Planet Coaster

Planet Coaster

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Paid entry with free rides.
The vast majority of parks around the US and most of the world have this kind of a system. You pay for a general admission ticket in to the park and the rides are all included. But it seems like every time I have tried this scheme in the game, guests refuse to enter the park. It's annoyingly unrealistic. Yet when you flip it the other way around, guests have no problem paying $10 for a carousel ride. Makes no sense period. Love the game but the fincancial management is still very far from being good.
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Showing 1-15 of 15 comments
n00B May 25, 2017 @ 5:27pm 
agreed
nomadrider May 26, 2017 @ 1:11pm 
Maybe it's just the way we do it here. I've never been to any amusement parks outside of the U.S. but I agree that in the game this doesn't work well at all. Other than a few smaller parks I've been to, we pay higher admission and ride for free after that other than a few upcharge attractions. I don't think this game likes that style of park management.
bbiron May 26, 2017 @ 9:13pm 
I believe its because that style of revenue and time is impossible to simulate from a gameplay perspective.
You have to remember, real life parks have thousands of entries every day, with everyone leaving then thousands more the next day. The game would either have to play insanely fast pace for this to work (so that you couldn't enjoy watching your rides or anything), or it would take real time (1 min in game takes 1 min real life) for days to pass - which just doesn't work from a gameplay perspective.
XShortestStrawX May 27, 2017 @ 2:35pm 
Originally posted by bbiron:
I believe its because that style of revenue and time is impossible to simulate from a gameplay perspective.
You have to remember, real life parks have thousands of entries every day, with everyone leaving then thousands more the next day. The game would either have to play insanely fast pace for this to work (so that you couldn't enjoy watching your rides or anything), or it would take real time (1 min in game takes 1 min real life) for days to pass - which just doesn't work from a gameplay perspective.

The thing is, I almost always used to do it in RCT 1, 2, and 3. So I think it's definitely possible to achieve with the right tweaks to the simulation engine.
VegasRich May 27, 2017 @ 3:37pm 
I was going to try a paid entrance. Glad I didn't bother.Thanks for the info.
Chad May 30, 2017 @ 7:35am 
Cant wait for paid entrance free rides to work
XShortestStrawX May 30, 2017 @ 4:13pm 
Originally posted by Ramm aka Professor Goldsteinberg:
Cant wait for paid entrance free rides to work

I thought I was getting it to work for a little while. But I could only turn a small profit by being under-staffed. So it didn't last long.
azurerail Jun 1, 2017 @ 6:28am 
Hi,

Just for general info, but its Doable to manage a park with paid entry Free rides.

Guests will pay at the gate for "Unlimited" rides if you work with the games concept of the value of rides. For eg. In challenge mode, you need to start like a small Festival where rides cost your guests the Default ride cost and focusing your investments into eliments rounding off a Complete expirence.

1: 4 Flat Rides
2: one rollercoaster (Fully Decked out with scenery)
3: Tons of Food Variety and other Needie things.

Once your Guests "Think" that the Quality of your rides are so good that they concider the attractions Cheap, thats your Que to charge an Entry Fee for unlimited rides. Now set your rides to cost $0.

As numbered above and if your guests are Happy, then charge an entry Fee at Half the total over all Cost of all your rides that your guests paid before.

Always view your guests thaughts Even before they enter your park or even after they leave the gate.

In my Parks, Guests pay $69 per person or $69 per family. I have 3 Roller coasters and 10 Flat Rides fully decked out with scenery. This works for me and my guests pay the fee with glee.

Please Try my method, if you'd like and i hope i have been of some help.

Azurerail.
XShortestStrawX Jun 1, 2017 @ 11:26am 
Originally posted by azurerail:
Hi,

Just for general info, but its Doable to manage a park with paid entry Free rides.

Guests will pay at the gate for "Unlimited" rides if you work with the games concept of the value of rides. For eg. In challenge mode, you need to start like a small Festival where rides cost your guests the Default ride cost and focusing your investments into eliments rounding off a Complete expirence.

1: 4 Flat Rides
2: one rollercoaster (Fully Decked out with scenery)
3: Tons of Food Variety and other Needie things.

