Planet Coaster

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Planet Coaster Lag When the Park is Bigger
so I have a GTX 1060 and when my park reaches a certain size the game gets very Lag but when I pause the Lag to.
Can someone help me ??!?!?
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Showing 1-15 of 16 comments
Prince Harry Dec 10, 2017 @ 7:21am 
how many ppl in your park
Prince Harry Dec 10, 2017 @ 7:23am 
Lag is inevitable on this game even with the best of machines , but you can make it bearable by setting limits on how many people come into your park .
Prince Harry Dec 10, 2017 @ 7:23am 
If that doesnt work try looking at your graphics settings
Joey Dec 10, 2017 @ 9:49am 
Limit the peeps aloud in your park. Mine lags after about 5000 with a gtx 1060
Ed the Head Dec 10, 2017 @ 10:36am 
What cpu do you have? How much ram do you have? The game requires a powerful cpu to handle all the calculations, especially with thousands of guests; each guest has a brain that thinks. Under Park Management, limit the guests to 2000, then slowly increase them in small increments to see what your computer can handle.
Last edited by Ed the Head; Dec 10, 2017 @ 10:45am
Wylie28 Dec 10, 2017 @ 11:11am 
Its a tycoon game. That will happen. The more you add the more your CPU and GPU will have to compute. Your hardware has limits it can only compute so much in a second. This game is very heavily CPU bound because of the AI. Lower your guest count until you are happy with your performance.
Last edited by Wylie28; Dec 10, 2017 @ 11:11am
enzoarmanivilla Dec 11, 2017 @ 5:08pm 
Thanks for the personal help !!
ScruffyBamboo Dec 12, 2017 @ 7:03am 
It's all a question of balance.

Some people NEED the game to run at 60fps - they won't be able to have huge parks with tons of visitors, unless they own state-of-the-art PCs. Probably under 2000 people or so.

I personally don't need anywhere near 60fps for a game like this - I find that even 17-20 fps is fine. With my (increasingly old) i7-2600, I get that kind of FPS after about 10000 visitors, running maybe 6-7 coasters.
Voice From Beyond Dec 12, 2017 @ 10:12am 
Keep in mind that every item in the park is rendered too. You see those fantastic parks with elaborate buildings made of tens of thousand pieces, each of those pieces are individual items that must be rendered, even if they are hidden or mostly hidden from view.
Admiral Obvious Dec 12, 2017 @ 2:33pm 
Originally posted by Voice From Beyond:
Keep in mind that every item in the park is rendered too. You see those fantastic parks with elaborate buildings made of tens of thousand pieces, each of those pieces are individual items that must be rendered, even if they are hidden or mostly hidden from view.
It seems like something which can be solved by Open GL (I think that's what it was called). Which simply won't render anything the player is unable to see. I know of quite a few parks which have buildings which have tons of fancy props lining the paths, which really shouldn't be rendered if you can't actually see them.
Last edited by Admiral Obvious; Dec 12, 2017 @ 2:33pm
Wylie28 Dec 12, 2017 @ 2:57pm 
Originally posted by Admiral Obvious:
Originally posted by Voice From Beyond:
Keep in mind that every item in the park is rendered too. You see those fantastic parks with elaborate buildings made of tens of thousand pieces, each of those pieces are individual items that must be rendered, even if they are hidden or mostly hidden from view.
It seems like something which can be solved by Open GL (I think that's what it was called). Which simply won't render anything the player is unable to see. I know of quite a few parks which have buildings which have tons of fancy props lining the paths, which really shouldn't be rendered if you can't actually see them.

That can cause problems. Sometimes things arent visible but serve some other focus. Culling, OpenGL is an API, should only be present on dev made scenes. That way something that has a function other than being visible wont dissapear. It doesnt belong in a tycoon game. That and you are CPU bound anyway. AI are the limiting factor of the game
Last edited by Wylie28; Dec 12, 2017 @ 2:58pm
Chillywilley2 Dec 12, 2017 @ 8:30pm 
Wonder if I'LL have that problem? Ill be very upset if it happens cuz I Just built this! 》》》
MSI GeForce GTX 1070 DirectX 12 GTX 1070 ARMOR 8G OC 8GB 256-Bit GDDR5

ASRock Z370M Pro4 LGA 1151 (300 Series) Intel Z370 HDMI SATA 6Gb/s USB 3.1 Micro ATX Intel Motherboard
I
Intel Core i7-8700 Coffee Lake 6-Core 3.2 GHz

G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3200

SAMSUNG 960 EVO M.2 250GB NVMe PCI-Express 3.0 x4 Internal Solid State Drive (SSD) MZ-V6E250BW

A used 1TB mechanical drive
Admiral Obvious Dec 12, 2017 @ 11:11pm 
Originally posted by Wylie28:
Originally posted by Admiral Obvious:
It seems like something which can be solved by Open GL (I think that's what it was called). Which simply won't render anything the player is unable to see. I know of quite a few parks which have buildings which have tons of fancy props lining the paths, which really shouldn't be rendered if you can't actually see them.

That can cause problems. Sometimes things arent visible but serve some other focus. Culling, OpenGL is an API, should only be present on dev made scenes. That way something that has a function other than being visible wont dissapear. It doesnt belong in a tycoon game. That and you are CPU bound anyway. AI are the limiting factor of the game
Oh, I understand that completely, I'm just saying in the specific cases where you've got those people who made single buildings with literal millions of interconnected pieces, some culling would be incredibly useful. If it could be done right, of course.



Originally posted by Chillywilley2:
Wonder if I'LL have that problem? Ill be very upset if it happens cuz I Just built this! 》》》
MSI GeForce GTX 1070 DirectX 12 GTX 1070 ARMOR 8G OC 8GB 256-Bit GDDR5

ASRock Z370M Pro4 LGA 1151 (300 Series) Intel Z370 HDMI SATA 6Gb/s USB 3.1 Micro ATX Intel Motherboard
I
Intel Core i7-8700 Coffee Lake 6-Core 3.2 GHz

G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3200

SAMSUNG 960 EVO M.2 250GB NVMe PCI-Express 3.0 x4 Internal Solid State Drive (SSD) MZ-V6E250BW

A used 1TB mechanical drive
The new processing architecture should help you significantly. I've got a 7700 I7 skylake, and it tends to run the game fine with the GTX 960 I've got, up until I hit about 3000 guests, in which I see the FPS dip into the upper 30s.
HeatherG Dec 13, 2017 @ 5:02am 
depends on ram in your computer. I have less than the minimum and i cant open anything more than 10mb. i can open it but it would taje 5 minutes to move an inch. Its nice that steam lists the amount of megabytes something is.
Last edited by HeatherG; Dec 13, 2017 @ 5:03am
OldmanFunkysak Dec 16, 2017 @ 8:39am 
RAM is your friend.
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Date Posted: Dec 10, 2017 @ 7:13am
Posts: 16