Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On rare occasions I trigger Environmental ultimatums, but it's very infrequent. I map out my city with roads so I don't build over any ore/oil that I want to exploit in the future, which staggers out the approval penalties a lot more. It might also help I that I use a decent number of gardens (but, mostly show-off houses) for the super strong entertainment buildings. (beaches, tropical bars, hang-gliding)
Conservatives also have the easiest to fix solution.
Lobbyistico: El Presidente Club: Invite a conservative
You'll have the once and forever bonus and they will never drop below 70 again no matter what you do. Alternatively without it you can usually placate them with "The good old days" edict, even if you have constitution set to pacifist state, you build a fort and a few old towers and pause them without employees. You get a big tourism buff and a conservative buff. (and tourism is pretty efficient for profits anyway, might as well get the easy ratings boost)
Exactly, keep your city beautiful and clean up pollution and the environmentalist will usually keep quiet, or when they do make a demand it's either for something cheap (like a park) or a good idea anyway (like another metro or wind turbine), compared with other faction demands which are often just a waste of money (like how many more fire stations or roller coasters do you need? ~ you end up destroying one just to make room)
On the plus side I rarely have a problem keeping them happy, they want you to make money and I generally focus on making money, but if you do annoy them enough for a demand they usually ask for something expensive and at a time when it's not efficient to build it.
Bus stop can be beneficial in terms of production BUT is really expensive. The mine itself are usually hardly profitable, especially when you check profit per worker. So if you add the cost of the bus station you have hardly gained anything. You should try importing and see how it goes. Just make sure you disable auto-sell for goods you are importing...
I always imagined imports without a serious discount wasn't worth the trouble, so I go all in with production. I never notice any pauses in activity as a result.
If I see a coal mine making 500 profit anually then I know it's not worth it. The 6 workers it employs need a ton of services. So creating that little value they are basically a negative impact on my economy. If I employ the same workers in a factory then they create hundreds or even thousands of dollars for my economy.
But I admit tropico 6 makes it extremely hard to know if imports are worth it because industries do not tell you how profitable you actually are. They only tell you the monthly and total production value of the goods produces.