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Resource visibility is era-dependent. Coal, Iron, and Gold are visible from the Colonial Era onwards, Nickel and inland Oil become visible in the World Wars era, and Aluminum, offshore Oil, and Uranium become visible in the Cold War era.
Resource deposits cannot change type as you play the game, but the amount of resources which can be extracted from a given node is finite and so in a sufficiently long game it's possible to exhaust all non-renewable resources on the map.
Also be aware that trees will not naturally return to an area from which they have been removed, whether by buildings (including roads, planned buildings that you cancel before construction actually starts, and shacks) or by Logging Camps on "Clearing Woods" or whatever else, so Coconut Harvesters and Logging Camps are not always as sustainable as might be expected.
You can place down mines or oil wells before drawing out the roads, but otherwise no.
Not as far as I am aware.