Once your Guests "Think" that the Quality of your rides are so good that they concider the attractions Cheap, thats your Que to charge an Entry Fee for unlimited rides. Now set your rides to cost $0.

As numbered above and if your guests are Happy, then charge an entry Fee at Half the total over all Cost of all your rides that your guests paid before.

Always view your guests thaughts Even before they enter your park or even after they leave the gate.

In my Parks, Guests pay $69 per person or $69 per family. I have 3 Roller coasters and 10 Flat Rides fully decked out with scenery. This works for me and my guests pay the fee with glee.

Please Try my method, if you'd like and i hope i have been of some help.

Azurerail.


I did exactly that in my current park. But it just became unsustainable. Ride operating costs and staff salaries were outweighing the income. I couldn't raise the ticket price without peeps turning away at the gate, and they just weren't buying enough from shops. So I had no choice. I had to start charging a small ride fee on all my rides and they seemed to have no problem with it.

This all happened at about the point you're at with your park.
Chad Jun 1, 2017 @ 8:50pm 
Of course only for most rides and coasters. Special rides like bungee jump or gocarts usually still cost extra in most places.
XShortestStrawX Jun 1, 2017 @ 9:37pm 
Originally posted by Ramm aka Professor Goldsteinberg:
Of course only for most rides and coasters. Special rides like bungee jump or gocarts usually still cost extra in most places.

True, low capacity rides almost always have an up charge
SlartiCraftFast Jun 2, 2017 @ 8:11am 
I found that closing down the park, letting the majority of guests leave the park through the park gates and reopening the park attracting new customers makes me extremely rich in the case i have a big park and a big park entrance fee, but no ride charges. As in: I make 300K in 10 min time, reopening my park to 4000-5000 guests at a fee of 75 dollars each.

Just keep an eye out on your staff, as they might get bored during closing hours. And close the park using the park management tool, not closing down individual rides / shops / park gates, or it will screw your park rating / game mechanics. And having a somewhat grand square between the guest ignitor and park gates as a buffer to your leaving guests may also help.

I repeat this only once every 5-10 ingame years or so, making poor funds become a thing of the past.

Just as in real life; parks close down at the end of the day, where a new set of paying customers awaits to enter the next day, making theme parks profitable.
dg8882 Jun 2, 2017 @ 5:41pm 
Something I would love to see in this game is a meaningful day cycle. Slow down the game clock so that every day guests will leave at night and enter in the morning, allowing for some realistic management and income. Also adding times like lunch and dinner that food stands will be more popular can allow a boost of income for an hour or two. Similar to the rush hour mod for cities skylines.
azurerail Jun 3, 2017 @ 12:35am 
Originally posted by dg8882:
Something I would love to see in this game is a meaningful day cycle. Slow down the game clock so that every day guests will leave at night and enter in the morning, allowing for some realistic management and income. Also adding times like lunch and dinner that food stands will be more popular can allow a boost of income for an hour or two. Similar to the rush hour mod for cities skylines.

I too agree.in P.C, Game time seems slower than it was in RCT 3, so the devs obviously had a work up of time scaling in development? Its better but really needs tuning for a more realistic expirince. I also wish there was an option for game money value to be more approximate to real world values (I.E Rollercoasters costing Millions of in game currency.)
XShortestStrawX Jun 3, 2017 @ 9:59am 
Originally posted by azurerail:
Originally posted by dg8882:
Something I would love to see in this game is a meaningful day cycle. Slow down the game clock so that every day guests will leave at night and enter in the morning, allowing for some realistic management and income. Also adding times like lunch and dinner that food stands will be more popular can allow a boost of income for an hour or two. Similar to the rush hour mod for cities skylines.

I too agree.in P.C, Game time seems slower than it was in RCT 3, so the devs obviously had a work up of time scaling in development? Its better but really needs tuning for a more realistic expirince. I also wish there was an option for game money value to be more approximate to real world values (I.E Rollercoasters costing Millions of in game currency.)

I definitely don't think they should be that expensive in the game just because it takes years of operating seasons to acquire that kind of money. But since the game seems relatively easy enough to acquire hundreds of thousands of dollars, they should definitely be more expensive than they are. It would add a bit more of a sense of accomplishment to building a new coaster.
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Date Posted: May 25, 2017 @ 5:10pm
Posts: 15