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Some people NEED the game to run at 60fps - they won't be able to have huge parks with tons of visitors, unless they own state-of-the-art PCs. Probably under 2000 people or so.
I personally don't need anywhere near 60fps for a game like this - I find that even 17-20 fps is fine. With my (increasingly old) i7-2600, I get that kind of FPS after about 10000 visitors, running maybe 6-7 coasters.
That can cause problems. Sometimes things arent visible but serve some other focus. Culling, OpenGL is an API, should only be present on dev made scenes. That way something that has a function other than being visible wont dissapear. It doesnt belong in a tycoon game. That and you are CPU bound anyway. AI are the limiting factor of the game
MSI GeForce GTX 1070 DirectX 12 GTX 1070 ARMOR 8G OC 8GB 256-Bit GDDR5
ASRock Z370M Pro4 LGA 1151 (300 Series) Intel Z370 HDMI SATA 6Gb/s USB 3.1 Micro ATX Intel Motherboard
I
Intel Core i7-8700 Coffee Lake 6-Core 3.2 GHz
G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3200
SAMSUNG 960 EVO M.2 250GB NVMe PCI-Express 3.0 x4 Internal Solid State Drive (SSD) MZ-V6E250BW
A used 1TB mechanical drive
The new processing architecture should help you significantly. I've got a 7700 I7 skylake, and it tends to run the game fine with the GTX 960 I've got, up until I hit about 3000 guests, in which I see the FPS dip into the upper 30s.