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I have my food and drink right outside a convergence of 3 exits. nothing. Well 3 customers and my profits are tanking.
And i agree, the thief systeem needs some work, i know you can catch most of them by going to the spot, and than select people who are walking on their own, but 9 out of 10 times you will never find them. And why do security guards just run them out of the park and the thiefs just walk in again? Once caught, they should be ejected automatically.
Just make sure that the path is connected correctly and that the height of you stores are not too high or too low. The brick musn't show underneath the counter once you advancing your move.
I already said the bars were low...
So why not offer all extras on all products? That's what I don't get. And given this, what's the point of the extras, then, other than making the gamer do a bunch of extra, unneeded clicking.
If you add extras it increases cost of the item, so less profit for each item sold.
No, I set the price.
It still takes away profit from the item...
I will give it a whirl, make it half price or something to see if people flock to my shops.
What profit? (Actually, profit margin is the concept you are referring to, I think, right?) Operating cost seems to be fixed in my games.
Where is this documented? On what do you base your claim other than "real world common sense?" (This being a game, RW rules do not necessarily apply and most often don't.)
I know (from empirical data) that if I charge $15 for a burger, I make the same monthly profit/customer regardless of what toppings I add. More toppings yields (generally) more customers, and more customers equal more total profit.
If there is an internal reduction of profit/customer based on the topping count, it's certainly very small then.