Planet Coaster

Planet Coaster

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SQUIGLONKER99 Jul 13, 2017 @ 2:19am
Chief Beef Racway is owning me.
The bronze star and first half of the silver star I managed ok. Thing is, to afford creating the 2nd go-kart track, I needed to wait months in order to gather enough revenue from my rides to design the next track (To be fair I went a bit overboard and modeled it after the lighthouse/cliffside track pieces left behind by the original track, and the final product ended up being 1000 meters long...) I've placed souvenir shops and facilities at the exits of the most active and profitable ride, but my stall sales amounts seem to fluctuate wildly. The stupidly high queue times of the go-kart tracks that have a god-forsaken forced victory lap that makes the queue take a whole hour isn't helping things. Even after reducing my tracks to doing just 1 lap the whole ride takes a stupid amount of time to complete.

so uh what should I do just nuke the go-kart tracks or something? Their guest throughput seems abysmal as hell, but they're so pretty dangit.

OH ALSO: Do cashier wages count against stall profits? Like looking at the budget screen it's really unclear if their wages count as a staff cost and/or if they're included in the stall running costs. I should note I've taken necessary measures to minimize staff expenditures, laying off the useless-as-hell entertainer, reducing wages on any staff with full happiness, etc.
Last edited by SQUIGLONKER99; Jul 13, 2017 @ 2:22am
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Showing 1-8 of 8 comments
Vellis Jul 13, 2017 @ 4:10am 
Chief Beef Raceway was my first step into Planet Coaster. Was so difficult. Can confirm some things you mentioned including revenue.

Frontier ought to check this out...
Late Game Wonder Jul 13, 2017 @ 5:34am 
I did create the second kart along the same routes and it is over 1200 meters long and takes around 60 minutes for the queue to move on.
It didn't however really affect my performance, I was making good money from having 3 karts and loads of different rides.
bbiron Jul 16, 2017 @ 2:10pm 
I greatly shortened the first go karts to turn it into an actual money maker with a shortened queue time.

http://steamcommunity.com/sharedfiles/filedetails/?id=1074251605

Staff wages are in addition - if you close a shop you still have to pay for the wage. Only way to stop that is delete it, and in many career maps the shops are locked and you are stuck with them. Don't give up, you'll get there!
SQUIGLONKER99 Jul 17, 2017 @ 3:23am 
Yeah I ended up figuring it out eventually. I managed to do it by condensing all my rides into a very small part of the park in the city, so there's like 2 standing rides, an extra go-karts track, a roller coaster (actually the same one in your screenshot), and a ton of shops all shoved into that part of the map. Also seems that hiring an entertainer at an entertainment point next to my gift shop helped a lot. The finances in general figured themselves out after I got the 1st roller coaster going.

Shops that failed to make profit for extended periods of time (that stupid immovable pizza place) got closed and I reduced the attendee's wage to 0. Worked pretty well.

http://steamcommunity.com/sharedfiles/filedetails/?id=1077208300

Gold was really easy to get in comparison, and Oak Island looks like it doesn't focus on inane store stuff!
rgjester Jan 26, 2018 @ 12:20pm 
I ended up attacking this one somewhat differently from the two players above. I came to decide that Go Kart tracks are all about gouging your customers. I completed all three levels and only had to research one thing.

First, jack up the price of the main raceway to $35. Your customers will complain. Let them. You can only accommodate 12 at a time on the track. The higher price will shorten the queue and you'll have no trouble finding the 12 you need. Now ignore this track for almost the rest of the game.

Next, use your starting money to build two rides across from the entrance of the racetrack. I built a Zozo and a Hellion Ring. Jack up the prices of those as well, at least 50% from their base values, again until the customers complain. Follow this pattern for the rest of the game, too. As soon as you build a ride, jack up the price.

Next, move the Chief Beef burger booth out of the "victory area" and put it next to the restrooms on the left. Research the fries booth and eventually build one next to it. Build a Gulpee Slush and a Gulpee Soda to the right of the existing drinks building. Then, every time you see a long line form in front of any of your concessions, jack up the price of all items by 50 cents. Do this until the customers complain, the lower the price by 50 cents and stop. Train all your vendors to level 3 -- that will make them work faster.

As the money starts pouring in, build three more rides next to Hellion Ring (I built a Kick-Flip, an Insanity, and an Elixir Machine). Jack up the prices of those too. Eventually, build two gift shops on the main drag. Money will start pouring in. You'll rocket past the concessions goal without even noticing. When you get $20k, build a Steel Vengeance in the large open area near the unfinished Go Kart track, double the price of it, and open it. Steadily decorate your queues and start the two cheap family marketing campaigns.

Eventually, you'll get all the goals except the two Go Kart goals. Close down your existing track and delete the tracks associated with it near the tunnel, lighthouse, and small village. Then reopen the existing track and use that area as the base for a long track all the way around the peninsula. Set it for one lap and open it. That will complete the 900m track. Then close down the first track again and expand it wherever you like to make that one 500m long.
rgjester Jan 26, 2018 @ 12:56pm 
Oh, one other thing. As the OP states, the winner of each Go Kart race gets to do a victory lap around the course. When the scenario opens, your main track is a two lap track 476m long. That means the victory lap consumes about 30% of your course's total time and revenue.

If you rush straight to completing the 900m track, even if you shorten the track to one lap, that victory lap will consume *50% or more* of your course's total time. You will rapidly go bankrupt if you do this. Save the 900m Go Kart track goal for last.
Last edited by rgjester; Jan 26, 2018 @ 12:57pm
Obliv Jan 30, 2018 @ 6:44pm 
i raise prices on all my rides until theres only half to 3/4 of a queue of people.
you only need enough people entering the queue to fill the ride for the next run, this applies to all rides. a constantly full queue will not get you more money than having it half full.
they'll either ♥♥♥♥♥ about the price or the waiting times, so let em ♥♥♥♥♥ about price.

as RGjester says, gouge the hell out of them. you will need security cameras around the food areas, and i have high level security on various patrols to reduce crime.

i think i have my raceway up around 50 bucks ! but i have the full circuit which is a crude replica of the Monaco GP. i built my 2nd track off toward the light house, the 2nd track is about 600m long on its own, and i put a bunch of rides over there with it to make it a 2nd area that's connected by monorail.
Last edited by Obliv; Jan 30, 2018 @ 6:45pm
Bitter Jeweler Jan 30, 2018 @ 8:49pm 
Add ride sequences to your flat rides to raise the Prestige rating. This allows you to charge more. You can charge $6 per star rating. You can raise most shop prices up $3. Adding "a lot" of extras increases peeps desire.
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Date Posted: Jul 13, 2017 @ 2:19am
Posts: 8