Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will try that, see if it helps any. Thank you :)
i sit down at my desk stoked tro try a new coaster building game, and literally after 30 seconds i remember why i dont play it.
ive played soooo many other map building games, i just cant wrap my mind around the controls in this game.
BASIC things are difficult to near impossible to do, with default controls.
its also difficult to appreciate any sort of scale in the terrain editor.
Trying to zoom in *what you are building AND have selected* and camera for some idiotic reason decides to swoop straight to the boundry of the screen, OR moves so fast it is impossible to do anything. (And i have my mouse sensivity to always negative numbers.)
Really wonder what was the philosophy of having bizarre controlls. One would think the normal way for a camera to move around is What you are clicking on, and NOT around wtf it decides it wants to orbit around at that moment.
Just tap "T" to go into FreeRoam-Camera-mode. Than you can move the camara with WASD while changing the angle with the mouse, like every egoshooter does.
AND
I'm not the first one in this thread suggesting this.
Point the Camera to the object you weant to zoom onto, an press "W" to move forward, or "S" to move backwards. It's like Zooming in or out. Just much slower and more precisely. I never use the mousewheel for zooming.
there doesnt seem to be any rhyme or reason reguarding which items can be rotated and which ones cant. its so exhausting to build basic shapes that should be a breeze.
using grids, using, snap, etc, i still cant build for instance a pyramid, or a hexagon, or anything like that.
also, theres no examples for what any of these terms mean, and often their effects arnt discernable, so its hard to tailor to ones liking wehen you have to adjust one setting, jump back in game to try to figure out whats changed, repeat.