Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you want the coaster that scarey on purpose? Because if it's just that it's tricky to get the fear low enough, feel free to upload your coaster to the workshop and post a link here. We can take a look and point out the sections that are causing the fear issue and how to resolve it.
Example
http://steamcommunity.com/sharedfiles/filedetails/?id=800687816
https://steamcommunity.com/sharedfiles/filedetails/?id=801930407
Fear as the game calculates is all related to the speed of the coaster during changes on the X/Y/Z axis, amplified by the rate at which that change occurs.
Put in less nerdy talk, if the game calculates a ride as too high of fear, it means that the G forces experienced on the ride would literally physically injur a person in real life.
All that said, if what you're looking for is SOMEONE to ride it no matter what, I guess that's a design decision by the devs, based on how much of a realistic simulation the game should be.
I have thought a custom career map editor is needed, where in addition to other goals and custom settings you can alter the guest tolerances for rides. A few included scenarios do this already, although they focus on guests wanting less scary rides, not more.
Here's hoping they bring the custome career maps editor in the future!
I would really like to hear from the Devs about the fear choice because as it is, I just really don't feel it is anywhere near realistic and honestly, its made the game more difficult for me to enjoy because I can't create coasters that push the boundaries like coaster in real life do.
I appreciate the discussion and hope you're not taking my comments as arguing, I'm just frustrated that this good of a coaster game that IMO has a really glaring flaw holding it back.
Try to get your excitement as high as possible. Airtime is the best way to do this. Test run the coaster and keep an eye on your heatmaps - you do not want extreme heatmaps in any of the categories except excitement and speed.
If you upload your coaster to Steam Workshop, maybe someone can test it for you and give pointers.