Planet Coaster

Planet Coaster

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lrmills12 Apr 30, 2017 @ 1:41pm
Oak Island Driving Me Nuts
So I'm playing the Oak Island scenario and I've done everything but the last two coaster requirements. Now admittedly I'm probably worse than amateur at building coasters, I always spend an hour or two having to tweak them, but HOW DO I BUILD A COASTER WITH 10 INVERSIONS AND STILL HAVE 4.0 NAUSEA????? Am I even worse at building coasters than I thought or is that a completely nuts expectation?
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Showing 1-5 of 5 comments
LotR[Henchman] Apr 30, 2017 @ 4:11pm 
Side-Way motions and lots of changing g's after each other are your enemy.

I solved it using the american arrow, with a chain lift giving you 80mphs and using ~8 x 20m long tracks making a very round looping (each party ending in around 45 degrees more/less). This will slow the carts down a bit and when changing directions you will have to use overall small degrees. After it reaches more manageble levels of speed (~50) you can easily use 4x ~15m tracks each having a 45 degree radius to achieve fun not to bad inversions.

Also air-time hills are kings of only low nausea generating exciting elements. which can help easing down nausea after harsher parts. And achieving overall good levels for a ride.

Here's my solution if you want to see how i achieved it: http://steamcommunity.com/sharedfiles/filedetails/?id=916729957

It can most likely also be solved with a smaller footprint, but well...
lrmills12 May 1, 2017 @ 5:07am 
Originally posted by LotRHenchman:
Side-Way motions and lots of changing g's after each other are your enemy.

I solved it using the american arrow, with a chain lift giving you 80mphs and using ~8 x 20m long tracks making a very round looping (each party ending in around 45 degrees more/less). This will slow the carts down a bit and when changing directions you will have to use overall small degrees. After it reaches more manageble levels of speed (~50) you can easily use 4x ~15m tracks each having a 45 degree radius to achieve fun not to bad inversions.

Also air-time hills are kings of only low nausea generating exciting elements. which can help easing down nausea after harsher parts. And achieving overall good levels for a ride.

Here's my solution if you want to see how i achieved it: http://steamcommunity.com/sharedfiles/filedetails/?id=916729957

It can most likely also be solved with a smaller footprint, but well...
Thanks I'll check thisout! I'm on the verge of just moving on from the scenario.
KRAFTPANZER May 2, 2017 @ 6:25am 
I uploaded my solution for you as well, I used the inverted 4 seater coaster, a rather low overall speed and lots of rolls. Not pretty and needs quite some space, but maybe that gives you some ideas, I know how frustrating it can be to be stuck. :csdsmile: http://steamcommunity.com/sharedfiles/filedetails/?id=917761822
rgjester Jan 25, 2018 @ 5:27pm 
For those coming to this post later... this challenge is actually pretty easy if you approach it the right way. There are three rules of thumb.

1) Use a coaster with a light/short train. I used Crazy One/Loony Turns but I suspect Dive/Aethon would work well also. For reasons I'll explain in a second, this is going to be a "slow" coaster, so a heavy train will be a lot harder to work with.

2) No sharp drops, no long drops, keep your speed low. You're going to be doing a ton of inversions (obviously) and if your coaster is too fast, you'll never hit the nausea target. Your max speed should be below 60mph and your average speed going into any given inversion should be 35mph. 20-25 meter drops at 45 degree angles will be plenty.

3) Related to the above, retain your momentum. Each inversion and drop you do should be followed by a gentle hill crest that brings your train back up almost to your previous height. So the general model for your coaster is going to be "use a chain lift to get up to 150m or so, drop 15-20m (at a 45 degree angle) until your speed is 35mph, do an inversion or two, then climb a hill to get almost back up to your previous height, repeat repeat repeat."

Do frequent tests as you build but the thing to watch is the speed heatmap. Don't let your speed get very high as you enter each inversion. Let excitement take care of itself; you're doing so many inversions that your coaster can't help but get a good excitement score. And as long as you keep the speed down, your nausea and fear scores will stay below 6 and 4, respectively.

Final hint: you have limited room to work with and your coaster has to be 1500m long. Best way to meet these objectives is to put the station at the edge of the island somewhere and build most of your coaster over water. As you finish each inversion (or inversion pair), put down 75-100m of more or less flat level grade track so that nausea and fear can bleed off after each money section.

The inversions I had the best luck with were vertical loops (my final coaster used three), corkscrews (I used two), and banana rolls (I used three). I also used one batwing, one cobra roll, and one twisted horseshoe for a final inversion count of 12, excitement of 7.5, fear of 5.4, nausea of 3.3, average speed 25mph. I used one long main chain lift at the beginning and one much shorter chain lift at about the 2/3 mark.

Good luck!
MissZoef Sep 7, 2019 @ 5:52am 
Originally posted by rgjester:
For those coming to this post later... this challenge is actually pretty easy if you approach it the right way. There are three rules of thumb.

1) Use a coaster with a light/short train. I used Crazy One/Loony Turns but I suspect Dive/Aethon would work well also. For reasons I'll explain in a second, this is going to be a "slow" coaster, so a heavy train will be a lot harder to work with.

2) No sharp drops, no long drops, keep your speed low. You're going to be doing a ton of inversions (obviously) and if your coaster is too fast, you'll never hit the nausea target. Your max speed should be below 60mph and your average speed going into any given inversion should be 35mph. 20-25 meter drops at 45 degree angles will be plenty.

3) Related to the above, retain your momentum. Each inversion and drop you do should be followed by a gentle hill crest that brings your train back up almost to your previous height. So the general model for your coaster is going to be "use a chain lift to get up to 150m or so, drop 15-20m (at a 45 degree angle) until your speed is 35mph, do an inversion or two, then climb a hill to get almost back up to your previous height, repeat repeat repeat."

Do frequent tests as you build but the thing to watch is the speed heatmap. Don't let your speed get very high as you enter each inversion. Let excitement take care of itself; you're doing so many inversions that your coaster can't help but get a good excitement score. And as long as you keep the speed down, your nausea and fear scores will stay below 6 and 4, respectively.

Final hint: you have limited room to work with and your coaster has to be 1500m long. Best way to meet these objectives is to put the station at the edge of the island somewhere and build most of your coaster over water. As you finish each inversion (or inversion pair), put down 75-100m of more or less flat level grade track so that nausea and fear can bleed off after each money section.

The inversions I had the best luck with were vertical loops (my final coaster used three), corkscrews (I used two), and banana rolls (I used three). I also used one batwing, one cobra roll, and one twisted horseshoe for a final inversion count of 12, excitement of 7.5, fear of 5.4, nausea of 3.3, average speed 25mph. I used one long main chain lift at the beginning and one much shorter chain lift at about the 2/3 mark.

Good luck!

Thank you this is very helpful. I'm attempting this one now and without this information I won't even have tried.
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Date Posted: Apr 30, 2017 @ 1:41pm
Posts: 5