIGH rating. Different rides seem to have different thresholds coasters seem to require more than track rides.

To get the VERY HIGH rating you must have the HIGH rating + 200% extra, + 2 triggered special effects. It doesn't matter what the effect is.

Or if you are willing to spend maintainance fees, speakers is the next most efficient way to get scenary points. This board should give a small ride the VERY HIGH rating once you rig up the two small smoke puffs to two seperate triggers.

http://steamcommunity.com/sharedfiles/filedetails/?id=806798383

The way your park total scenary point work is even simpler, all objects count towards it in the same way queue scenary works, except they can be anywhere in the park. The only difference is ratio.

1% worth of queue scenary point is worth 0.02 points for the entire park. So my scenary cube up there gives you 2 scenary points instead of 100%. To get 1000 park scenary you will need 500 of those cubes. But you can use this cube optimized for increasing park scenary rating:

http://steamcommunity.com/sharedfiles/filedetails/?id=806871921
Last edited by Will; Nov 28, 2016 @ 5:14pm
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Showing 1-15 of 39 comments
Honorable Nov 25, 2016 @ 10:05pm 
Well this completely breaks challenge mode even on the harder difficulty :D
FroBodine Nov 25, 2016 @ 10:14pm 
So much for the mystery and mystique of this game. What, are you also going to tell us that Santa Claus is not real? Sheesh, what a downer you are, Will. :B1:
Last edited by FroBodine; Nov 25, 2016 @ 10:15pm
OatBran Nov 26, 2016 @ 12:18am 
I fear I may use this in the future, and that is sad.

Don't get me wrong I absolutley love this game and the fact you can spend hours just on queue scenery, but sometimes I just want to put down a ride and not worry about scenery or park balance bonus whatever.

taking the time to make (what i think are) great looking queues only to end up with a 71% rating that guests say "is the worst queue in the park" just unmotivates me.

Not only that but trying to construct buildings is so tedious and that grid system makes me want to pull my hair out. It's fine for some things but the fact you can't free transform and move a lot of building objects really irritates me.

I spent the last 2 hours trying to build a glass awning that went over the entire queue line and it just doesnt look anywhere near as good as i could have done it if I could freely transform the pieces and wasn't glued to that stupid grid. Don't even get me started on trying to build stuff with staircase queues either.
ImHelping Nov 26, 2016 @ 1:20am 
For what it is worth, I have noticed the % changes with some of my attempts at scenery if it's farther away from the queue, even if it's in plain view.

What makes it extra silly, is when I notice the total drop for deleting a basic mermaid fountain with lights, is a smaller drop in the percentage than I suffered for moving it grid 2 tiles farther away from the queue on the opposite side of the exit path (because the edges were clipping through it).

What the hell, I'm sorry I didn't make you literally walk through a fountain to reach the teacups ride, I guess?

Originally posted by OatBran:
I fear I may use this in the future, and that is sad.

Don't get me wrong I absolutley love this game and the fact you can spend hours just on queue scenery, but sometimes I just want to put down a ride and not worry about scenery or park balance bonus whatever.

taking the time to make (what i think are) great looking queues only to end up with a 71% rating that guests say "is the worst queue in the park" just unmotivates me.

Not only that but trying to construct buildings is so tedious and that grid system makes me want to pull my hair out. It's fine for some things but the fact you can't free transform and move a lot of building objects really irritates me.

I spent the last 2 hours trying to build a glass awning that went over the entire queue line and it just doesnt look anywhere near as good as i could have done it if I could freely transform the pieces and wasn't glued to that stupid grid. Don't even get me started on trying to build stuff with staircase queues either.
Oh my god I sympathize. They could have at least given us a corner piece for the glass awnings. Even if you use grid mode to place your queue, they still end up looking not quite right (doesn't help that their anchor points seem slightly... off kilter, compared to all walls, roofs, and pillars)
BLÀde Nov 26, 2016 @ 2:41am 
you don't say
Duffvader Nov 26, 2016 @ 3:39am 
I have seen people putting about 200 time of the same stone on the same point to get 100 % scenery. It's just retarded.

First People was complaining about no challenge at all, now people are using glitches/exploits to beat the harder mode.

People are complaing about no managment, but it''s also part of the game to manage the scenery. But not in that ugly way...

