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Also, your claim that a hydroponic plantation is outperforming a cigar factory in lifetime production value says to me that either the hydroponic plantation is significantly older than the cigar factory or that something has gone very, very wrong with how your island is set up.
Also I think after modernization, hydroplantations lose efficiency, does anyone know the optimal rate for them? Maxout plantations with panoply multicrops+capitalist minister+agricultural subsidies take more space but were more feasible... I think. Did anyone do the math crunch?
Should I cancel agri subsidy after hydro? Or always MAX OUT FARMS FOREVER?
Drones really help out with transportation of goods. One of the main bottlenecks will be your teamsters stuck in traffic in the Cold War and later.
I'M using drones but... I'm not sure man. The drone operators rarely sit at the console, despite the best outlay. I think drone operators should get a few upgrades at their buildings for longer work. So far, a drone base with 3 workers connected to 3 industrial outputs barely snatch 30 item packages for a few times then the worker quits and goes to my fun venues. It's sad honestly.
I would use more teamsters but I keep pop limit at 3000ish, and drones are a disappointment for me tbh, too few resources in too short shifts.
I KNEW IT
I wasted money on that DLC. 3 people for a drone station that barely works? Grr...
I wish there was an edict like: "Outsource Drone operations"
oh yes I export them. But I am disappointed at the drone stations' unnecessary manpower use considering they transport 30 units of stuff, even at Jewelry its peanuts.
Mars trip being needlessly retarded with endless events even at 0 risk is another pos mechanic
They drop shipments regularly.
duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude....so this DLC was a mistake?