Tropico 6

Tropico 6

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Resources and Mines?
Hi,

I have a some questions regarding Resources and Mines:

1. I'm playing in Sandbox with a Mod Add-On Map (One Huge Island). Are the resources and their location always the same game to game? I ask because I played this map but decided to start a new game now I know a little more about the game, but the first game I started had a lot of Nickel but this game there is none.

2. Do the resources change over time? e.g Can it start with Iron in the Colonial era but change when it get to World Wars, or Cold War?

3. Is there any way to keep resource location on screen while I build a road to it or maybe mark where they are with a user overlay?

4. Is there anyway to hide the trees when building?

Thanks a lot
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Showing 1-4 of 4 comments
LookToWindward Oct 21, 2024 @ 7:38am 
I've done a bit of experimenting, I took a save in the Cold War era and it shows a lot of nickel. I restarted this map and the nickel has gone! Is this random because I restarted or is it due to being in different era?
LookToWindward Oct 21, 2024 @ 10:14am 
I did some more experimenting and it looks like the resources available are era dependant, is this correct? If so, then does it change existing resources? e.g. if I have a Iron does it change to something else like Nickel or does it add more resources of the new type?
joeball123 Oct 21, 2024 @ 11:04am 
As far as I am aware, resource node location, size, and type are fixed at map creation.

Originally posted by LookToWindward:
I've done a bit of experimenting, I took a save in the Cold War era and it shows a lot of nickel. I restarted this map and the nickel has gone! Is this random because I restarted or is it due to being in different era?
Resource visibility is era-dependent. Coal, Iron, and Gold are visible from the Colonial Era onwards, Nickel and inland Oil become visible in the World Wars era, and Aluminum, offshore Oil, and Uranium become visible in the Cold War era.

Originally posted by LookToWindward:
2. Do the resources change over time? e.g Can it start with Iron in the Colonial era but change when it get to World Wars, or Cold War?
Resource deposits cannot change type as you play the game, but the amount of resources which can be extracted from a given node is finite and so in a sufficiently long game it's possible to exhaust all non-renewable resources on the map.

Also be aware that trees will not naturally return to an area from which they have been removed, whether by buildings (including roads, planned buildings that you cancel before construction actually starts, and shacks) or by Logging Camps on "Clearing Woods" or whatever else, so Coconut Harvesters and Logging Camps are not always as sustainable as might be expected.

Originally posted by LookToWindward:
3. Is there any way to keep resource location on screen while I build a road to it or maybe mark where they are with a user overlay?
You can place down mines or oil wells before drawing out the roads, but otherwise no.

Originally posted by LookToWindward:
4. Is there anyway to hide the trees when building?
Not as far as I am aware.
LookToWindward Oct 21, 2024 @ 1:26pm 
Thanks a lot, it's a bit naff that you can't re-grow trees, IMO, I'm wondering if there is a Mod that would allow it?
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