Tropico 6

Tropico 6

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DustBust Oct 17, 2023 @ 8:06am
Constant drowning in debt - Veteran Player
I only have the Caribbean Skies DLC, been awhile since I've played, but playing the normal campaign, different maps, different difficulties, but something feels like it is broken. My workforce continues to get less and less productive (Manufacturing) over time and the debt is a downwards pyramid even if nothing changes. The more I pay attention, it feels like the workers are spending more and more time fulfilling their needs VS actually working.

I reviewed the following:
- Common stuff, plenty of resources going into manufacturing
- Plenty of transportation, teamsters
- Export stimulus building
- signed export agreements
- Easy access to "needs" buildings.

2nd Question, is sabotaging the Caribbean happiness the only way to really make your people happy? So annoying having to resort to that every game.
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Showing 1-5 of 5 comments
longjr97 Oct 17, 2023 @ 12:47pm 
Over time I get rid of my low-happiness buildings (e.g. tavern) and replace them with ones that get me more bang for my buck. I usually also jack up the pay to raise the values even more. I think that the people are sometimes heading off for the building with the best bang for the buck, regardless of distance, so more high-scoring buildings nearby, the better.

I also swear by the Employee of the Month edict. And when I can I import goods at massive discount, whether or not I actually use the material in my own industry.

Do you have specific industries dragging you down (e.g. unfilled tourist buildings)?
Strifeboy Oct 17, 2023 @ 2:14pm 
Originally posted by longjr97:
Over time I get rid of my low-happiness buildings (e.g. tavern) and replace them with ones that get me more bang for my buck. I usually also jack up the pay to raise the values even more. I think that the people are sometimes heading off for the building with the best bang for the buck, regardless of distance, so more high-scoring buildings nearby, the better.

I also swear by the Employee of the Month edict. And when I can I import goods at massive discount, whether or not I actually use the material in my own industry.

Do you have specific industries dragging you down (e.g. unfilled tourist buildings)?

Ive always wondered do you make money on discounted inmports? Is it free money?
longjr97 Oct 18, 2023 @ 2:32pm 
Originally posted by Strifeboy:
Ive always wondered do you make money on discounted inmports? Is it free money?

That's my understanding. I have the Cyber Ops center manipulate imports and see what comes up. The more value added the product (e.g. guns, cars) the smaller the biggest contract is, so I can complete one quickly and then I'm looking for the next opportunity. But I also use it as cheap raw materials for my factories, just in case workers aren't showing up like I want. By the end game half my trade slots are gigantic import contracts for cheap iron, coal, aluminum, nickel, etc.
DustBust Oct 20, 2023 @ 1:32pm 
Its not that I'm not making money, its like my workers are becoming less and less productive over time. My factories are still producing, they are just producing at a slower rate. My money is just in a slow decline, like if I add new raw and processing facilities, I get a spike in income and then it starts declining into debt because my exports are slowing down.

There is a mission in the new DLC that creates makes the citizens lazy and I am wondering if this is creating a bug in the base game, you have to shoot them with this medicine cannon that I read from others not being able to beat it that makes the workers productive again.
Strifeboy Oct 20, 2023 @ 3:08pm 
Same, they just don't work
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Date Posted: Oct 17, 2023 @ 8:06am
Posts: 5