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Challenege mode sets you off with limited cash and research to complete on a blank slate map. Sandbox is a blank slate with everything unlocked and no cash to worry about. Hope this helps.
Now I'm playing mostly Challenge Mode. But I'm playing with my mind to play the "campaign" again. Because I was missing alot of Details in the first and second theme. I was more focused on placing boring prebuild stuffs on a flat land. When I was playing the Sci-Fi Theme, I started looking at the prebuild stuffs closely to pick up some details and copy it for other buildings.
But I hate it that I can't use the terraforming tool in all themes. That's actually my favorite part of the game. So I gave up on campaign and started playing challenge mode.
I feel the same way. Sometimes I get bored of placing the scenery, I have found quite a few blueprints in the workshop of various sizes and themes and I use those mostly to get some scenery down. I do NOT spend a ton of time decorating or customizing (even though that's what this game is perfect for). I like the tycoon aspect of games [like this] much more than the creativity part, and I've spent over 50 hours so far in this game. The first 1 or 2 hours were in a Challenge mode map just to check things out quickly, then I switched to the campaign and started from the beginning there, I have 2 scenarios left still after 50+ hours and haven't even touched Challenge or Sandbox modes yet.
things like that, which will often progress for each medal (i.e. $2k profit for Bronze, $4k for Silver, and $6k for gold, 600guests / 800 guests / 1200 guests). Then it's up to you how to reach them, which rides you build and such. The campaign does have some pre-built rides and shops on every map, and each character follows a different theme. You can use them as a starting point to build from.
And I wanted to mention I do often find myself doing some detailed scenery. As I learn more techniques I guess you could say (by watching how youtubers decorate their queues for quick easy ideas) it gets funner and easier, and less tedious.