Here we go:
http://steamcommunity.com/sharedfiles/filedetails/?id=806609205
http://steamcommunity.com/sharedfiles/filedetails/?id=806609299

You know, for people who is putting effort in their scenery, it's kinda depressing that something like this works out perfectly and easily made. Not nice to watch, no challenge to make, no fun to play. IMHO
Last edited by Duffvader; Nov 26, 2016 @ 4:04am
GuNNuP Nov 26, 2016 @ 4:00am 
I like it this way so well you know, if there is a puzzle to the madness. Instead of a minor point based system, like for example if they added a combo system or a cap for a particular object or some other thing, all this would do is change the way those mods work that the OP listed, there is in no way a real possilble way to make each NPC a true critic, It's nice they added this feature though, because it gives me an incentive to just not plop down ride after ride, and enjoy what this game really is, a box of legos.

if they added a more degree of detail or combo system or other things to the restrictions for queues, that would just make it harder for the people that are allready having fun with the scenery, if they got rid of it I think something would be lost, if they make it harder it would just make it harder for the real people that want to make a nice scenery or some other Idea. The more complex the mechanic the worse off it is for everyone. I think it's balanced just fine.

heaven for bid if each one of the NPCs are little professor oaks from pokemon snap, that CPU load would be insane, And I think it'd be a chore to code. hell it'd become a game in its self.
Last edited by GuNNuP; Nov 26, 2016 @ 4:04am
DoofMaster4000 Nov 26, 2016 @ 5:04am 
Add cheats to the description I'm sure there are a lot of people looking for an easy way out
Jacknm2 Nov 26, 2016 @ 5:54am 
I found RGB Spot lights do the job well, hide them with rocks and bushes, it doesnt cost much, a bit more than this obviously but it makes the queue look good at night and makes me feel like ive put some effort in... and thats for rides i cant really be bothered making scenery for...lol

For those who just want to do everything ASAP this is great, but its not for me. I wont be a party pooper and say this should be removed, but i wont be using it. Good find OP.
Will Nov 26, 2016 @ 7:11am 
Originally posted by Duffvader:
I have seen people putting about 200 time of the same stone on the same point to get 100 % scenery. It's just retarded.

First People was complaining about no challenge at all, now people are using glitches/exploits to beat the harder mode.

People are complaing about no managment, but it''s also part of the game to manage the scenery. But not in that ugly way...

Here we go:
http://steamcommunity.com/sharedfiles/filedetails/?id=806609205
http://steamcommunity.com/sharedfiles/filedetails/?id=806609299

You know, for people who is putting effort in their scenery, it's kinda depressing that something like this works out perfectly and easily made. Not nice to watch, no challenge to make, no fun to play. IMHO

Yes I could've done that as well, since visibility doesn't matter, But I wanted it to be at least somewhat presentable and not super cheaty.

Also yes distance does matter, but you get full points within a certain distance, so placing this cube right beside a queue path will give you exactly 100%
Tech Enthusiast Nov 26, 2016 @ 7:46am 
While i agree that this is less fun,.. i don't understand the crying.

Like,.. how do you think this COULD be done differently? A clever AI that judges your scenery like a real person and does the rating? Even if they WOULD do that, it would grind your game to a halt due to the CPU time needed for that.

Yeah, it breaks some feelings. No it can't be done differently right now. So no use getting upset about it.
morph113 Nov 26, 2016 @ 8:21am 
The only thing I could imagine of at least somewhat solving this is to add some kind of dimishing returns to scenery items. Like more than 4 or 5 of a certain item won't increase the scenery rating of the ride anymore, so you are forced to at least use a selection of different scenery items. But of course it's probaby impossible to design an AI which judges how beautiful your scenery is.
Unrealtairo Nov 26, 2016 @ 10:12am 
Which simply changes the cube to hold 200 various objects so still breakable the same way
AlgernonSidney Nov 26, 2016 @ 10:29am 
Originally posted by Rattenmann:
While i agree that this is less fun,.. i don't understand the crying.

Like,.. how do you think this COULD be done differently? A clever AI that judges your scenery like a real person and does the rating? Even if they WOULD do that, it would grind your game to a halt due to the CPU time needed for that.

Yeah, it breaks some feelings. No it can't be done differently right now. So no use getting upset about it.

I agree and furthermore I'm not sure that I'd even trust the aesthetic judements of a computer over my own, even if it could be made to work in theory.

At the end of the day you have a choice. You can download a "cube" from the workshop and stick it by every queue to get a scenary rating of 100, or you could down load someone else's creation that looks nice, or you could create your own that (hopefully) looks nice. It's your game and no one else's fun is spoilt or enhanced, by your decision.
Unrealtairo Nov 26, 2016 @ 10:34am 
^^^

Im personally gonna do both, one park on harder i wanna work real hard at AND make look superb, then a cube map to jerk around in.
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Date Posted: Nov 25, 2016 @ 8:27pm
Posts: 39