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I wonder how much work would it be for them to change over to the Vulkan API? Granted Vulkan has its share of problems also which tend to crop up on lower spec systems, but it would be nice if they gave us the option like a few other games I own do.
Looking at games that run on DirectX 11, such as GTA V or DiRT Rally, which are extremely well optimized games don't suffer from the same problem. Now I'm not saying that the game could not benefit from DirectX 12 or the vulkan API, I'm just saying that as far as experience DirectX 11 doesn't seem to be the problem.
The AI in Planet coaster is vastly different, making choices of rides, drinks and food etc, which path to take or which rides are favoured and this isnt programmed is more randomised and generated as you play.
Even with only 4 Cores and 8 Threads....most of my CPU goes under utilised due to the fact the games engine is able to access all of that potential resource, i know tthis because ive been monitoring it.
DX12 is immature and so is vulkan and they are not the be all end all of solutions but they may help in pushing some of those calculations to and from the CPU / GPU more easily as well as being able to access more cores and threads that are available.
On a side note, I've been thinking if adding Nvidia PhysX would help the game, that way people could use a dedicated PhysX card (cheaper Nvidia GPU in SLI) and that might releive some of the stress of the CPU...Was just a bi-thought in passing whilst at work lol.
Durectx 12 has had poor acceptance due to the platforms that support it. Windows 8.1 and Windows Ten are the only operating systems on a PC Windows environment and, the Xbox One naturally. There is still a large user base that are running Windows 7 (for their own reasons) and while Windows 7 technically supports DX11 it is only feature set DX11.1. However more recent editions of windows, as I have previously mentioned, can support DX12 and ALL revisions (E.G. DX 11.2) of the DX 11 API more efficiently.
Adding PhysX to the game will cause performance hits, especially for AMD users. I think it would be a waste too as I don't see many features that would really make use of PhysX apart from water splashes and the entire F.x scenery. So, I believe PhysX will only benefit a percentage of the crowd while hindering all those who don't run Nvidia Hardware. (Just my tuppence hal'-penny)
Edit:- October's Steam Hardware and software usage
http://store.steampowered.com/hwsurvey/
As you can see, the most popular O/S is Windows 7 X64 at 63.22% of Steam users. If I were looking at that, I would be reticent about adding DX12 support.
I'm only speculating, I clearly remeber one of the Dev's saying they had no plans to add DX12 support at this time and that was a while ago now and i dont think that ahs changed.
A lot of people have kept to windows 7 due to the lack of legacy support on windows 10, which is why I've still got a second machine still on Win 7 Ultimate So i can play those games that will not play on Win 10. Not to mention the other "reasons" lol....
The PhysX Thing was just a thought and yes it is a Selfish thing for Nvidia users, i wasnt suggesting to impliment it it was just a thought whilst i was doing busywork.
I honestly Dont think DX12 will do all the things people expect it to dut at some point people are going to move away from Win 7 and DX11. So we need to start pushing that envelope in my opinion.
Any way im gnna gett off this topic from now on and leave the future threads that will no doubt pop up lol. The devs have said them selves in terms of the engine/game there isnt much more they can do to optimise, they are limited by the API and hardware we have to day and they still have to consider low end users who think their PC is the balls but it reality its.... lol But I dont have an issue with that.
Any theres enough to read here for a while, Enjoy guys.
Actually the hardware survey is incorrect. The Windows 7 upsurge is wrong because of the influx of chinese players with PUBG. The actual percentage of people playing on Windows 10 is around 50 percent of steam users, while Wndows 7 is around 37-38 percent.
Frontier are moving to include DX12 and or Vulkan, but not, I repeat NOT for planet coaster because this would mean a rewrite for a lot of the core game engines code. This was talked about extensively over on the official forums as the game was nearly end of beta and after launch and this was confirmed. Frontier devs spoke pretty technically about what was needed to implement the other APIs which they were currently implementing into whatever the newer version of the "Cobra" engine is for "other" games they have not discussed yet and were not really allowed to talk too much about "other" API's at the time
But sadly this leaves their most CPU intensive game on their roster (Planet Coaster) in the dust when it comes to implementing Vulkan or DX12 which I still feel to this day one of the most bizzarre design descisions to game that is so heavily reliant on CPU to leave out considering vulkan and dx12 had been around for good long while before this game entered development. As I said this was confirmed on their official frontier forums.
That shouldn't mean that Planet Coaster would be left in the dust indefinitely, just that they'd need to have all the workarounds in place before they could even consider going back to update their pre-exiting games using DX11 to have conditionals for an either DX11 / or [Other API] proposal.
oh look another "get a better PC lemming" (i mean troll)
no, you just need to set the guest limit to what your PC limitation is. If you don't have the best CPU (even an 8-core 16-thread CPU can Struggle) with this game, you just need to set a guest limit to like 2500-4000. There is absolutely no need to have 10,000 guests or more in your park... This will improve performance EMENSELY!!!
You don't need to a new CPU, as even the newer CPUs hit the engines "hard limitation"... a new CPU ain't gonna do anything if you push it to the max anyway... people are stupid who suggest this...
If you have a lot of objects in your park, this is what hits the GPU the most, guests and audio hit the CPU. So if you are over cluttering your park with a ridiculous amount of objects and getting massive slow downs, cut down on the amount of stuff is in your park....
thanks a lot. ive noticed that number of scenery mostly screwwed my fps. im too lazy to insert 34349239 scenery pieces, but whenever i added some workshop made ride filled with them its was instafpsdrop for me. will try to limit guests and see what happens