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You can play pre-defined szenarios or the sandbox.
In Sandbox you can build freely and there is no money at all. In the opposite to the old RTC games, you had a Balance sheet in Sanbox though. You are able to see, if your work is lucrative or not, but you will never get insolvent and loose the game just because it's not.
In Scenarios you will have money to spend and earn, but as far as i can say, it' mostly a factor of artifical limitation. And provides a challenge between you and the goal of the szenario. Figure out, what you really need and what prices your guests are willingly to pay, and everything will be fine.
Money management is in fact not easy, but it is not really complex. So don't expect a real Business-Sim here with hundreds of variable. Everything you had to manage is your income against your employers income and the upkeep of your rides. Building a park with a working cashflow can be tough because of the inconsistent income. And you can probably try to max out your parks income by optimizing the routes your customers have to walk. But that's all - more or less.
If a large ride fails, you may loose a month worth of income if your mechanics are bad organised. And a otherwise usefull shop may be wothless, if it has no customers.
That's the point. There IS financial gameplay in the game, but it has nothing to do with doing math and setting values (despite of prices). It's all about guiding your customers through the park, make them happy and place your shops at the right spots.