Planet Coaster

Planet Coaster

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Noone visiting my shops.
Not new to the game, but only really played the sandbox mode before just started challenge mode and it is great but not sure what i am doing wrong, only a small park so far (6 rides) but noone ever visits my shops despite them being hungry and thirsty. (yes they are open lol)

Also soooo many thieves despite 5 security guards and 10 cameras.
Last edited by Captain Flappy; Apr 21, 2017 @ 4:52am
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Showing 1-15 of 21 comments
PeppYee Apr 21, 2017 @ 1:36pm 
Do you have free toilets and free ATM machines? Also, put shops on places near multiple ride exits.
Captain Flappy Apr 21, 2017 @ 1:53pm 
Originally posted by PeppYee:
Do you have free toilets and free ATM machines? Also, put shops on places near multiple ride exits.

I have my food and drink right outside a convergence of 3 exits. nothing. Well 3 customers and my profits are tanking.
Necramonium™ Apr 21, 2017 @ 3:31pm 
Got the same issue in two parks, i got a hat shop, cheef beef and than a frites shop, but nobody goes to the frites shop, even after dropping the prices to 1 buck.

And i agree, the thief systeem needs some work, i know you can catch most of them by going to the spot, and than select people who are walking on their own, but 9 out of 10 times you will never find them. And why do security guards just run them out of the park and the thiefs just walk in again? Once caught, they should be ejected automatically.
Surviva 777 Apr 22, 2017 @ 3:13am 
Dude, your peeps are NOT feeling dead yet, that's why they are not getting something. Other than that, it takes time for their hunger and thirst bar to go down, it happens.

Just make sure that the path is connected correctly and that the height of you stores are not too high or too low. The brick musn't show underneath the counter once you advancing your move.
Captain Flappy Apr 22, 2017 @ 12:18pm 
Originally posted by Nightfury:
Dude, your peeps are NOT feeling dead yet, that's why they are not getting something. Other than that, it takes time for their hunger and thirst bar to go down, it happens.

Just make sure that the path is connected correctly and that the height of you stores are not too high or too low. The brick musn't show underneath the counter once you advancing your move.

I already said the bars were low...
Drinkcup Apr 22, 2017 @ 7:29pm 
no one visits anything in this game
wolfpost Apr 23, 2017 @ 1:32am 
When I first open a new shop I get a few visitors then often it will die out. Some things sell better than others. Like hats and balloons do great but the other gift one dosn't sell at all. Drinks seem to sell better than food items. I can never keep my Pizza shop open becuase it always loses money and I have a burger and hot dog place right next to it that both do well. Ice Cream and shakes rarely sell but water and fruit juice flies off the shelf.
letty_inc Apr 23, 2017 @ 8:32am 
I find offering the extras, like ice in drinks and ketchup on burgers, increase my sales. And location, near the exits of my popular rides.
neutrino Apr 23, 2017 @ 9:27am 
Originally posted by letty_inc:
I find offering the extras, like ice in drinks and ketchup on burgers, increase my sales.

So why not offer all extras on all products? That's what I don't get. And given this, what's the point of the extras, then, other than making the gamer do a bunch of extra, unneeded clicking.
Captain Flappy Apr 23, 2017 @ 12:26pm 
Originally posted by neutrino:
Originally posted by letty_inc:
I find offering the extras, like ice in drinks and ketchup on burgers, increase my sales.

So why not offer all extras on all products? That's what I don't get. And given this, what's the point of the extras, then, other than making the gamer do a bunch of extra, unneeded clicking.

If you add extras it increases cost of the item, so less profit for each item sold.
neutrino Apr 23, 2017 @ 7:53pm 
Originally posted by Monkeyboysteve:
Originally posted by neutrino:

So why not offer all extras on all products? That's what I don't get. And given this, what's the point of the extras, then, other than making the gamer do a bunch of extra, unneeded clicking.

If you add extras it increases cost of the item, so less profit for each item sold.

No, I set the price.
Brisbykins Apr 23, 2017 @ 8:34pm 
Do you notice customers making their way to the shops, and then turning away? If so, the prices might be too high for them. You can also click on the shop, which brings up a description that tells you how people feel about the it. Also, have you tried replacing your shops with other drink/food vendors? I've noticed in certain career/challenge games, people tend to be very particular.
Captain Flappy Apr 24, 2017 @ 12:04pm 
Originally posted by neutrino:
Originally posted by Monkeyboysteve:

If you add extras it increases cost of the item, so less profit for each item sold.

No, I set the price.

It still takes away profit from the item...
Captain Flappy Apr 24, 2017 @ 12:05pm 
Originally posted by Brisbykins:
Do you notice customers making their way to the shops, and then turning away? If so, the prices might be too high for them. You can also click on the shop, which brings up a description that tells you how people feel about the it. Also, have you tried replacing your shops with other drink/food vendors? I've noticed in certain career/challenge games, people tend to be very particular.

I will give it a whirl, make it half price or something to see if people flock to my shops.
neutrino Apr 24, 2017 @ 6:08pm 
Originally posted by Monkeyboysteve:
Originally posted by neutrino:

No, I set the price.

It still takes away profit from the item...

What profit? (Actually, profit margin is the concept you are referring to, I think, right?) Operating cost seems to be fixed in my games.

Where is this documented? On what do you base your claim other than "real world common sense?" (This being a game, RW rules do not necessarily apply and most often don't.)

I know (from empirical data) that if I charge $15 for a burger, I make the same monthly profit/customer regardless of what toppings I add. More toppings yields (generally) more customers, and more customers equal more total profit.

If there is an internal reduction of profit/customer based on the topping count, it's certainly very small then.
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Date Posted: Apr 21, 2017 @ 4:49am
Posts: 21