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But I already had this problem with automatic tunnel on.
Once i build a coaster i had made via blueprints it has green stats ater a test run. However once it goes live it's stats drop drasticly, excitment drops by 2 points and the Fear and Nausea values both go orange.
Block-sectioned coasters can do this for me. If the ride has to stop mid-run because the next section isn't clear, then the ratings go down. Also testing doesn't account for the long boarding time when the ride is open so it's possible for the coasters to do fine in test mode but have problems when opened. I usually take the easy route and just use one less train than the max allowed.
Also a blocked station can reduce the excitement rating. Doesn't explain though why the nausea goes up, that's a bit weird...
LupisVolk - If it is an issue with block sections, nausea may change if the releasing speed is different than the train would have been going if it didnt stop. for example, using push tires at 4mph into block section that releases at 8mph. it would have raised fear and nausea potentially since it would be going faster. or perhaps the brakes stop the car too quickly?
Yes. Most guests generally don't like smacking into trees/rocks/buildings/etc. at high speed. :(
Seriously though, any obstructions will have to be (re)moved before placing down or designing a coaster.
I understand why they change it.
Thanks for your answers.