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I didn't like the starting location however, so I moved the palace where I wanted it, then put down construction, teamsters and a dock and then demolished the originals. It came close to running out of time what with how long it took for the Tropicans to setup houses around the new palace location, I think I was down to under 1 year before I finished the first trade contract of just 600 corn, but it worked out and now they're off my back for the moment.
Maybe some of my other settings (e.g. landmass) were different.
I made a new one with seed zero, only I changed the island setting to 1. Got this. I don't know if you can see it but the dock on the far side of the island is out in the water. There are no beaches and the island is unplayable.
A closer look.
06J8I40000000
It's supposed to set all the settings to be exactly what I have set.
Then you don't understand it.
Map seed doesn't give you an identical result unless all of your settings are the same.
If you set it to many islands you're going to get a different result from setting it to one island. Each is a different algorithm and the seed is the basis for the algorithm, so it's only going to give the same result if you're using the same seed with the same algorithm.
Settings select which algorithm to use with the seed selected.
Computers don't create random numbers, they literally can't. There's a defined algorithm (which in this case you're picking with settings) and that algorithm is "randomized" by inserting a seed number. Seed numbers are selected by a defined process to create the illusion of randomness (such as reading the current microseconds of your system clock) or in this case, being entered by you and overriding the defined process.
Still, the results are only predictable if both the settings and the seed are the same each time.
The "share code" lets you share settings + seed for all settings that use the seed to generate "random" results, resulting in both of you having the same results
The mouse over explained that in game on the tool tip