雲霄飛車之星

雲霄飛車之星

檢視統計資料:
Clumsybeast 2017 年 2 月 3 日 上午 7:10
What is airtime exactly?
I am playing career mode, and it wants me to have at least 5 seconds of airtime on my coaster.. Not sure what that is exactly..
最後修改者:Clumsybeast; 2017 年 2 月 3 日 上午 7:10
< >
目前顯示第 1-8 則留言,共 8
A Fat, Angry Serval 2017 年 2 月 3 日 上午 8:09 
Short explanation: airtime is negative vertical Gs.

Long explanation:
http://steamcommunity.com/sharedfiles/filedetails/?id=806613205
Read the section on airtime elements.
最後修改者:A Fat, Angry Serval; 2017 年 2 月 3 日 上午 8:09
PAPI SHREK 2017 年 2 月 3 日 上午 10:22 
Airtime: the amount of time your butt is in the air.
Time_Child 2017 年 2 月 3 日 下午 12:46 
引用自 VestedGamr
Short explanation: airtime is negative vertical Gs.
No it's not, airtime is the feeling of weightlessness, 0G.
最後修改者:Time_Child; 2017 年 2 月 3 日 下午 12:46
UnknownDude 2017 年 2 月 3 日 下午 1:34 
引用自 ___TimeChild___
引用自 VestedGamr
Short explanation: airtime is negative vertical Gs.
No it's not, airtime is the feeling of weightlessness, 0G.
Actually, no it's not. Airtime is the time where you experience 0G or less, so every time you are lifted into the air.
Diesel 2017 年 2 月 3 日 下午 1:38 
When The coaster Is being pulled down by the track and you get lifted off your seat because your initial velocity is acting in the opposite direction to the force of the coaster's thrust, this creates the feeling of you being lifted out of your seat only to be stopped by the seatbelt of the coaster which pulls you down and stops you flying off the coaster and dying.

Essentially centripital forces acting on a mass accelerating around a point;

Imagine a string with a weight attached and you spin it around a point, its constantly accelerating because it is always changing direction, the velocity always acts in the direction of the spinning mass, if the string were to suddenly dissapear and this were to take place in a vacuum with no nearby planets the mass would continue in the direction of the velocity in that point in time indefinitly, the track going over a hill around a point with a radius of r acts like the string in my previous analogy, the coaster and you are the mass on the string, if the string were to dissapear wether that be your seatbelt or the track itself you/the coaster (depending on which dissapears) would be thrown in that velocity.
最後修改者:Diesel; 2017 年 2 月 3 日 下午 1:47
Time_Child 2017 年 2 月 3 日 下午 1:49 
引用自 Unknown Soldier
引用自 ___TimeChild___
No it's not, airtime is the feeling of weightlessness, 0G.
Actually, no it's not. Airtime is the time where you experience 0G or less, so every time you are lifted into the air.

I didn't mention the time but explenation was accurate, 0G.. Or less is not right though, feeling of falling is negative G.
最後修改者:Time_Child; 2017 年 2 月 3 日 下午 1:54
A Fat, Angry Serval 2017 年 2 月 3 日 下午 4:43 
引用自 ___TimeChild___
引用自 Unknown Soldier
Actually, no it's not. Airtime is the time where you experience 0G or less, so every time you are lifted into the air.

I didn't mention the time but explenation was accurate, 0G.. Or less is not right though, feeling of falling is negative G.

https://en.wikipedia.org/wiki/Air-time
"In the context of amusement rides, air-time refers to the time during which riders of a roller coaster or other ride experience either weightlessness or negative G-forces."
Time_Child 2017 年 2 月 3 日 下午 6:14 
引用自 VestedGamr
引用自 ___TimeChild___

I didn't mention the time but explenation was accurate, 0G.. Or less is not right though, feeling of falling is negative G.

https://en.wikipedia.org/wiki/Air-time
"In the context of amusement rides, air-time refers to the time during which riders of a roller coaster or other ride experience either weightlessness or negative G-forces."

Seems you're right, 0 to-1G's is seen as airtime. My bad :)
< >
目前顯示第 1-8 則留言,共 8
每頁顯示: 1530 50

張貼日期: 2017 年 2 月 3 日 上午 7:10
回覆: 8