Planet Coaster

Planet Coaster

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twirlygirly1 Jan 16, 2017 @ 8:25am
Planet Toilet Block - Back Entrance/Exit
I did some searches to see if this had been addressed before, and wasn't able to find anything, so is it me?

Whenever I place the blue "Planet Toilet Block" in any career scenario, the path connecting the toilet block to the path in the front places at the correct angle and works perfectly. But, there doesn't seem to be any way to place the path leading into/out of the back entrance/exit so that the guests aren't walking through a wall.

This REALLY bugs me and although one solution would be to simply not connect the back entrance/exit to the path at all, not doing so results in endless notifications that guests cannot access it (the game considers the Planet Toilet Block as two separate restrooms).

Am I the only one having this issue? If not, should I post a bug report?
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Showing 1-9 of 9 comments
Bitter Jeweler Jan 16, 2017 @ 1:05pm 
I'm not sure exactly what you are talking about, as the toilets don't have back exits.
If the block in the picture is the one you are talking about, there are two toilet stall in there, and they both need paths attached. It can be tricky though. In my screen shot, only one "hooked" up, but they can still use both. Peeps ARE walking through the walls, because the path is too small for the number of peeps. They are getting pushed off the path, essentially. But that is a seperate issue.

http://steamcommunity.com/sharedfiles/filedetails/?id=844005898
shiggies713 Jan 16, 2017 @ 1:28pm 
huh? just place one path that is connected to the back one... then select grid, place path at appropriate size on the grid and poof, they connect.
Chances Jan 16, 2017 @ 3:09pm 
That's because the Planet Coaster toilet block IS two bathrooms. The model consists of two bathroom blocks. That's why you get the notifications. If you went into 'edit building' mode and removed one of the blocks (the one in the back for instance), the game will shut up and no one will notice.

Or hit the Workshop, there are TONS of good bathroom models for themes and style that only use 1 Bathroom block and solve your issue.
twirlygirly1 Jan 16, 2017 @ 5:53pm 
As I mentioned in my OP, the Planet Toilet Block is two restrooms, with two separate entrances/exits. Here are three screenshots. The first shows the front entrance/exit. The second shows the back (or side) entrance/exit (depending, I suppose, on how you orient the restroom in relationship to the path). And the third is a shot of the restroom block from above, which clearly shows the manner in which the paths attach means guest have to walk through a brick wall to enter/exit the second, "back", restroom:

http://images.akamai.steamusercontent.com/ugc/99477567440043881/AE57FB043CAAA7936338F283E66E653A66C2C764/

http://images.akamai.steamusercontent.com/ugc/99477567440044767/B165E7F3E3E2169FF16609F64293100C24703A2D/

http://images.akamai.steamusercontent.com/ugc/99477567440042777/5AFE76ADFB9A4BAA27940CA5B6F3ADA6FDAA8645/

I'm assuming this is a bug, and the developers didn't intend for guests to walk through brick walls?

(Would someone please tell me how to make screenshots appear "inline" in discussion threads like Bitter Jeweler did, above?)
Last edited by twirlygirly1; Jan 16, 2017 @ 5:55pm
Bitter Jeweler Jan 16, 2017 @ 7:17pm 
Ah, well, you put the path through the wall, so thats why they walk through it.
You can select the building, hit edit, select and delete that wall, then you will be fine if thats how you want the paths to go. You could even replace that wall with the same style wood archway.

As for the screenshot, I went to my screenshots here, and there is a button for "share", click it, then copy the link it gives you. Then it will appear in your post. Hope that helps!
:steamhappy:
Bitter Jeweler Jan 16, 2017 @ 7:43pm 
I made a video for you.
Also a tip...if the peeps cut corners, put a trach can there. :)

https://www.youtube.com/watch?v=mqpfR9D94Kg&feature=youtu.be
twirlygirly1 Jan 17, 2017 @ 10:28am 
I think I finally figured it out. I am aware of the grids and how to use them. I thought that back door on the restroom was a second entrance/exit, but apparently it's not! (Duh!). The restroom for which I posted the photo didn't allow me to connect the second stall set to the path with the grid either on or off. It placed a railed, unconnected, single path piece no matter what I tried. However, I was able to place the path piece correctly on the same style restroom in a different location, connecting both restrooms to the same path. Which brings up another question; in RCT, there was a button to level the ground under structures such as rides/shops/toilets/etc. Is there not a way to do this effectively in PC for facilities other than rides? It's really, really frustrating to place a facility and have to spend so much time trying different locations and/or rotations just to ensure the paths will connect to it properly.
Bitter Jeweler Jan 17, 2017 @ 3:42pm 
In the terrain tools there is "flatten to ride base" or something like that. I think it's the third tool over. Smoothing terrain for paths works pretty good too.
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Date Posted: Jan 16, 2017 @ 8:25am
Posts: 9